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Lushmoss

93
Posts
4
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A member registered Oct 10, 2022 · View creator page →

Creator of

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A well realized game and feels pretty unique with its combination of different mechanics.

3rd level bugged out for me, but otherwise a solid concept!

I thought the art was breeliant. A little bit of music might've been nice, but the chomp SFX made it just about gouda-nough.

Really enjoyed this one. Made me want to play it a few times, and feels very complete. Well done!

Pretty fun! A few quality of life features would be nice, and a little music to go with it. Otherwise, it made me want to come back to finish it.

Great game full of character! Start felt a bit slow but the letterwriting was a major highlight. Good job!

Pretty fun! No issues when full-screen. A little bit of music would have been nice, but generally okay!

Thanks! I agree the end hitbox wasn't ideal. Initially I had collisions for the little side walls, but when they broke it came at a point I didn't have time/energy to fix. With those sections closed, I think the smaller hitbox makes a little more sense. If there was more time, I would have probably changed the design to look a  little more like a funnel (so that it logically lines up in our minds with the entry.) Thanks again for playing!

Thank you! Yes, game could have been a little harder, I agree, perhaps spent a bit more time on the levels.

Although failed just before getting to the end, I really enjoyed this game. Makes you use the noggin.

Honestly, the menu was the highlight for me in how it accommodated the minimal controls for both the menu and the game, and throws in the an adjustment for maze iteration. Menuhype!

Yeah, the controls combined with the lack of vision made the game difficult to enjoy. But I did appreciate the general presentation, and it did a good job of capturing a sense of isolation. Plus, it felt unique!

When I saw the incredibly strong man, I thought to myself: This isn't an anomaly, this is just a mirror!

And then I was all "PepeHands" as I realized that even if that was a mirror, it was still an anomaly.

I got to the end though and it feels good to be a winner.


The art and mood in this  is very nice. I couldn't figure out why the ring is in the game, and now I'm listening to Single Ladies for some reason. Thanks for that.

Thanks for noticing! Should be updated and working now.

Although the graphics are nice, I think the best thing about the game is just how nice it feels to jump and move. Wish it was longer!

I'd say that all your criticisms are on the money. I did most of the playtesting so Developer's bias certainly slipped into the difficulty. Tooltips are a great idea as well! I'll have to learn how to do those in Godot.

Really slick presentation and in just about every way clean.

Finally, a game where I can sate my desire to murder the amphibious upper classes.

Did enjoy. The music seemed a bit loud and the screen could be bigger, but other than that had good time.

I love the character of this game and the zany vibe.

No swords, guns, or fiery explosions. 0/10.

Nah, just kidding, you get to hug a hedgehog. Good game.

Really solid game all up. Awesome!

Pretty cool idea, I love the little problems that just came inherently with the mechanics of the game.  Waiting for the right monster to spawn was a little frustrating, but on the whole a cool game.

I enjoyed this way more than I think I should have. The art, music, and basic premise (even without the potions working) was very funny and made me want to try again, just to see how long I could last. 

 Also, those giants. What the...?

Didn't get very far through the first level, controls felt a bit too goopy (heheh) without a checkpoint system to keep some progress. But the graphics are nice, the concept of a poisonous superior is great and in general everything felt like it fit in together. Good effort!

Pretty impressive all that you managed to cram into the game! I had trouble understanding or following what I was exactly making, and I accidentally quit the game by pressing the X twice without understanding what it did. I cavemanned through to a win.

This is the first game I've played in the jam, and it's set a high bar.

Really cool puzzle mechanic, and the music and graphics are just right. The little variances in the tileset and turnback time vision are really nice touches. Could easily see this turned into a game that would be picked up by puzzle enthusiasts.

Super well done!

Thanks! Hope you enjoyed it. :)

I'd agree that the game can be unfair at times. In many ways, this whole game is a metaphor for life. And also, a metaphor for cats. Thanks for the feedback and giving the game a go!

I'll try to remember that for next time, cheers!

Very lovely artwork. Some areas are very unforgiving if you don't have infinite lives though.

Pretty cool concept! Some of the answers I didn't have anyway of knowing was the correct answer, and they started to repeat themselves after a while.

Good gameplay, the AI does like to pick on you, but that's to be expected I suppose. I'm guessing the bottom-left cat is intended to be lazy, hah!

Shame there isn't more to it than a test level, but what is there is really good. Very slick!

The high-octane third act took me by surprise.

I think there might be one part where you could get stuck/softlocked if you didn't jump in time: a dead end step, as it were.

Most enjoyment yet. Simple yet effective.

A nifty idea, and I ditto the cat animation appreciation. Certainly wished there were more levels.

I question the mind of a person who would leave a giant, solid cube of cheese in their living room.

A very cute idea! The cats kept flying off of the wand when I tried to deliver them into the box during the second level, and it ran very chuggy on my not-top end PC. On the whole, I liked the whole vibe of the game. Well done!

Really nifty concept, but becomes a little difficult to organize the frames in the space given.