This is a gauntlet-style horde game. Can't say I've seen a lot of these this jam.
The mechanics appear to be implemented well, but the polish is lacking. This is likely a solo dev using asset packs.
I can tell when Navigation Agent is being used. Though there's not much else for it to do in this case, this is a reminder that it's not a smart tool.
I get the feeling that this is a dev in the unfortunate position of being in a jam by their lonesome self. Hopefully, we see you back in January, and if you do come back, hop on the Discord and try to find a team for yourself. Your skills will be elevated in that environment.
Play game
Buying Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #62 | 2.739 | 3.000 |
Accessibility | #65 | 2.465 | 2.700 |
Originality | #77 | 2.921 | 3.200 |
Overall | #91 | 2.387 | 2.614 |
Graphics | #98 | 2.465 | 2.700 |
Controls | #98 | 2.008 | 2.200 |
Theme | #99 | 2.465 | 2.700 |
Fun | #100 | 1.643 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.2.stable
Wildcards Used
N/A
Game Description
This is an action survival game where the goal is to make it up as many floors as possible. Each floor possesses tougher enemies, but along the way you can pick up upgrades in the shop that can be rolled for. In addition, this shop is also where you can buy light that will illuminate random areas of the map. If the exit is found you have the choice of either going to it and leaving, or sticking around the floor.
How does your game tie into the theme?
My game fits into the theme by having some enemies that are dependent on light to sometimes be seen, as well as there is an exit that can only be found by illuminating light onto it. All characters and enemies also implicitely has light around them.
Source(s)
https://github.com/Bmoel/GodotWild-Illumination
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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