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A jam submission

Georgio's Grand GetawayView game page

A fast paced maze navigation game where your character can only move while the lights stay on!
Submitted by Zyjin, Boiman, TheLokiWild — 13 minutes, 7 seconds before the deadline
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Georgio's Grand Getaway's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#452.7852.909
Fun#622.6112.727
Originality#633.1333.273
Audio#662.6982.818
Overall#692.8102.935
Graphics#732.8723.000
Controls#772.5242.636
Theme#813.0463.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2

Wildcards Used
All

Game Description
A fast paced maze navigation game where your character can only move while the lights stay on!

How does your game tie into the theme?
The lights toggle off and on, and the player can only move in the light, and enemies in the dark

Source(s)
NA

Discord Username(s)
broccilu, ascot.mp4, zyjin, kwagsyre, projectcyrus, boimanprime7677, thelokiwild, thundertaco

Participation Level (GWJ Only)
As a team, 1st, individuals have done 2

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Comments

Submitted(+1)

I loved the frog face! :|

Anyway... Good game, congrats! Having to memorize enemy movements to avoid getting hit during frozen time was an interesting mechanic. But, I think that enemies passing through the same place more than once during their turn makes the game difficult., because if you make one mistake, can be a game over. On the other hand, being able to restart at the same level ends up alleviating this a little. :)

Developer

Haha, understandable! I do think the enemies shouldn’t be able to hit the player twice in one cycle, seems a bit unfair imo, so good feedback!

Thanks for playing ;)

Submitted(+1)

I enjoyed this, one thing I was wondering might make the game feel faster and more moment to moment would be to let the player move while lights are off, but make it 100% black. It might not work out, but I would love to see how that feels :) Great submission!

Developer

Glad you enjoyed it!

We had a few different concept variations, and we could have done that, but I think it would kind of sidetrack the stop-and-go nature of the game.

We might reduce the time the lights are off though, just to keep things moving, right now I believe the lights off and on time is the same.

Thanks for the feedback though! It's good to note!

(+2)

This one is a strong contender! Using lightbulbs to freeze you (or the enemies) at intervals really upped the difficulty for what would otherwise be a normal dungeon exploration!

That said, a large team demands a large ambition to match. What you have here is competently made, but I think you could have done more. Still though, not bad for your first jam as a team! Come back in January!

Developer

Thanks so much! We may be taking a few month hiatus, but we definitely will be back hopefully soon. We're definitely going to shoot higher next time, only three of us have ever done a jam and only one of us had ever touched godot so we hope to make something even better next time.

Developer

Glad to hear you enjoyed it!

I agree that it is a large team (largest I've worked on), and yeah, I think since this is our first time working together, we only have up to go!

We will be back after polishing this up, and maybe a bit of a break!

Submitted(+2)

A great concept that somewhat resembles the game 'Statues', perfectly capturing the idea of illumination. The setting is very charming.

Developer(+1)

Haha, you know, I never thought of the game resembling statue/red light green light, but you're right it very much does!

Thank you very much, and glad you enjoyed it!

Submitted(+2)

Cool game. It was nice that each enemy had different movement patterns, which you had to learn and go around. Would have been awesome to have more levels and different enemy types.

Developer

Glad you enjoyed the game! 

Additional levels and enemy variety are definitely things worth exploring in the future, I think we definitely could have allocated more time for level design haha.

Maybe some polish coming post-jam? Stay tuned!

Submitted(+2)

Very interesting little game! I enjoyed it. I think while you need the gecko to have a lot of speed, it might be helpful if it was a little bit less. I overshot everything on the second level, which led to my death a couple times. Conceptually though, I really like it! Well done, and good to see another good team joining the jam!

Developer(+1)

Hey! Glad to hear you enjoyed our game!

I do think the numbers on the speed could be tweaked a bit, as well as the timing of the lights, we wanted to keep things frantic and action packed, but I think it could still use some tweaking.

Glad to be here, and hopefully going to do more in the future!

Submitted(+2)

Good work! It's a good challenge and the concept is fun!

Developer(+1)

Awesome, glad to hear you enjoyed it! The last level even gave some of our team members some trouble haha

Submitted(+2)

Good work!  It could use a couple more sound effects like when you win, lose, and drop off the batteries.  Also, the menus were too flushed against the sides of the screen.  Usually, you'd use the Control2D nodes like margin containers, panel containers, etc. to make sure they are arranged properly on different screen resolutions and sizes.  I really like this type of puzzle game and this gecko (being a huge Mondo Gecko fan) so I hope to see more of ya'lls work in the future.

Developer

Happy to hear you enjoyed it! 

Lots of great feedback too! I think this game would definitely shine even better with some polish in general, especially with a few extra sounds and visual effects, as you mentioned.

And yeah, the UI could definitely use some padding haha, added that to our feedback list!

Much appreciated!


Submitted(+1)

As others already stated, neither the browser version or the downloadable one work. Check https://docs.godotengine.org/en/3.5/tutorials/export/exporting_basics.html on how to export.

Developer

This was done in 4.2, so I'm not sure if anything extra needs to be done, but I did enabled the SharedBufferArray support after that suggestion, but it seems things are still not functional.


Let me know if you have any other thoughts or ideas, I am curious why it's not working now, even if it can't be considered for the jam.

Developer

Just noting, I opened a ticket and was able to re-upload and fix!

Submitted(+1)

@Toasted Brains is correct - you have to enable shared buffer array support for web to work.

Developer

Enabled the SharedBufferArray support in itch, but I am still seeing a gray screen when launching the game, not sure if there's something more I need to do there.


Any help is appreciated! We did not test this at all and uploaded it at the last second, but I think lessons were learned at least.

Developer(+1)

Just noting, I re-uploaded after opening a ticket, and the game is now functional in web and other platforms!

Submitted(+1)

Excellent, will check it out again then! Thank you for doing that. :)

Developer(+1)

Thank you for playing! I'm glad I was able to have the submission fixed! We are proud of what we achieved!

Submitted

exe download crashes as well

Developer

Yeah, that one really puzzled me, after the jam, I re-built it, and it worked fine seemingly, but yeah the .exe doesn't seem to work.

Developer(+1)

Windows .exe should now be fixed!

Submitted(+1)

You probably need to enable “SharedArrayBuffer support”, or there is an issue into your zip file ? :(

Developer

Yeah, let me know if it works any better, but I rushed to upload this last minute, and didn't check this.

It seems like despite this, the game goes to a blank screen for me, so not sure what else I missed ;/ (Godot 4.2)

Submitted(+1)

Hahaha same to us :D

Developer

It was a combination of this, and something strange where we had set the main scene incorrectly I think, but should be fixed now!

Thanks for your help!

Submitted

🥳