how many pages is it?
bonsaipropaganda
Creator of
Recent community posts
Ok I read over the adventure again and I see that room 4 mentions Luna says her husband is trapped in room 11. It took me a minute to figure this out. At first I thought that Luna and her husband got into some kind of a fight with the werewolves and Kain was imprisoning Luna’s husband lol I was very confused, but I think I’ve finally got it now:
Luna ebert and her husband kain are all werewolves and they’ve ransacked and tried to takeover this temple in hopes of getting rid of their lycanthropy in the process while trying to figure out how to heal themselves they have also killed almost all three of the temple druids in some kind of a battle but the lycanthropes just nearly sort of won with Luna ending up chained up and kain being stuck in the well somehow. Ebert was out and about watching or something and I assume doesn’t know about his companions predicaments but they have essentially killed everyone there.
i started running this with someone but then they had to go but it was really cool at the start. im definitely going to finish running it with someone.
I have a question. Room 8 describes a faint male voice saying “help they’ve trapped me down here.” Where is that voice coming from? Is that coming from room 11 and if so is it Kain I’m assuming trying to trick the players?
really liked the visuals and audio. it made for a peaceful experience. i also liked that the restart time was very quick. i saw a similar game to this concept in this jam as well and it had some markers in the darkness which allowed for a little bit of a reminder as to where things are in the level. maybe that would make the levels slightly less challenging. nice job tho!
great little prototype here!! i love the look and feel of the game. one thing i would change personally is i would make it so that the light follows the mouse automatically instead of following the mouse by clicking and dragging that was a little tedious but yeah i like the visuals a lot and you've got a solid mechanic.
this was so good. it had a nice vibe to it. i really appreciate that and it felt like a serious RPG like fallout or something where i had to think about the characters characteristics. i really loved the audio as well especially of the radio too. unfortunately we all died right away haha so im gonna have to give it another play through
nice and polished but the one thing i would change is i would make the transition to micro carrot less long. having an entire transition effect for it just feels like too long and too much especially since it's something you're doing so often. why not just have a super mario bros style little transition without transitioning the whole screen? i guess something change on the screen as well but yeah it's a little hard on the eyes.
anyway great little game
I definitely maxed out the hunger bar! my mole is not gonna be hungry for awhile I think. awesome game. I love the sound effects and screen shake when I destroy a block. and the art and music is nice too. It has a simple yet enjoyable game loop. I love catching those worms! I think it could be a little more challenging. like I said after I maxed out my food then it stayed that way for awhile. I'm guessing this is due to maybe there not being a max value set on the hunger/food eaten variable so maybe like the mole is more full than the progress bar shows.
interesting take on the theme! i liked the sound effects and level of polish for the time limit. nicely done. the feedback of the buttons and the fleshed out backstories and responses were great! i accidentally jailed an innocent though. honestly I can't believe this was done in such a short time! programming something like this would take me forever