Thanks for the feedback! My original idea was to make it like QWOP but it got too complicated and I ran out of time. Glad you enjoyed the music. I used that neat Ovani plugin that can dynamically fade up and down the intensity.
AlsoFunGames
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Such a perfect game! I'm not sure if tablet pen was the appropriate control mechanic but it worked beautifully I racked up the recipes like crazy. Sometimes I just kept spamming circles and other times I was precise. Really works the wrist and forearm muscles. Perfect for artist warmups! The only thing I found weird was the cat ingredient. I'm hoping they are just cat-shaped cookies :) Nice music, sfx, and the animation of the cats sliding in was cute. GJ!
EDIT: Wait, the description says it's supposed to be "fish". hm.
Thanks for playing, Bortalis! I was thinking like the protagonist doesn't know exactly what to prepare for in the next level so there wouldn't be any choices. But yeah giving the upgrades anyway would also make sense. Maybe like a different set of reward choices for winning would be interesting. I actually haven't played the game to the highest upgrades... I'm sure the character goes Aquaman mach 10 or something. lol.
Thanks for the game! It's an excellent base to put even more features and deepen the game play. It's great that you put the enemy strength upgrades on the player instead of automatic. Still it must've been tough to balance on how fast or slow you wanted the player to progress. A couple of the enemy sprites were flipped and it would have been nice to have some feedback on what the spell does. Seems like the character just spins its staff in the air, enemy is magically hit, and that's it. My first play through I had no idea what I was doing. And then I read the description about clicking to increase mana. Overall, nice job!
You can use an AudioStreamPlayer node like AudioStreamPlayer2D or AudioStreamPlayer3D.
https://docs.godotengine.org/en/stable/classes/class_audiostreamplayer.html
Or the way I do it is adding a AudioStreamRandomizer resource into a folder (right click > create new > resource and search for AudioStreamRandomizer). Then drag that into your tree. It'll give more options like multiple sound files for your SFX and randomizing the pitch and volume.
And then you call the [node_name].play() function right before your desired action.
This is so cute and I almost feel sorry for the pizza but a dino's gotta eat! I like the foot stomp right before the chomp and the running animation with the drool. For the idle animation, I think the drool should drip down/off a little bit because it's just hanging there so it looks more like a spiderweb. Lastly, the hit box is rather large out in front of the dino. I was able to eat pizza that were like a few foot in front. Awesome work and keep it up!
Great game! Reminds me of that old game called Death Worm although I thought it was called Giant Worm at one point. Anyways, this was fun and I had a good time taking care of sea-men (sea-people?). There were a few lag spikes here and there which I think a platform build would help. I think it has to do with the loading of the particles effects. One could try firstly instantiating and starting the particle effect way off the map and stopping it after it finishes a few passes. It can be put above the level node (or even an autoload) so it only needs to be done once. GJ!
This was an enjoyable experience. I played only once so far and got Consumed by Escapism and Least Affected by Fear. However; I admit I didn't know exactly what I was doing or striving for and half the time I just randomly clicked things to progress. So I think that ending makes sense. Well polished and I think this could just be a real website/phone app thing, ya know.
Excellent game! Very well polished. I lasted 125s. 200 seconds sounds crazy and I'm going to look for runs like that now to see how fast it could get. I played on an Xbox controller and it controlled well. Having the jump button mapped to Up on the left stick is an interesting choice though but there is probably some places or people that prefer it. GJ!
Thanks for playing! Yeah that is a feature; the gate doesn't open until the sheep are all fed and at 100% health. So if they get hurt, they still need to eat to heal their wounds.
I uploaded a new version which would hopefully let players be able to progress through the levels more smoothly. Although, there's still a bug where a sheep can forget to eat and it takes several nudges to get them to find an "available" grass. But nothing core has changed so if you don't want to replay it, that's fine. I appreciate your feedback.
Thanks for playing! I uploaded a new version which would hopefully let players be able to progress through the levels more smoothly. Although, there's still a bug where a sheep can forget to eat and it takes several nudges to get them to find an "available" grass. But nothing core has changed so if you don't want to replay it, that's fine. I appreciate your feedback.
Cool game! I didn't understand what I was supposed to do at first. I just kept scrolling without seeing that the above text were actual instructions and sometimes I needed to go to the comments section. The presentation was awesome and I enjoyed the tasks. I thought you used an API to grab the posts in realtime :) I also played this on my Android Pixel phone so that's a plus!
Thanks for playing! I just received approval to create a new version of the game with fixes for the sheep getting stuck. I also heard another player saying the gate was closed when it should have been opened. I'm hoping to squash those 2 bugs tonight so if you want to check back after 12 or 24 hours, that'd be awesome.
Good job. Took me a couple tries to figure out I was supposed to move the cards onto the enemies. I think giving the cards a glow effect or similar when moving onto playable fields (e.g. enemies, burn area, purchase area) would help. I reallyed enjoy the mood and aesthetic, kinda gothy/horror/steampunk. Thanks for the game!
Well done! Thanks for letting it be playable with a joypad controller. Needs some SFX. Also, the coyote time jumping is a little too friendly. Feel like I hang off the cliff by a good full second and then jumping. You can tighten that if you want but the platform distances will be affected. Dig the music, though. Thanks!
Nice game! I'm glad another dev thought outside the typical player character as a human box. Monsters are so fun to play! I wish there were more levels and puzzles. The possession beam should come from the eyes though. I think it starts at the eyes but if you move the mouse around, it floats away from that area. Great start!
Nice game! Here are some ideas to make it easier for the player: add a dash/sprint or run mechanic, increase the size of the bullets, or make the enemies hover over the planet a little bit or slow down if the player isn't on the same hemisphere or 180 degree arc. Other polishes would make this game shine like cinematic slowdowns, hit stuns, or spatial 3D audio. Great start for a game!
Great concept and environment! IMHO I think the clicking mechanic should be a lot easier to do. Usually in these types of games, the only hard aspects are figuring out what do next, plan for, and learning the UI. Getting the player to precisely click on a very small/tiny circle may be too much. You could expand the clickable area and hide it with some extra particle effects/texturing. I would say maybe grant an ability to hold down the mouse to sweep over areas. Just some food for thought. GJ!
Edit: Just realized I was using the high speed settings on my mouse so maybe that also factored into how hard it was.
Great game! It looks like there is a bug when entering full screen and the screen zooms in too far. I played more than half the game this way wondering why the characters heads were chopped off. Love the dialogue and atmosphere. Was expecting more drama like in Phoenix Wright but sa'll good with what you have atm. Thanks.
Good game! I like the execution and the cuteness. The level layout was well thought out and the jumping/flapping mechanic was cool. I think the camera angle or perspective could use a little adjustment. It made me a little motion sick but I'm not sure why. Maybe because the camera was too tightly stuck on the player or maybe the perspective was too jarring + tank controls. It's weird that the "rat in the subway train" game (Teeny Raid) in this game jam didn't have the same effect on me. Thanks for the game!











