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Come on Cave Light with Fire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #4 | 3.933 | 3.933 |
Overall | #5 | 3.733 | 3.733 |
Accessibility | #7 | 3.467 | 3.467 |
Audio | #7 | 3.733 | 3.733 |
Theme | #11 | 4.333 | 4.333 |
Fun | #19 | 3.400 | 3.400 |
Graphics | #24 | 3.733 | 3.733 |
Originality | #34 | 3.533 | 3.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.stable
Wildcards Used
N/A
Game Description
You control a brave priest who needs to illuminate a cave dominated by demonic beings, so that the light can drive them away and free the cave.
How does your game tie into the theme?
The illumination of the cave is the main game mechanical and the goal of the game
Source(s)
N/A
Discord Username(s)
deadlypardal
Participation Level (GWJ Only)
3
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Comments
Nice short and polished game, I like how you animated the player and the sound it makes if you stay in the dark for a bit. The mechanics are introduced very gently, good job!
Easy peasy lemon squeezy :v
Sadly you couldn't add more, but I really liked the difficult curve and how you presented it. The first level you start with the bar full, so you have plenty of time to think, understand and act. On the second starts low, so you have to recharge. On the third, when you want to teach about staying in the light, the torch extinguish almost instantily. Really well done, congrats!
If you eventually try to make it bigger, what I suggest is restart in the same level instead of going back to the first after each death.
i love the game man i hope you publish more cause you got real talent
Thank you very much! I just try to learn how to develop games in my little free time, but I confess that I would like to work directly with games at some point in my life. Words like yours keep me going and keep my dream alive. Thank you again!
This is a short tutorial on how to light torches and cast fireballs.
Unfortunately, we didn't get to see much more than a demonstration. What is there is competently made, but that's it.
I'm sorry for you. You'll have to try again in January!
Yes, it's true, unfortunately I didn't have any more free time to finish the game I had in mind, but I put a lot of effort and heart into what I did.
For me, participating in game jams is really worth it because of the experience and it's a good way of learning. This is my goal and I hope to continue being able to participate and learn more and more about Godot and creating games.
It's not about win or lose, but learning in the journey. Even a demonstration published is important to me to getting confidence and keep the dream alive.
Thank you!
You'll get there. I hope I could at least validate that you did learn the things you applied in this process.
Excellent entry! Well-polished tutorials, interesting mechanic, and great graphics/sound effects/control feedback. I would have loved to play longer!
Great game, great music, great atmosphere. It's a little bit short. But would love to see more levels.
Game feels great!
Fun game! Each level gradually increases in complexity mixing even better with the main theme! I only wish there was more levels
Nice!!! Would love to see a full game with this mechanics!
Thank you! I wish I had more time to finish the game and include the challenging stages...
Simple but meets all expectations, I really like the character. Maybe it was supposed to be an Indiana Jone like, but it's remind me more "El Zorro".
Dope!
really cool game! i really liked the unique style!
Thank you! I wish had a little of more time to create more levels (challenge ones) and new mechanicals.