This is pretty neat, but it feels too easy. I do like how quickly the guards and the player move, though. It's unexpected for a stealth game, but it adds to the tension a fair amount. You've already mentioned the idea to add static lights, and I think that really would have helped the difficulty a lot.
Additionally, in the darkness of the levels there's a small readability issue. Important fixtures such as doors, keycards, and objectives can be somewhat hard to spot/differentiate from the rest of the level. It might've been useful to give them some small glow or something to help them stand out.
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Insider's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #49 | 3.538 | 3.538 |
Fun | #51 | 2.769 | 2.769 |
Graphics | #53 | 3.231 | 3.231 |
Audio | #54 | 2.846 | 2.846 |
Controls | #60 | 2.769 | 2.769 |
Overall | #68 | 2.813 | 2.813 |
Accessibility | #78 | 2.308 | 2.308 |
Originality | #101 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4
Wildcards Used
n/a
Game Description
Dodge guards and cameras!
How does your game tie into the theme?
The guards and cameras have lights, and you have to stay away from them.
Source(s)
n/a
Discord Username(s)
BackAt50ft, Dreffer
Participation Level (GWJ Only)
73
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