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I won't lie, this game was a little rough around the edges.  The playable area was far too large, and I spent the first two waves of enemies...looking for enemies.  Once I understood the loop, though, I got it, and it sort of became a battle of attrition defending my towers while they wore down the boss.  Most importantly, though, the whole thing works, and I didn't run into any bugs while playing it.  Good job, thanks for the game to play!

I agree. The map was a challenging game point because we ran out of time to come up with a solution. With idea of the game was to have to fight your way through the enemies and 'lose ground' against them when you go back for upgrades, but we didn't have time to come up with and implement a good solution for the start where there is just nothing.