Good game. Nice mix of tower defense and offense. It was a bit tricky to figure out where to place towers. But I was able to make progress and place towers pretty close to the enemy base. Also the towers need to be protected by warriors. With that and HP regenerating, it was only a matter of time. Soon I was able to spam towers near the enemy base and win. But the towers are weak against the enemy, so the warriors are always needed. Actually didn't bother going back to town for the upgrades :) The concept is pretty neat, and the two different types of units (towers and mobile warriors) is pretty good. For future you could consider general balancing and variety of enemies. Well done overall!
Play game
Approach The Forge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #121 | 2.393 | 3.000 |
Controls | #123 | 2.393 | 3.000 |
Audio | #127 | 1.937 | 2.429 |
Graphics | #130 | 2.279 | 2.857 |
Originality | #136 | 2.393 | 3.000 |
Accessibility | #141 | 1.709 | 2.143 |
Theme | #142 | 2.279 | 2.857 |
Overall | #142 | 2.198 | 2.755 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
WAH WAH WAH, Hardcore
Game Description
Inverse Tower Defense Roguelike
How does your game tie into the theme?
Two interpretations of Forge are used. The primary antagonist is an ancient forge that is magically constructing golems. More importantly, the game play loop is the process of forging a path forward through the enemy and regaining ground strategically as you fall back from danger.
Source(s)
No/Maybe. I don't own the repo
Discord Username(s)
CaedusUstrina, Rambolink94
Participation Level (GWJ Only)
1
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