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A member registered Apr 27, 2021 · View creator page →

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Cute graphics! The intro looks really fun (did you invest more time into the intro than the actual game?) - I didn't quite understand the story though. Still pretty cool entry, and nails the theme

Fun idea. I've kind of expected a rhythm game, but it was still nice. Would be cool to have a better visual clue for the possible collision zones

Pretty cool idea, but really hard considering you have only two hands, need to use both mouse and the keyboard range, only have a short amount of time to process what was played and only have a short time to play it.
I feel like this makes it pretty hard. It is a cool idea though, hope you can make it a bit more accessible / ease in the difficulty better. Feels pretty polished though, good job on this

Thank you!
Any feedback is appreciated ;)

Fun game, it feels very polished - and it the soundtrack fits well! I think it would've been nice if there was an explanation on the effects somewhere ingame. Imho it would also have been nice to choose which kind of building to unlock next instead of using different price categories. The idea of having increasing suspicion for one building was really nice, I think that was a good decision so people would not park wingman at a specific location. Maybe it might be a good idea to link it to the amount of assigned wingman as well, so you can have a bit control over how fast the increase is

Fun idea! I felt like it was pretty easi to win, maybe a bit of balancing (e.g. increasing the cell cost) would help

I never knew I had the hidden urge to collect thousands of leaves with a comically large rake
Nice!

Nice! Great graphics and gameplay, the mechanics work pretty nice. I feel like the trees don't drop any items in the later areas, so I had to backtrack everytime. Is that intended? Otherwise the game felt pretty round and polished, you've also got a nice story in there. Good job!

You've got a pretty polished game there! I think the balancing could be improved a bit, it's really easy to have just a few regions that generate resources and then unlock regions from there. I feel like npcs should be able to cross boundaries, but that limitation might be due to the scope of the game. I also think you've did a good job on sound design, even zooming in changes the ambient sounds. Maybe some of the assets are a bit dark and difficult to distinguish from the background

Pretty cool, cozy game, I think the best tactic is to surrond spiders with seeds once they attack anything (also works well once you can control the soil around the spawn points). I think some sound effects would have been nice, but the pixel art was pretty solid. I'm wondering a bit why the load times were so long for me, did not look like a performance intensive game to me

The controls are really cool! Though I think a tutorial for how to use them would be helpful, I've totally overlooked the "click and drag" text, and only found the controls through trial and error. Also, the trail was a nice touch, it works well together with the controls

Made it to the core! Took me a bit to realize the purpose of the ore, I first thought it just for a highscore. 
I wonder, is there a better strategy for the last challenge than rushing to the nests? It did not feel like the spawn rate would reduce over time

Astonishing entry - the deformation mechanic is pretty interesting, its an interesting take on the theme. Took me a moment to realize I could move the sphere with the mouse instead of just going forward and backward. The story is pretty nice, I've kind of expected that ending to an extend (... or a jumpscare). Good job!

Thanks for taking the time to do an in-depth explanation - really interesting to see what you had planned

what a deep story for a game jam! The idea of "lying" to improve your battle skills was a cool twist. Battle itself works pretty well, although theres some things I think could see some improvement. Imho, the first wave is harder than the second one, and the boss is really okay compared to the other levels (beat him in the first try). Also, you can kind of lure enemies into the spikes which I think does too much damage to them.

Btw, is there more than the two endings? E.g. I did not try beating it without any lies. Or can you survive the mushroom waves that spawn with the full lie bar?

wow, cool game! The balancing is pretty well done here imho, the combination of random tiles with an increasable amount and the goal of reaching specific positions is a nice game design element. It feels a bit like both trees have the same purpose, only with separate progression?

Pretty cool! I like that the runs are dynamic enough so you can't simply learn a correct sequence. And this rhythm game feels really good, such a well polished game! 
I'm not sure if this is an intended thing, but the way the kernels fly, they overlap the previous/next ones which makes following the next visual clue harder. I also have the feeling that late misses sometimes also directly leads to a miss on the same button press (or are they actually colliding mid-air?). And lastly, the lack of a beat on the first notes in the beginning was a bit misleading to me for the first runs.
Enough nitpicking, does "Stage cleared" mean there is another one waiting and we can pop some more corn rock soon? 🍿🎉

Great game, I really like the atmosphere. I did not find out how to get the last resource, but it was fun to grow the forest and see the forest dwellers running around!

