very strong visual design and great level design. You introduced each concept perfectly
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Avoid the Lloyd's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2 | 4.462 | 4.462 |
Controls | #12 | 3.846 | 3.846 |
Overall | #17 | 3.791 | 3.791 |
Theme | #21 | 4.000 | 4.000 |
Originality | #31 | 3.923 | 3.923 |
Audio | #44 | 3.538 | 3.538 |
Graphics | #47 | 3.769 | 3.769 |
Accessibility | #60 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.3
Wildcards Used
Memory Lane
Game Description
Fill the void.
How does your game tie into the theme?
You must fill the void in every level.
Source(s)
No
Discord Username(s)
dan_waterfield
Participation Level (GWJ Only)
0
Comments
Loved this one! The sound and animation for level transitions felt really really good.
I do think the dash impact effect was a little too much, and would have felt juicier if it was a bit shorter. Also I saw that there is a music volume slider, but I never heard any music.
You nailed the theme with a totally unique game mechanic.
I have a pet peeve with games where the dash goes towards the aim direction instead of the movement direction, it makes no sense to me.
the time slowdown when Lloyds explode is neat, but maybe a bit too exaggerated, and at times inconsistent/unpredictable — mostly when dashing through multiple Lloyds, though I also experienced a few occasions where the slowdown didn’t seem to trigger at all.
outside of those nitpicks, this was really enjoyable and well executed! smooth and satisfying gameplay with a simple structure and interesting mechanics — I especially liked the gimmick introduced in “ME ME ME ME”. and I really dig the level title drops, very reminiscent of APE OUT. great stuff!
I almost missed the controls at first because they are hard to see. But once I figured it out, I was having a blast playing this! One of my favs so far
Wow, really nice game! Very creative. The only feedback I can give is about the menu, like Hangover also said below. The controls also didn't get enough contrast, so it's a little bad to read.
Incredible~! This submission is super polished and a clever interpretation of the theme. Would not have thought about doing a Splatoon style of game where you fill an empty void. I think the only bit of critique I could give would be about your menus. Your sliders were pretty small and I could barely make out the control layout you had on the right side of the menu. They blended into the background and I honestly would've preferred just having the same color as the other menu elements.
You definitely should develop this game some more, would be awesome to see where you take it if you continue it. Could see all different types of enemies and alternative ways to fill the level with color.
Awesome stuff and congrats on your first GWJ!
- S. "Essay"
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