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A jam submission

Red SilverView game page

Avoid daylight and find the man who turned you into a vampire.
Submitted by melo_toni (@melotonimusic) — 44 minutes, 40 seconds before the deadline
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Red Silver's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#54.3134.313
Originality#203.6883.688
Fun#223.3753.375
Audio#233.3753.375
Overall#263.4113.411
Accessibility#292.9382.938
Controls#433.1253.125
Theme#783.0633.063

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
N/A

Game Description
Avoid daylight and find the man who turned you into a vampire.

How does your game tie into the theme?
You're harmed by daylight.

Source(s)
N/A

Discord Username(s)
melotoni

Participation Level (GWJ Only)
8

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Comments

Submitted

Loved the pixelated 3d art and the music was quite nice - some sound effects would have been amazing.

Had trouble finding the buttons and want to make sure to rate some other games - hope to come back and play again

Submitted(+1)

Brought me back to some good old Goldeneye days. Glad I remembered them, it helped me find the hidden bullets. Loved the chill music vibe!

This is a simple exploration game. Dodge the lights, find the buttons.

Sadly, I could not find the 3rd button after the fireplace and the jump section. The music was good enough to keep me going for a bit longer, though.

I concur with Aviv Levy, although I had much less to say than he did. Come back in January, and try again!

Submitted (1 edit) (+1)

Love the visuals, but I have some feedback:

  • Would've appreciated a skip dialogue option.
  • After you press a button the prompt should disappear
  • The press prompt of the button beneath the table at the start was a bit too finicky
  • Should probably have more checkpoints... 
  • Would've loved sound effects and a quieter, more ominous soundtrack.. Footsteps and some ambience would make this so much more atmospheric imo
  • Would be cool if there was more light and darkness
  • The movement was a bit too slide-y and the falling a bit too slow and floaty.. I really struggled in the jump puzzle - and appreciated I didn't need to retake that route on the way back.
  • Loved the room with the lights!
  • Gameplay wise I think it's missing more - just walking around and pushing buttons wasn't enough to keep me engaged, although I did manage to finish it. I did enjoy the setting and the story
Developer(+1)

Thanks for the feedback! To be honest most of these came up during development and I just ran out of time. Sound effects were probably the biggest missed feature, and I wish I had set up a system for it early on. There's a half-implemented checkpoint system which sadly I wasn't able to finish. As for the music I have a tendency to accidentally make sick beats instead of whatever I was originally planning on making lmao something I should be more mindful of

Submitted(+1)

Great entry! Nice, matching art style, a cool story, and good controls.The music was nice too! I think it would be helpful to make the cue points more noticable (e.g. the level change)

Submitted(+1)

The visuals are neat. I assume pixelart 3d assets and some pixelation shader on top of it?

The audio was really good and gave some good vibes!

Some buttons were very sneaky to find but after some time I found all munition. Good job!

Developer

Thanks dude! I used low-res assets for the textures but I didn't use any premade 3D assets. I made the player's arm in Blockbench (forgot to credit that actually, oops) but all other geometry was done in TrenchBroom. Maybe not the smartest way to make the more complex models (like that skull in the dungeon) but I got into a decent workflow. No pixelation shader lol the game is just rendered at 256 x 224 resolution and then scaled up.

Submitted(+1)

Yeah i was expecting you made them, was just wondering what is behind. thanks for the explanations. the scaling trick sounds interesting! I know there is also a Blender Plugin to use Aseprite with Blender to get similar results. But Blockbench or TrenchBroom for this sort of assets is def. faster and easier to use.

Developer

I know I should probably learn to use blender at some point but I've just found it super overwhelming every time I've tried lol. Since I've only been using Godot for about a year I figure it's best to stick to learning one highly complex program at a time. But eventually I'll get around to it.

Submitted(+1)

Agree, Blender has lots of things you do not need and it can be confusing. BlockBench is really great for getting something simple and fast. And actually for graphics like this I don’t feel Blender would be faster, more over slower. BlockBench and Trenchbroom are very optimized for this use case.

Submitted(+1)

Like other have said the vibes on this are insane, music was vibey as hell! The story was actually pretty good but I for the like of me could get the timing on some of the jumps, finding the buttons and stuff was fun and some hidden well. Some might have blended a little TOO well but ! got there in the end!

Awesome stuff, very impressive.

Developer

Thanks, I'm glad you liked it!

Submitted(+1)

Hey the artsyle is awesome, sadly I could not get out of the dungeon, I talked with the prisoner then went in the other cell and pressed the button(I was expecting this button to open the wood door, it didnt), then it opened the cell with the table, then I found a secret passage to the prisoner cell, but nothing more, like maybe im not seeing the other button... I tried reloading the page and trying again but nothing. I would be glad to finish and rate the game if you could point me what Im doing wrong.

Developer(+1)

The button in the other cell is underneath the table ;)

Submitted(+1)

Nice just finished it, thanks. I though it was part of the table model, even then was a bit hard to aim for me compared to the others. Very polished overall. Good job!

Developer(+1)

I see what you're saying, there's definitely a really weird angle you have to hit to get it. If I'd had more time I would've added crouching which would help with stuff like that.

Submitted(+1)

I really enjoyed the aesthetic of the game and the light mechanic was really cool. It took me a while but I did end up finding all 6 silver bullets.

Developer

Thanks! I was worried some of the bullets would be a bit too well-hidden but I'm glad you found everything.

Submitted(+1)

I really liked the vibes, the music is on point. The environments were really cool too, good choices for the textures. (Especially the room with the tree, that was especially pretty :D The movement could feel a bit unruly at times, maybe too much momentum or lack of audio feedback? Not sure. Enjoyed it a lot though

Developer

Thanks, I'm glad you liked it :) I never got around to adding sound effects lol so hopefully that will improve the feel if I continue development. Do you think it would help the movement if I made the jumping less floaty?

Submitted(+1)

The jumping wasn't so bad actually, I wasn't put off by the floatiness. I think it's the time it takes to come to a stop after walking and then stopping, makes the character feel heavy. On the flipside, going from a full stop to walking feels fine.

Developer

Gotcha, thanks for the feedback.

Submitted(+1)

I only got 2 bullets then I didn't know where else to go.  I pressed the button in the library but I don't know what that did.

I love Quake and Duke3D so this brings back good memories.

Developer

Hey, I should've explained better in the game, my apologies. If you speak to the NPC in the dungeon, they'll tell you you have to press 3 buttons hidden around the mansion to open the door to the Count's chambers. The bullets are an optional collectible; there are 3 in the first area and 3 in the second. 

Funny you mention that, I actually made the levels in TrenchBroom and imported them with Qodot! So the Quake comparison is pretty accurate haha. I hope you enjoyed!

Submitted(+1)

The Graphics style was really done. Gameplay was smooth, and easy to understand. And had a good storyline.  Jumping could be a bit buggy at times, but i feel like it worked in favor of the game, as it kept the difficulty just right.

Developer

Thanks! Would you mind describing the jump bugginess in a bit more detail?

Submitted(+1)

Really fun game and very well made.

Developer

Thank you!

Submitted(+1)

I really like the graphics of that one and it is really cool to figure out all the secrets to move on. great job!

Developer

Thanks!