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What a wild amount of features you've put in there. Even using geo data for the countries! I think there might be some balancing missing - e.g. limiting the amount of cpu, or using accumulated upgrades (e.g. for clicking). I did not even make it past day 1, since I've reduced speed to 0.1 and then pushed so many upgrades that going over 0.1 introduced heavy lags. Such a cool game, good job!

Thanks for the Review!

Interesting tactic you did by setting the Time Modifier to 0.1 and pushing many upgrades! I thought everyone would just put it to 20x or so and then let the Auto-Clicker do it thing with a few Characters and a few bribes.

But its probably true, I spent way to little time actually balancing out all the Characters/Modifiers and doing other meaningless stuff instead :)

For the performance, that was something I feared, I have a spmewhat string PC and never  had any issues. Could you maybe tell me on what kind of system you played, for a future performance patch?

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well, I didn't know how good the upgrades would work, so I assumed I need a lot of workers - that led me to try to optimize upgrades. I've got a 8+ years old win10 desktop with 16gb ram, maybe a bit outdated but fine for most stuff