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In a Dark Cave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #58 | 3.300 | 4.667 |
Fun | #92 | 1.886 | 2.667 |
Audio | #96 | 1.768 | 2.500 |
Graphics | #97 | 2.475 | 3.500 |
Overall | #103 | 2.138 | 3.024 |
Originality | #104 | 2.003 | 2.833 |
Controls | #104 | 1.886 | 2.667 |
Accessibility | #105 | 1.650 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Blood is Fuel
Game Description
This was my shot at making a smaller Metroidvania for this jam. You have fallen in a cave and must find all of your equipment to get out! (See game page for controls)
How does your game tie into the theme?
It's super dark in that cave so you need a flashlight
Source(s)
N/A
Discord Username(s)
Connor, TheFantasticGlutenFree
Participation Level (GWJ Only)
2
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Comments
This is an exploration game where you try to find the tools you just threw into a cave. Why did you do that? I don't know, I'm not you.
I went right first and hobbled around for a bit before being able to turn back. Once I was blocked by a pickaxe obstacle, I turned back to find the water again, then I jumped into a well where I plunged into my death.
What is there is competently made, but the pacing is rather slow. Something needs to be there to keep me engaged while having a stroll. The slow pace is also naturally punishing if you get unlucky and take a wrong turn. No need to yeet me down a well.
This is a learning experience for you guys. Take stock, and come back in January!
Just one guy actually! But thanks for playing
Really? My apologies, I saw two Discord names.
Make no mistake, you've applied your tools well, and I believe you will become stronger as you partake in more game jams.
I didn't found the flashlight initially. Only after reading the comments and restarting the game I did.
The collider for bugs with red eyes seems to bit too big or something, I always hit it when jumping on top. I was also wondering why the eyes are not visible in the dark without the flashlight. But I guess its like with cats or other animals, that its just reflected light.
Yes, with some creepy music it would have 100+ more impact.
Wonder how it would work if the flashlight would be following the mouse rather then using keyboard for it.
I liked it, good results, looks like you put good amount of work into it! Well done.
thanks for playing! I thought about music but decided I wanted a more "real" ambient cave sound feel.
This was a super cool game! I love the way the flashlight interacted with the blocks casting and the different levels of shadows.
I did find the step noise to be a bit loud and my brain couldn't wrap my head around up arrow not being jump when left and right arrows work normally, personally I'd swap "z" to be interact and "up arrow" to be jump.
Also I kept falling off cause I couldn't see the edge of the platform I was about to jump off and was miss timing my jumps almost every time, maybe add some more of that natural glow around the players feet :)
The art looked great though and I loved the flashlight tilt! Good job!
thanks for playing!
Nice game. I made it to the pools but then stopped playing because I expected a save point before a difficult area like that. Never found the axe but the flashlight was handy. Good job on the lighting features. If you add some music, it'd really add to the atmosphere. The level design was nice and claustrophobic too.
thanks for playing! Yeah there is an early save room but I was wondering if people would find it or not, something some playtesting might have helped. Thanks!