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A jam submission

Echo PathView game page

Submitted by Iokko (@iokkow), Quentin Yahia — 5 hours, 7 minutes before the deadline
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Echo Path's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#73.8753.875
Concept#93.9383.938
Overall#123.8593.859
Use of the Limitation#213.8753.875
Presentation#213.7503.750

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Quentin & Iokko

Software used
GODOT (of course !), Git and a bit of Aseprite/Audacity

Use of the limitation
The character make afterimages of himself, incarning the recursion theme

Cookies eaten
We didn't eat anything, we just raw dogged this jam

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Comments

Submitted(+1)

A well realized game and feels pretty unique with its combination of different mechanics.

Submitted(+1)

This is really fun! I get very confused the more colours that enter the game (v◴-◶)/ I didn't think something would be testing my dexterity today lol

Submitted(+1)

Really fun little game!

I'm not a huge fun of puzzle games but the combination here between not too-difficult puzzles and needing some skill to execute it correctly made me finish it.

I did miss a themesong though, but the sound effects were nice!

Submitted(+1)

very fun game and cool character!

Submitted(+1)

I love this game - great art and theme, great levels, very nice intro, great polish, good fun. 

It took me a little while to get used to the movement to make the paths more precise to allow others through. But it all makes sense and I like that it allows you to go back and redo, very well done!

Submitted(+2)

Cool concept! After a while you just start recognizing patterns and you get a feel for what the level is telling you to do.

This is probably my only real piece of feedback to this game: It is essentially a puzzle game where you try to untangle paths between similar colored points. But the way it controls is also dependent a bit on your reaction and aiming skills. I think I might have preferred a control scheme where you took a more "turn based" approach to pathing, instead of a real time one.

But maybe that's just me :-) I do think that you have a cool system going. Maybe you could somehow use the rewind mechanic as part of solutions to the puzzles?

Good job in any case. It kept me entertained for a good solid 5 minutes :-) 

Developer(+1)

Thanks for the feedback, we aimed for a game that mix action and puzzle, I wanted a game that had a little bit of Super Meat Boy's flavor if you see what i mean

Submitted(+1)

I really like how you used the limitation with this puzzle!

Submitted(+1)

Nicely executed game. I encountered a bug here and there.

Developer

Can you lead us a little feedback on the bugs ?

Submitted(+1)

Really good game! I really enjoyed the balance between skill based gameplay and puzzle solving, and the afterimages concept was a lot of fun to play with

Submitted

Very interesting gameplay, but not without bugs, one of the best games

Developer

Tell us the bugs please, would be great to have a feedback