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(+1)

wow, cool game! The balancing is pretty well done here imho, the combination of random tiles with an increasable amount and the goal of reaching specific positions is a nice game design element. It feels a bit like both trees have the same purpose, only with separate progression?

Thank you :-)
In my mind, at least what I wanted is baby oak is more mid-game tree as it gives you leaf + wood, it allows you earn leef to plant big oak and earn wood to get first upgrades. The big oak is more late game when you need lot of wood to buy all upgrades