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VisioTempus

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A member registered May 13, 2021 · View creator page →

Creator of

Recent community posts

I like the glowing effect of pheromone. Ants are a little bit difficult to control but it has been already said and it seems you have fixed this :)

Nice casual cosy mechanics !

Thanks for playing ! Research lab is used to buy upgrades by clicking on it. I realize I forgot to mention you have to click on it ^^'

Hello calgarytrainwreck, first of all thanks a lot for these detailled feedback I appreciate that.

All those points are known yeah, I just didn't have enough time before the due date to handle that, but at least I got an even more detailled list that I have in my "TO FIX" file lol

I will fix all of that once the jam voting session close.

For information, for settings screen I don't know why it is bug as in non-web build it is not but it was too late to invistigate, and I planned a drawing at the top of the main screen but again, not enough time.

Thanks for all the bugs/annoying things you notice and forwhat you liked, it will helps me to improve the game. The research lab seems a bit cheaty designed like that but as you enjoyed that maybe it's a good choice and it just needs a growing cost when player want to have somes rather than only one.

Really nice idea indeed I didn't though of that !

Thanks for playing and for your feedback :) it's not very well-balanced indeed

Lovely music, lovely vibes and nice puzzle-ish mechanics, I liked it a lot. I don't know how to tell my boss tomorrow I'm late beacause I gone to bed late because I needed to put candles and bottle inside a cointainer to get some magic to open hidden doors :'-)

Thank you :-)
In my mind, at least what I wanted is baby oak is more mid-game tree as it gives you leaf + wood, it allows you earn leef to plant big oak and earn wood to get first upgrades. The big oak is more late game when you need lot of wood to buy all upgrades

Outch =D thanks for playing et feedback :)

Owh wow ! I'm even surprised that it didn't crashed before lol
Thanks for feedback, animals are planned and was on scope before reality remind me that days are only 24h lol but yeah it's planned also with different type of terrain and different type of trees too.


And... congrats to your laptop lol

Thanks for givinga try, yep, numbers going crazy is the idle game drug =')

Cool game, very charming and cozy the shop is really well implemented (mechanics speaking) loved that :-)

Really nice idea, as for most of game expansion was taken as a mechanics here you took as a problem, very original !Good job :)

The loop when the game is finished is quite nice and mechanics is totally in theme but the web version is a little bit laguy when spamming the hole :(

Art is beautiful, game is nice too :) It's difficult to continue when all the minis are dead because enemies are continuously spawning and minis are killed really fast so I can't get more gold after 5/6 chests recovered but it was cool to play anyway :)

Cozy vibes, animals are cute, good job ! :)

The music is cool too,theme is well respected and I liked the mechanics of expanding the terrain... well ok... I have the same one soof course I liked :D

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Nice one ! Loved to try to be better and better, the automnal ambiance is also really cool :)

Maybe a different color for the corn (or the background) could be nice as sometimes it's difficult to see the pop spawning between background and particles of exploding corn


Owh and also, nice music !

Thanks for the feedback, really useful :)
You can buy a "+1 terrain tile" in the research building but maybe it's better to have 2 tiles available at the begining indeed.
Yup the research lab is quite useful and as game is not very well balanced, putting research lab the sooner than upgrading 3 times number of terrain tiles then improve plant tree become almost a "god mode" haha

Thanks for playing and for your feedback ! Juice and audio clearly need to be improve indeed, lack of time tell me "go something playable first" lol

Yup don't know why settings are bugged :-( sorry for that and for trackpad ^^' next time I will add keyboard combo like space + right click or something. Nice constructive feedback thank you

Merci :-)

Thanks for feedback and giving it a try ! :-)

Under the hood, it's not totally random, the available tiles are calculated with a weight, to reach the nearest pumpkin. But indeed it could be great to add natively or via the shop an option to tell the game "i would like to go that way, I take note !

Bien joué! J'aime beaucoup et c'est très original. Ça se joue bien, c'est marrant - combien de fois j'ai pesté contre ces maudites voitures 😁!

Je ne sais pas si c'est voulu mais on peut empiler les contenants en spammant le distributeur ce qui aide grandement 😁

Addiction of idle games is here ! It means you did right :)

The story is also nice and funny so good job to all of you

Nice entry, that deserves to be finished once the jam is over, the story looks nice ! For me the music doesn't fit the game vibe and I had to mute the firefox tab 😅 a settings mute or volume would be great.

Also I struggle to start because the shortcut "Z" must be hardcoded in gdscript ? Not used with native godot keymap ? Because on an AZERTY keyboard it's not "Z" and Godot natively handle QWERTY/AZERTY switch

Such a cosy game, I loved to explore the soil map and find interesting path, great job ! To add more mechanics if you plan to continue the game it could be interesting to gain some "money" when a fruit is placed that allowsus to buy some "soil life" like worms that remove pollution or goes from dense soil to soi, destroy rocks and creates leaves :)


In any case, nice game :)

Nice puzzle game, was amzing, music and graphics are good too so... really good entry :D
If you continue it, having a board with a non-square shape could add some interesting mechanics

Loving the game, ambiance is amazing, sfx and visuals effects are really nice and it's fun to play ! Well done :D

I make a build with speed + damage and the end was maybe too easy, but as a "not very well-balanced" game you did great 👏

Really good proposition for a first game jam, congrats and welcome !

If I may, it could be bette to have dedicated time to bought items and timer could be more visuals (sfx or countdown in middle screen) during barrier placement.

I tried on Brave and Chrome and didn't get problems. The mouse motion when middle clicking needs to be on the environment, it doesn't move if your mouse is over the shop, that's why I plan to have the possibility to hide it :)
Yup wasd and arrows keys are not binded yet

And thanks for your comment, it helps me to improve the game !

Ok thanks i will check that

You can right click to unselect the current item, let me know if it works

Cool idea ! FYI : The "you win" screen is centered top left but nothing unplayable of course :)

Short but sweet, camera is smooth, trail is nice one point I didn't like is that the speed increasedtoo quickly regarding the distance of the "center point"

I could be great to have a counter of firewood when needed for fire (even if not needed to complete the level) at level 7 but not a big problem. The idea is really cool, even if the puzzles are quite simple i liked the game !

Nice concept, I did not understand what to do at the begining as the right view was on Docs on I didn't have the idea to clic on editor directly. I crashed the game because of spaming right-click, yeah I wanted to be faster than enemy :'-D but I liked the game :)

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The game reminds me a little bit snake.io, nice concept ! Maybe the mouvement when we are stuck to a green cell could be better with more fluidity ?

It could be nice, also, to show we are the little cell at the begining. I though the player was the big violet one and I didn't understand the controls during few seconds

Hey Ariel,

If you didn't find a team or think you can handle one more game, we can work together :)

Send me a DM if you're interested

I didn't fell the chaos as ingredient are in logic locations (ex milk on the fridge) it could be great to have ingredient in unexpected locations to emphasized the chaos. Other than that good entry ! Footsteps are well done/choose

It could be really cool to attack anyway or at least to have a less restrictive area mainly once zombies are out but nice little game :)

Nice interpretation of the theme, the music fit very well too !