Very interesting mechanic - Did you have to use inverse kinematics? I think this has to be the most uniquely themed jam submission.
Dave McWave
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For your first game, this is so incredibly well made. Devs understatement how well a simple background story dialog can really put a game together - I enjoyed the dialog a lot. I really love the freezing time mechanic - Surprisingly, I haven't seen many other games like this yet out of the ones I played. And I think yours is simple, clever, and really easy to understand. I wish the hitboxes on the beams were slightly more forgiving, but alas it was fair nonetheless. Great submission.
This is such an original game design concept. I got addicted to move right on the beat. I do feel like I shouldn't be able to move on the start of the red beat, if I'm playing as the dark blue shuriken-like character. I would say "move-move-stop" and at the stop, I would immediately move my mouse somewhere else so that I could move it forward again. But at "stop", my character would still move. But I loved this game idea!
this is probably the most clever game submission i've seen so far. I wish that the bells were in the same orientation as they showed up on the screen, that way I could be quicker about learning. But all in all, I enjoyed the learning of this game! Unfreezing the screen seemed tedious, but I understand you were hitting the theme!
Now THIS is a proper jam scoped game. I loved this concept. I think it was fun and inviting even though it was really simple. I think it was very cool to have some sort of ominous ice ghost throw the icicles. I think the feedback of the game was great too , especially the ice cracking when you bumped into it.
I did have some freezing up (technical bug, not the theme) in full screen. Idk if that was intentional, to tell the player when an icicle was coming down?