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Fast Forge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #92 | 3.200 | 4.333 |
Originality | #119 | 2.708 | 3.667 |
Audio | #126 | 1.969 | 2.667 |
Fun | #137 | 1.969 | 2.667 |
Accessibility | #140 | 1.723 | 2.333 |
Overall | #144 | 2.180 | 2.952 |
Controls | #145 | 1.846 | 2.500 |
Graphics | #145 | 1.846 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
(I think) Hardcore and Wah Wah Wah Wah
Game Description
Experience minimum wage at maximum heat
How does your game tie into the theme?
The player melts metals, mixes alloys, casts parts, and forges weapons to "sell" to customers
Source(s)
N/A
Discord Username(s)
@qualitymochi
Participation Level (GWJ Only)
Only once before as an artist
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Comments
I really like the idea, but it's too hard for me!
After many times trying the game I finally understood how this game works. I found the help book to be helpfull. It would have been nice that time was paused when checking the help. Even after i somehow managed to understand the game mechanigs i never passed any single items to the customers. Last time it asked some greatsword with a part being specific metal. I tought i got it but still the customer didnt take it. Maybe i just missed somehting.
Rather hard game. If wanting to continue development I suggest that it starts with easier objects to make and eventually goes harder. More time is needed to make those weapons.
But in a way i enjoyed it.
Good concept, but the first plays were tough because of the short time to learn to make the first forges
Doesn't look like the mac version was signed right, and gatekeeper is denying it. Would you be able to fix that?
Oh that's not good, I'll try to get that fixed.
So it seems as though I there isn't anything I can do on my end without an official developer license or something of the sort. However I did find this page from the Godot documentation that shows ways you can try to run it anyways. If it's any help, I gave it a bundle identifier but had Notarization disabled on export.
Article: https://docs.godotengine.org/en/stable/tutorials/export/running_on_macos.html
One of those games that could benefit from a tutorial but game jam be game jam. After understanding the recipes it was fun
Yeah definitely, I would've put one but I ran out of time. Might update the game later to include a more comprehensive guide later
Timer is really too short to understand the controls. The idea is neat (tinker's construct was great). Recipes were too complicated from the start, maybe a progression system would have helped?
Looking back I definitely agree with you. I'll see if I can address that in an update later after the game jam