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BendyGandhi

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A member registered 37 days ago · View creator page →

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Thanks for the feedback! I agree that some of the effects need to be clearer, the "mood" effects are too small on-screen to see what's going on, makes sense that you'd think that's a stun (that one actually makes the goblin happy). I'd have to think about how to let you use multiple runes before resetting the goblin, that's an interesting one. And thanks for playing!

Nice, I like the anvil minigame. Could've done with use and throw being on the right hand, and I had to guess to figure out the sword needs two handles (unless I'm missing something on the recipe?) but no deal-breaker issues. Very original and good fun, well done!.

Good complaint, thank you! I would've added a notebook if I'd had time. And thanks for playing!

For future reference:

I almost gave you a one star for controls, but looked in the comments and saw that no-one was moaning about it. Tried again and found out you can press 'x' to attack rather than left click! I thought you had to swap between being able to jump and being able to attack. Played through it and ended up liking it a lot! Love the graphics in particular. 

Good job, I love a deck-builder. I don't know why the enemies sometimes do loads of damage and it could generally do with work - but you gave yourselves a big job, and making it playable in the time frame is really impressive. Most importantly, I enjoyed it!

Once I figured out how everything works to sell stuff (drag it into the customer window), I really like it! I've just seen the description on your itch.io page, I wish I'd read that first but hey ho. Good game

Badly needs a tutorial, but I had a lot of fun with it. Took me way to long to try the number keys, but once I had some towers I sat there upgrading them and buying upgrades. By the end, i just held left click and right and super speeded to the end, slicing up everything in my way. It was great.

Nice job! I don't think the armour works though, you die after 3 hits anyway (Windows version)

I really like the idea, but it's too hard for me!

Good effort, looks great, but I can't figure out how to do it. Sometimes I can't seem to take the order, and I don't get the hammering and grinding mini games. Definitely has potential, and the art is fantastic. Dialogue with the old owner is written well too

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Thank you! If I had time, I would've added a book that shows what recipes you've tried and let you make a note on what they did, but I opted to just give the player plenty of money to start. I'm glad you liked it!

Fantastic game, second day is super hard, to the point that I re-mapped the controls a couple of times for that competitive advantage and I think I bugged the mop (remapping action to space bar, I think). But I like it enough, and was so impressed that you did remappable controls, to re-start the game and finish it. It can feel like you have no chance on some tries, but it's quick enough that you just try again.

Funny too, "You were consistently in the way" got me good, and just how obnoxious the blacksmiths are. Fine work!

Thanks so much! I have been learning PyGame for a few years but never got anything finished (learned Python though), found Godot like 2 months ago, absolutely love it, and wanted to actually get something out quickly now that I can. 

I agree that it could do with a better tutorial, I'm not a fan of slideshow tutorials at all but boy are they quick to make

Thanks! It was a lot of work, I really had to prioritise. I'm glad I had my sister to do the goblin art for me

thanks for playing, glad you liked it! I've heard of Elixir, didn't know that was what it's about

Thank you, and thanks for playing! I think your game is my favourite I've tried in this jam so far

I'm not sure I should say, but I gave you more than 1 star for controls. Don't be discouraged - It's only a game jam! You learn and you move on. Doing a 3D game in 9 days is very ambitious, and you've clearly put a lot of effort into it and got it out. I hope you don't take the criticism personally - it's there to help you improve.

I'm no expert, but here's some advice I picked up anyway. If I were you, my takeaway would be (other than figuring out how to let the player control the 3D camera - I can't help you there) to focus on getting a character in a room and moving about first, then add the game around it. Mario 64 was just Mario moving around in a room for the first year of development (according to Yahtzee's Dev Diary series). Once you can move around to move around effectively, then start working on the levels. Although it sounds like you have a team, so maybe that changes things, but the user experience should be priority 1 in my opinion. 

Keep it up, and I'll look forward to seeing what you get up to in the future!

I started the forge and I don't know what to do next?

Good effort, but the options menu doesn't seem to work and you get stuck if you use the forge ("E to heat") without a valid item. Cute game

Really good, I never thought of forging keys! Really original, just the drill head height lever is a bit annoying because you drop it if your mouse moves off it, the spinny to move the key is really nice though

Good effort getting something out, I'm sure you put in a lot of effort and learned a lot making it, but no camera control's a deal-breaker for me

Not for me sorry. The controls aren't great - "a" and "d" to move would be better, and I found the platforming too fiddly, Good job getting it done though!

Thanks for playing!

Thanks so much!

Cool game, I like the vibe. I can't finish the sword though! Got the bar next to the hammer to max out by heating the sword and hammering it, quenched it, but I guess it wasn't done. I'll have another go after work, see if I can figure it out (I do like this sort of game). Very impressive to go with 3D, it looks great!

Cute, quick puzzle platformer. I thought the viewport was way to small to see what's going on, but it works great in full screen. Would've likes some sound effects, but the music and art are both great, and it's fun. Fine work!

Cute, quick game. I thought the viewport was way to small to see what's going on, but it works great in full screen. Good job!

This was a lot of work, my god! But it's done. Unfortunately a bug means that resetting the game, whether you game-over or win, does not properly reset the state of the game. This is why we have play testers more than an hour before the deadline, I suppose

Nice job! Nice platformer, you can sort of stick to the sides of poles if you're near the top of them, which doesn't feel right, and the transition between gadgets could be a bit quicker for me, but overall great work!