I didn't expect this game to bring out so many different feelings, a mix of euphoria, anxiety, peace, sad loneliness, beauty, fear, and panic. It gives you a strange feeling. Great game
bonsaipropaganda
Creator of
Recent community posts
Using AI isn’t creating. This takes the joy out of creation. What is the point of making something if AI is just doing all of the work for you? At that point you might as well just pay someone else to make a game for you. Not even to mention that ai created artistic endeavors are notoriously soulless
assuming this game is run with a GM, the GM I think should be the “butler” additionally I’m going to make some more roles and characters. Would you be open to making this in a permissive license? I’d be happy to do an update on it with just slightly more guidance for someone who wants to run/play this. I feel like I’m not able to be one of the characters now that I know who done it ya know
edit I finished reading it and I see now that the detective is the GM lol
love it. some good old classic 2d golf! just beat the first world. i will definitely play this. i like how smooth the replay (right click) mechanic is. and how the mouse is always attached to the arrow. it creates a smooth and completely seamless experience. will definitely be playing this more while listening to audiobooks and trying to master every level.
this is very cool. my biggest takeaway from this would have to be the what do the NPC random encounter people actually want! that's something that's hard for me to come up with sometimes and can feel generic so it's cool you've got a table for that. it's also cool how some of this was integrated into cairn 2e
finally got around to running this last night! good stuff. i love the art and dark vibes. i did add a secret door in the first room and the players ended up discovering it and going through the dungeon backwards. im also happy they ended up lighting all of the fire things so that was super cool! i definitely plan on running it again with another group though because i didn't get a lot of time to prepared and we got cut off at the end so didn't get to the last two rooms. super cool tho. one minor suggestion would be to expand on where the players actually start. do they start in the town or at the dungeon? I let them start at the dungeon and just fast tracked the background info.


































