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Noskire

324
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11
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15
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A member registered Apr 25, 2022 · View creator page →

Creator of

Recent community posts

Good game, congrats! I just think the requirement increases too much, while the number of ships remains basically the same. Just a little balancing and the game should be even better. :)

I liked the applause at the end hahaha Great game, congrats!

The full restore help between levels made me more aggressive in attacking enemy lights. If you want to make the game a bit harder, maybe decrease the healing or do no healing at all with some scattered items to heal.

I didn't think about taking a screenshot at the time, but if you've already noticed this, maybe I got the level/grades wrong.

I finished in 6m29s :D

I found just one little bug: I got hit twice and at the zzz station it only restore the third one (the middle thunder? didn't appear anymore). Strange, but I could play with any problem.

Very fun game, congrats! :D

Good atmosphere. There were some levels that I had some difficult solving, so the skip button helped a lot. Congrats!

Hey, good game, congrats! The art and music is very nice.

I think that is only missing some kind of ending when the bar get depleted or full.

Thank you for the feedback. I'm glad you liked it! :)

Yes, the movement was inspired by Legend of Grimrock, a very good RPG. I'm glad you liked it! :)

Thank you for the feedback. I'm glad you liked it! :)

I didn't think about that, it's true. :/ Sorry about that.

Strange, the second and third play was great, without any lag. At least you already know what to do. :)

I couldn't get the third ending ;-;

It took me some time to realize the orange ones didn't hurt me (at least at first touch). The sword could be use to kill, but also to push enemies, the oranges could be useful or hurtfull, the purple were the evil and the hero... Great game design, congrats!

Somehow it took me a lot of time to see the 'Notes' button, but after that the idea was easy to grasp.

I think the only problem is that, if I understand correctly, the levels are randomly generated, so there're some that have multiple solutions. Example:

Notes: 1+3 explosion, 1+4 explosion, 1+3 hexagons.

After some tests, I got these three cases, assigned each number and the unused flask I assign the 2 value, but it was wrong. Then I did more tests and realized that the 2 and 3 flasks behaved exactly the same.

Beside that, it's a very interesting game, congrats!

I got there with the second try! :D

I really liked the minigame with the "karma" system, well thought.

I got him in the third try! :D

Hey, great game, congrats!

The game lags a bit each time the enemy uses a skill for the first time, so the first play is very bug. A little trick for that is to make a loading screen and play all effects hidden. So during gameplay there are (or shouldn't have) no lag.

I went until wave 6.

I liked the change of the towers being attacked, but the tanks became too strong, destroying the towers with some easy and I didn't had more money to buy new ones. Maybe just some adjustments in the tower life or in the tanks attack could improve that.

But apart from that, good game, congrats!

I got score 16 until room 8. I couldn't pass the birds ;-;

I loved the SFXs hahahaha

Really fun and nice work with the lightning, congrats!

Thank you for the feedback! <3

About the FPS map, there were no points of interest that could help navigate. Maybe I should have added some unique items to mark the locations or maybe even some arrows to help. Sadly I didn't think about that then, sorry.

I believe the match3 controls are common to the style, but it's true that I forgot about the click indicator. I made another game where you click twice to match, but in this one the pieces don't have to be adjacent. That's also why I did it like that this time, click and release.

Damn, and I thinking that I had done a lot! hahahaha

Great game, really fun! Congrats!

I got 63!

You guys did a lot in 9 days! The UI is very well done; controls are unusual but simple to understand; and the chaos is super fun! Congrats!

So, you can move left/right using the keys A/D

To turn 90º left/right, you use the keys Q/E

Is the same as game like Legend of Grimrock (great game, by the way)

Thank you for the feedback. I'm glad you liked it! :)

Nice game, congrats! I went until the third level, lost with only one enemy left with 4hp T_T

In the first levels it is understandable, but perhaps it would be better to control a little the randomness in later levels to prevent the player from having 5 identical cards, as this takes away some of the choice.

I also though at first the game would be a lot slower because of the -5 att consequence, but you got around it with the beam card. Nice thinking. :D

Thank you for the feedback. I'm glad you liked it! :)

Sorry about the interface, gonna try to think in something better. About the timer, fixed. Thank you for the feedback. :)

I did it! :D

Nice and atmospheric environment. I just felt the camera was a little stuck because the lack of up-down movement. But it was a really well made game, congrats!

At least that... F

Ok, I'm stupid, sorry. I was indeed closing the tab with Ctrl+W and didn't realize. ^^' I was unluck in closing in the same place twice, so I though it was a bug or something.

Anyway, nice game. I really liked the story progression. Congrats! :)

Sadly, my game is crashing when I knock in the door next to her and she comes to investigate. :(
Maybe a downloadable version could play a little better, since it seems to be a lot heavy on html.
Still, I liked what I see, the descriptions in the objects and doors was enough to have a idea of what is going on. Congrats.

Very cool game and an extremely well done intro! Congrats! It's not my area, but I think the contrast of colors could be better. Even changing the page bg from white to some color more similar to the red of the game, would make it better for the eyes.

Wow, really nice game! Very creative. The only feedback I can give is about the menu, like Hangover also said below. The controls also didn't get enough contrast, so it's a little bad to read.

There's no sound in space, but there's inside your suit! :D

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Yes, I made it for when things go out of control! hahaha

Thank you! I'm glad you liked! :)

J'ai réussi à y aller jusqu'à l'âge de 109 ans, mais après un certain temps, les parchemins ont commencé à apparaître dans des endroits auxquels je ne pouvais pas accéder.

C'était quand même plutôt cool et il y avait une bonne ambiance. Félicitations pour le jeu!

Obrigado, que bom que gostou! ^^

Obrigado! Vai tentando que fica mais fácil com o tempo! xD

Obrigado por jogar e que bom que gostou. :)

Só senti falta de um sistema de checkpoint, mas fora isso ficou bem legal, parabéns!