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The initial size of the game in the web build is hard to work with, because it's pretty huge. I normally try to keep mine at or under 1280x720, a really standard game size. I had a lot of trouble also figuring out how to play the game ultimately - my sword attacks or whatever never seemed to hit anything, and I just got pummeled to death very slowly. Overall, it looked very interesting and I'd play it again with some resolution fixes and some more direction on how to actually play it. I did really like the directional indicators, that was very useful, since there was no real background.

thanks! Appreciate the feedback, I’ll keep the resolution in mind in the future that makes a lot of sense. The sword was also something I kept bouncing back and forth on, I actually increased the hitbox right before submitting thankfully but sounds like I should have done it more