What a nice idea! The reduced number of colors combined with the fast-forward effect creates a really cool, surreal atmosphere - the music fits very well too. I wonder how the colors work - did you use some kind of histogram to decide which colors end up in the game?

Took me quite some time, but in the end, I finally made it... I spawned one tiny mushroom!

The ball mechanics work pretty good, I think I've expected more size-related puzzles with the expansion mechanic (e.g. holes that don't work if you're too big, or gaps too big for a small ball). It's cool to see more than 1-2 levels, I felt the length of the game was perfect for the jam

pretty nice atmosphere, the 3D art and animation are especially nice. I think I'm missing a bit of a direction - I do think building up the resource pipeline is nice, and having to delete buildings to expand is a good idea, but expanding does not get me anywhere as far as I could tell. I think theres quite some potential for a good story here, the style / structures makes me believe that there is a whole world to be explored.

well, I didn't know how good the upgrades would work, so I assumed I need a lot of workers - that led me to try to optimize upgrades. I've got a 8+ years old win10 desktop with 16gb ram, maybe a bit outdated but fine for most stuff

Pretty cool idea! I like the way you visualized the technical debt ending. I do kind of miss an overall goal... I did just fine having 4 programmers, giving them tasks and throwing a pizza party every now and then... is this real life?

What a wild amount of features you've put in there. Even using geo data for the countries! I think there might be some balancing missing - e.g. limiting the amount of cpu, or using accumulated upgrades (e.g. for clicking). I did not even make it past day 1, since I've reduced speed to 0.1 and then pushed so many upgrades that going over 0.1 introduced heavy lags. Such a cool game, good job!

Cool idea, it's unfortunate that you could not finish it. You've kind of lost me with the generated voice over at the end, though the game itself looks very promising, hope you continue working on this. 

(also I don't think story-heavy games are a bad in game jams, that's just a perspective thing imho)

Sad that you couldn't finish this, sounds like a cool and innovative idea

Took me a bit to understand the order of objectives, although in hindsight the order is made pretty clear by the layout of the interactable items. The premise is pretty fun, especially the car interrupting the elastic arm is a well implemented idea. Finally, the sound design really brings this home. Well done!

Unique art and music, has a cool vibe to it! The elephants were pretty strong, I tried building stuff, but then got trapped inside one of the buildings. In general I struggled a bit with the controls / web performance, so maybe a download build would have been nice.

Fun builder! wish there were some constraints on the roads (i can just use the same type of road to connect between stuff), and also I can build buildings overlapping with other buildings (tested with schools). Still, amazing work, making a building game within a game jam.

At first, i thought the controls for going up the tree and jumping were a bit squishy. But after a bit of running around, I found out how the movement works - and once I got to the dense branches, making a mistake wasn't too bad because I often fell onto another leaf (ofc I often fell down still...), so exploring was pretty fun. The music also fits pretty well. Good job!

sadly, I could not get this to work either - feel free to ping me if there is a workaround/fix to the black screen after the intro

Cool game, I really like that this one is challenging, although I did not get further than level 6 or so. Is it possible to beat it? The finger gun guys always get me.Theres some things that could be tweaked, e.g. dead enemies blocking bullets or making the placement of structures more reliable.

Yes, I think it's partly thanks to the great music that we were able to stay in the cozy zone. 
Thanks for playing!

Fun game! Web version worked decently for me. The upgrade system is a cool touch, and the music is pretty cool as well. I just kind of did not understand when ships despawned and which projectiles hit me. The game still worked pretty great though

Yes, you've won!

There are only ~4 waves. 

Good point, I'll update the description.
Thanks for the feedback!

Nice graphic style! The AI worked pretty good too. I'm not sure when/why playing the slot machine stops though. At some point (probably once I found all dumpsters), everyone started coming at me - no escape for me and my 6 biscuits :O

Pretty fun idea! Too bad you can't just search the site for the button, that would make it a lot easier :D speeding up the music everytime cookies are accepted is a nice touch as well. Good job

Thank you for playing!

Just for reference, there are two baking sheets in the center of the building. They use one of each base ingredients (chocolate & flour) and produce dough after a few seconds. You just need to get close to them to interact. To the right of the baking sheets is an oven, bring the dough there and it will bake a gingerbread sword. You only have a few hits with that, but it is stronger than your normal attacks. Note that any other ingredient in your hands will be destroyed when you attack.

But yeah, everything is a bit rough around the edges since I only started mid-jam, and it was basically just me (also doing art) and the composer. 
Still cool to get some feedback, thanks!