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A jam submission

Approach The ForgeView game page

Inverse Tower Defense Roguelike
Submitted by Caedus Ustrina — 3 hours, 37 minutes before the deadline
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Approach The Forge's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1212.3933.000
Controls#1232.3933.000
Audio#1271.9372.429
Graphics#1302.2792.857
Originality#1362.3933.000
Accessibility#1411.7092.143
Theme#1422.2792.857
Overall#1422.1982.755

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
WAH WAH WAH, Hardcore

Game Description
Inverse Tower Defense Roguelike

How does your game tie into the theme?
Two interpretations of Forge are used. The primary antagonist is an ancient forge that is magically constructing golems. More importantly, the game play loop is the process of forging a path forward through the enemy and regaining ground strategically as you fall back from danger.

Source(s)
No/Maybe. I don't own the repo

Discord Username(s)
CaedusUstrina, Rambolink94

Participation Level (GWJ Only)
1

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Comments

Submitted

Good game. Nice mix of tower defense and offense. It was a bit tricky to figure out where to place towers. But I was able to make progress and place towers pretty close to the enemy base. Also the towers need to be protected by warriors. With that and HP regenerating, it was only a matter of time. Soon I was able to spam towers near the enemy base and win. But the towers are weak against the enemy, so the warriors are always needed. Actually didn't bother going back to town for the upgrades :) The concept is pretty neat, and the two different types of units (towers and mobile warriors) is pretty good. For future you could consider general balancing and variety of enemies. Well done overall!

Submitted

Badly needs a tutorial, but I had a lot of fun with it. Took me way to long to try the number keys, but once I had some towers I sat there upgrading them and buying upgrades. By the end, i just held left click and right and super speeded to the end, slicing up everything in my way. It was great.

(+1)

Glad you enjoyed it! We unfortunately ran out of time and weren't able to add a tutorial. Though, in hindsight, I probably should have added some input information somewhere at the very least. Thanks for playing!

Submitted

Ran on linux, this was fun! Thanks for sharing it!

Submitted

(ran on Linux via wine)

I liked the art and sound. It was a bit awkward to move with WASD and space, but then have to reach for the mouse to attack (unless there’s a way to attack from the keyboard that I didn’t find)

Submitted

I won't lie, this game was a little rough around the edges.  The playable area was far too large, and I spent the first two waves of enemies...looking for enemies.  Once I understood the loop, though, I got it, and it sort of became a battle of attrition defending my towers while they wore down the boss.  Most importantly, though, the whole thing works, and I didn't run into any bugs while playing it.  Good job, thanks for the game to play!

Developer

I agree. The map was a challenging game point because we ran out of time to come up with a solution. With idea of the game was to have to fight your way through the enemies and 'lose ground' against them when you go back for upgrades, but we didn't have time to come up with and implement a good solution for the start where there is just nothing.

Submitted

First I didnt know all of the controls but by testing i found them. Then Just by testing i found out what happens if you put this or this. Maybe the controls would be shown in the game. 

Then I tried to skip all the enemies to get to the Forge and destroy it. But it was a mistake.

Submitted

The horizontal spread is to big, I have to walk for a long time before I see any enemies.
Props for the walking animation.

Developer

Admittedly, the point was for it to take a long time to get to the end of the map. I think it would have been a good idea to have some pre-spawned enemies start closer to the player to help with that.