hope you enjoyed!
Dave McWave
Creator of
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Hi puzzle fans — I’ve been working on a little browser game called Lethal. If you enjoy Slay the Spire, Inscryption, Hearthstone, or any Card Battler, you'll enjoy this one.
The idea is simple:
You’re given a set of cards, an enemy boss, and one turn to figure out how to win.

It plays like a logic puzzle disguised as a card battler — no randomness, no turns, just one clean solution per puzzle.
Each week I release a new challenge with a new enemy and a different set of cards to use.
Would love any feedback from fellow puzzlers or card gamers!
👉 itch.io: https://davemcwave.itch.io/lethal
Thanks for giving it a shot if you do!
Dave McWave
Play now: https://davemcwave.itch.io/lethal
Lethal is a card puzzle game where you have to defeat the enemy in 1 turn using just the cards you're given. It's like Slay the Spire or Hearthstone, but you have to "find lethal" (or kill the enemy) in a single turn. I make new puzzles with a unique boss and new combinations of cards of every week!
Thanks and enjoy!
Dave McWave
Nice. Yeah this game is a good example of modularity of code that’s not too complicated.
It’s a better convo over discord: https://discord.gg/eTv2GZxU
For your first game, this is so incredibly well made. Devs understatement how well a simple background story dialog can really put a game together - I enjoyed the dialog a lot. I really love the freezing time mechanic - Surprisingly, I haven't seen many other games like this yet out of the ones I played. And I think yours is simple, clever, and really easy to understand. I wish the hitboxes on the beams were slightly more forgiving, but alas it was fair nonetheless. Great submission.
This is such an original game design concept. I got addicted to move right on the beat. I do feel like I shouldn't be able to move on the start of the red beat, if I'm playing as the dark blue shuriken-like character. I would say "move-move-stop" and at the stop, I would immediately move my mouse somewhere else so that I could move it forward again. But at "stop", my character would still move. But I loved this game idea!