The puzzles were very intuitve for me, with the exception of the jacket one, I solved it just by trying things, maybe forcing the player to hit 2 lamps together at the very entry of the puzzle would help. I like the voice over and the intro, the 2D character in the 3D world looks very nice, good job!
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Wreck The Halls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #24 | 3.657 | 4.222 |
Graphics | #50 | 3.272 | 3.778 |
Fun | #56 | 2.694 | 3.111 |
Audio | #58 | 2.791 | 3.222 |
Overall | #60 | 2.887 | 3.333 |
Theme | #72 | 3.079 | 3.556 |
Accessibility | #76 | 2.309 | 2.667 |
Controls | #83 | 2.406 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Trash Everywhere
Game Description
Festive illuminations have kept the neighborhood raccoons from a restful months sleep! It's time stir up a frenzy of trash and cut the lights on Christmas for good!
How does your game tie into the theme?
We interpretted illumination as light pollution and use them as physical blockers that prevent the raccoons progress. The puzzles are about figuring out ways to block or move lights away from you.
Source(s)
N/A
Discord Username(s)
zachlower | devboydibs | alexkei | rome6666 | holographicpink | zarzemora
Participation Level (GWJ Only)
1
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