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(+3)

Awesome graphics and a lot of content for such a small window of time, great job! The only thing I can suggest is that maybe the battles could be shorter, I kinda felt like I was just waiting for it to be finished instead of being engaging. Maybe some sort of mechanic so that lets you strategize more. But yeah you guys were really ambicious so I get that you couldn't have everything done. Good job on the submission!

(+2)

Thanks a lot, really kind of you! And yes, I agree that the battles seemed a bit long. We didn't want the player to get so strong they just blew everything away in one go - what fun would that be? But early on, they take a little too long I think. We did plan on having a "dice tray" mechanic that took unused dice from a throw and put them in the tray for some kind of special power, but as you can imagine we did not get around to coding that aspect, as awesome as it sounds.

The strategy is to eventually forge enough combos onto your dice that you can take stuff down faster, but you probably wouldn't see that until much later in a normal game, which I think will likely be 2-3 maps, maybe 4. We certainly didn't have time to make that though during the jam. :)

Thanks again for the kind words!