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PollyWave

21
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3
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A member registered Dec 06, 2023 · View creator page →

Recent community posts

Thanks for playing! Hold to shoot would definitely have been an improvement I think, it was absolutely a lot of clicking :) 

Thank you so much for taking the time to play our game! 

we ran out time early because I (Connor) had a trip planned with my faience, I thought I could get more done than I could hahaha. Sounds and music would have helped for sure! in the last hour or so of testing we were talking about weather or not it should have been a hold to fire like the rapid fire, because the clicking is definitely a lot.

With the character walking,  It is going faster on diags but it is being normalized - there's definitely some bug there, I'll have to look deeper into what's going on there.  As for the speed I think it's because an hour before released I noticed I wasn't multiplying the move speed by delta... but since learnt that the function "move_and_slide" does the delta multiplication for you. 

All great things I can learn from! Thanks for the feedback :D

- Connor

Thank so you much for playing! 

I think the idea of the game is cool i just found it quite a difficult play as my framerate kept tanking. However, I think if you managed to fix all the bugs it would be a really fun game to play! - Alfie

I could see myself playing this game for hours to be honest, very addicting!

i managed to get 1:57 - Alfie

I think the game was quite good the only problem I had with it was I didn't know when I was dying other than that it was a fun game! - Alfie

I really enjoyed this game (I managed to get to Wave 35) ! and I wouldn't have even thought it was your third-ever game either! I like the speed-up feature. - Alfie

The art is so good in this game!!! I did find it quite hard to progress with controlling both characters. I also kept experiencing this thing where the rooms wouldn't load at all with all the candles on. But it's still a good game and with 2 people I can see it being a lot more fun :). - Alfie

I quite enjoyed this game and the art style! I just found it a bit confusing when it comes to the gameplay and the health system other than that it was fun! - Alfie

Bro, those sound effect had me dying laughing! I saved 37 of the people, great entry.

- Connor 

Like other have said the vibes on this are insane, music was vibey as hell! The story was actually pretty good but I for the like of me could get the timing on some of the jumps, finding the buttons and stuff was fun and some hidden well. Some might have blended a little TOO well but ! got there in the end!

Awesome stuff, very impressive.

Wow the art and animations in this looked very good! I also really enjoyed the credits :D Cool game!

Awesome game! Once I figured out I wasn't trying to fix the main battery recharger I got to work fixing those things on the sides! I love the little ghosts running away from you - the only thing I noticed was the music doesn't loop and just stops after a few minutes as I didn't die on my first run through :) 

That cut scene at the beginning was great through! Who has two thumbs and is the only one who can fix this towns lights.... this guy!

This was a super cool game! I love the way the flashlight interacted with the blocks casting and the different levels of shadows.

I did find the step noise to be a bit loud and my brain couldn't wrap my head around up arrow not being jump when left and right arrows work normally, personally I'd swap "z" to be interact and "up arrow" to be jump.

Also I kept falling off cause I couldn't see the edge of the platform I was about to jump off and was miss timing my jumps almost every time, maybe add some more of that natural glow around the players feet :) 

The art looked great though and I loved the flashlight tilt! Good job!

This was a super cool game! Santa and his elves were getting sucked dry, although they weren't in the instructions, finding the sprint and jump controls where initiative and make the game feel better! That music though,  I was vibing the entire time! got to 4k points! good job

Thank you so much for playing, It is our first time. I (Connor, 27) have been building mobile apps and website stuff professionally for almost 9 years now and luckily I learned the Game Dev stuff wasn't a completely different world and I feel like that helped us a lot, because we could iterate more quickly than someone completely new to programming all together!

Yeah.... It is very hard. We made the mistake of building and testing all the main mechanics outside the main gameplay loop and then once I implemented the wave system and configured the values we couldn't beat it! So we spent the last 12 hours of dev time, both getting better at the game and trying to make it easier for people who haven't been playing the game for 12 hours, it was a very hard balance to find. Although we could now both beat it every time, I still think we didn't do a good enough job of scaling the waves, lessons learned for next time!  :D 

As for the energy we were trying to keep it mega simple, so enemies "suck the energy from you" and the glowstick gun cost energy to use, so if you run out energy the remaining monsters would get you and you've have no way to fight back. I'm not sure how well we got that message across, but again lessons for next time and thank you very much for playing!

Thank you so much for giving it a go! Hope you had fun

Couldn't get this to run on the web or via download :( 

Thanks for playing our game! Yeah I 100% agree with you about the health bars towards the end of our allotted time It crossed my mind but the game would absolutely be better and provide better user feedback with little health bars :D Music and SFX are my only regret for this one, I should have set time aside sooner to learn how that works. 

Thanks so much for playing, it was a blast to make and we're definitely excited to try again! Thanks for letting me know about that mouse issue! We didn't come across that in our testing and annoyed we missed it! I'll definitely implement that into our update when the voting ends :D