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Fantastic game, second day is super hard, to the point that I re-mapped the controls a couple of times for that competitive advantage and I think I bugged the mop (remapping action to space bar, I think). But I like it enough, and was so impressed that you did remappable controls, to re-start the game and finish it. It can feel like you have no chance on some tries, but it's quick enough that you just try again.

Funny too, "You were consistently in the way" got me good, and just how obnoxious the blacksmiths are. Fine work!

Thanks for the feedback! Developer secret: Space is already part of the default input map if you want to use it without remapping. I did put some thought into making the bite of defeat a bit less (restarting the day instead of the whole game, and making each day only a minute long) to try to incentivize people to say "just one more try..."

I tried to be a bit humorous, since the set-up is a bit absurd, so I'm glad some of my humor meshed well with some players.