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Noskire

290
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11
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13
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A member registered Apr 25, 2022 · View creator page →

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J'ai réussi à y aller jusqu'à l'âge de 109 ans, mais après un certain temps, les parchemins ont commencé à apparaître dans des endroits auxquels je ne pouvais pas accéder.

C'était quand même plutôt cool et il y avait une bonne ambiance. Félicitations pour le jeu!

Obrigado, que bom que gostou! ^^

Obrigado! Vai tentando que fica mais fácil com o tempo! xD

Obrigado por jogar e que bom que gostou. :)

Só senti falta de um sistema de checkpoint, mas fora isso ficou bem legal, parabéns!

Really fun game, congrats!

Maybe with just a few more objectives, like getting to some random checkpoints, it could make everything even better. :)

I escaped with just one! ;-;
Nice game, congrats!

Thank you. :)

I couldn't make the AI exactly how I wanted, but as it appears more and more as time goes on, I think it was enough to increase the difficulty. But basically it moves randomly until it is in a "safe" distance from the player to attack. Then, if you get close, it turns and tries to close the loop.

Thank you! :)

I made some friends :)
But they turn into boxes! ;-;


It's got a cool vibe, as always, and these maps are huge! 'o' Congratulations!

Bravo! I did! \o/

It was hard, but it was also fun! Congrats! :D

Thank you! :)

Thank you! :)

Very cozy and fun!
In the end, the skeleton got stuck in me and I couldn't run from it, so I died! ;-;
But it's a very nice game, especially this being your first jam, congrats!

Thank you! :)

I... survive? for almost 2:26 kkkkk
Nice game, congrats!

Hey, nice game, congrats! I just found the keys a little confusing. For some reason, I keep trying to move like it was WD/AS instead of AW/SD. ^^'

Thank you! :)

Thank you! :)

Super fun, congrats!

I had to try a second time to be able to escape. It's a nice idea, just a few more hints and I believe it would be even better :)

Super fun, congrats!

Thank you! :)

Thank you! :)

Thank you! :)

This game only has one flaw! It ends very quickly! ;-;

Very fun, congrats!

My rival! ò_ó

Nice puzzle! The mechanic to move the eggs was well made, I may copy it! XD
The speed of the laser also gave more options to the puzzle, like the one I had to activate the mirrors with my light and run to the exit while the laser was still moving and hitting the button.
I just think the button should be more prominent. Very fun, congrats! :D

Nice mechanic, congrats! I just think it would be easier if there were two buttons to the pick/interact button too, I couldn't play with the ad-e combo! ^^' But with the the arrows-e it worked fine.

Easy peasy lemon squeezy :v

Sadly you couldn't add more, but I really liked the difficult curve and how you presented it. The first level you start with the bar full, so you have plenty of time to think, understand and act. On the second starts low, so you have to recharge. On the third, when you want to teach about staying in the light, the torch extinguish almost instantily. Really well done, congrats!

If you eventually try to make it bigger, what I suggest is restart in the same level instead of going back to the first after each death.

Oh, this is true! I thought the sound should be enough, but a visual effect would truly help with "which one is already charged" thing. Thank you for the feedback! :D

No problem! :)

I loved the frog face! :|

Anyway... Good game, congrats! Having to memorize enemy movements to avoid getting hit during frozen time was an interesting mechanic. But, I think that enemies passing through the same place more than once during their turn makes the game difficult., because if you make one mistake, can be a game over. On the other hand, being able to restart at the same level ends up alleviating this a little. :)

Yay~! I did it! I found 17 collectibles (of how many?) and died 8 times.

The rapid restart at dying is great, but it is so fast that sometimes I died twice because of that xD (I move to the right, thinking I will be able to complete the jump, died and kept pressing for a moment more, so the player revives, moves, falls and dies again ;-;). Maybe a little step to keep the player in place until jump or something?

Despite that, very fun game, congrats! :D

To be honest, I thought in make the gems snaps in the pedestals, but I didn't had the time! ^^'
Depending how I had done it, it also could bug and stuck the player in some corner, so I ended giving up. But I put a area a little bigger to help, so it shouldn't had been so problematic.

In any case, thank you for playing and for the feedback! :)

You should be able to pull vertically by pulling it from above or below, but if you pull it from the side, then is just horizontally.

It's easy, to be honest. :)
I created a script to save a number after each completed level, representing the next level to be played. If greater than 1, the Continue button is enabled and loads the correct level. To save, I write in a file in the path user://[name].[extension], this creates a temp file in your browser where I can load this info later, if needed.

Lastly, thank you for playing and for the feedback! :)

Why get 20 if I can get it all? MWAHAHA! Anyway... Nice game, very fun, congrats! I found a little bug midway through the game, my window got all red while I adjust the focus of the lens.

Wow! The game was extremely well done and the intro was great. Congratulations!
I don't know if I missed something, but sometimes I felt a little lost, so I don't know if I found all the checkpoints. Maybe a counter or a little message saying (3 of 5) or something?

Yes, the "little pull" at the end is a little bug I couldn't fix at time. :/
In any case, thank you for playing and for the feedback! :)

Thank you for playing! Glad you like! :)