Cute graphics! The intro looks really fun (did you invest more time into the intro than the actual game?) - I didn't quite understand the story though. Still pretty cool entry, and nails the theme
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Pretty cool idea, but really hard considering you have only two hands, need to use both mouse and the keyboard range, only have a short amount of time to process what was played and only have a short time to play it.
I feel like this makes it pretty hard. It is a cool idea though, hope you can make it a bit more accessible / ease in the difficulty better. Feels pretty polished though, good job on this
Fun game, it feels very polished - and it the soundtrack fits well! I think it would've been nice if there was an explanation on the effects somewhere ingame. Imho it would also have been nice to choose which kind of building to unlock next instead of using different price categories. The idea of having increasing suspicion for one building was really nice, I think that was a good decision so people would not park wingman at a specific location. Maybe it might be a good idea to link it to the amount of assigned wingman as well, so you can have a bit control over how fast the increase is
You've got a pretty polished game there! I think the balancing could be improved a bit, it's really easy to have just a few regions that generate resources and then unlock regions from there. I feel like npcs should be able to cross boundaries, but that limitation might be due to the scope of the game. I also think you've did a good job on sound design, even zooming in changes the ambient sounds. Maybe some of the assets are a bit dark and difficult to distinguish from the background
Pretty cool, cozy game, I think the best tactic is to surrond spiders with seeds once they attack anything (also works well once you can control the soil around the spawn points). I think some sound effects would have been nice, but the pixel art was pretty solid. I'm wondering a bit why the load times were so long for me, did not look like a performance intensive game to me
Astonishing entry - the deformation mechanic is pretty interesting, its an interesting take on the theme. Took me a moment to realize I could move the sphere with the mouse instead of just going forward and backward. The story is pretty nice, I've kind of expected that ending to an extend (... or a jumpscare). Good job!
what a deep story for a game jam! The idea of "lying" to improve your battle skills was a cool twist. Battle itself works pretty well, although theres some things I think could see some improvement. Imho, the first wave is harder than the second one, and the boss is really okay compared to the other levels (beat him in the first try). Also, you can kind of lure enemies into the spikes which I think does too much damage to them.
Btw, is there more than the two endings? E.g. I did not try beating it without any lies. Or can you survive the mushroom waves that spawn with the full lie bar?
Pretty cool! I like that the runs are dynamic enough so you can't simply learn a correct sequence. And this rhythm game feels really good, such a well polished game!
I'm not sure if this is an intended thing, but the way the kernels fly, they overlap the previous/next ones which makes following the next visual clue harder. I also have the feeling that late misses sometimes also directly leads to a miss on the same button press (or are they actually colliding mid-air?). And lastly, the lack of a beat on the first notes in the beginning was a bit misleading to me for the first runs.
Enough nitpicking, does "Stage cleared" mean there is another one waiting and we can pop some more corn rock soon? 🍿🎉
pretty nice atmosphere, the 3D art and animation are especially nice. I think I'm missing a bit of a direction - I do think building up the resource pipeline is nice, and having to delete buildings to expand is a good idea, but expanding does not get me anywhere as far as I could tell. I think theres quite some potential for a good story here, the style / structures makes me believe that there is a whole world to be explored.
What a wild amount of features you've put in there. Even using geo data for the countries! I think there might be some balancing missing - e.g. limiting the amount of cpu, or using accumulated upgrades (e.g. for clicking). I did not even make it past day 1, since I've reduced speed to 0.1 and then pushed so many upgrades that going over 0.1 introduced heavy lags. Such a cool game, good job!
Cool idea, it's unfortunate that you could not finish it. You've kind of lost me with the generated voice over at the end, though the game itself looks very promising, hope you continue working on this.
(also I don't think story-heavy games are a bad in game jams, that's just a perspective thing imho)
Took me a bit to understand the order of objectives, although in hindsight the order is made pretty clear by the layout of the interactable items. The premise is pretty fun, especially the car interrupting the elastic arm is a well implemented idea. Finally, the sound design really brings this home. Well done!
At first, i thought the controls for going up the tree and jumping were a bit squishy. But after a bit of running around, I found out how the movement works - and once I got to the dense branches, making a mistake wasn't too bad because I often fell onto another leaf (ofc I often fell down still...), so exploring was pretty fun. The music also fits pretty well. Good job!
Thank you for playing!
Just for reference, there are two baking sheets in the center of the building. They use one of each base ingredients (chocolate & flour) and produce dough after a few seconds. You just need to get close to them to interact. To the right of the baking sheets is an oven, bring the dough there and it will bake a gingerbread sword. You only have a few hits with that, but it is stronger than your normal attacks. Note that any other ingredient in your hands will be destroyed when you attack.
But yeah, everything is a bit rough around the edges since I only started mid-jam, and it was basically just me (also doing art) and the composer.
Still cool to get some feedback, thanks!
































