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Team members
Quentin & Iokko
Software used
GODOT (of course !), Git and a bit of Aseprite/Audacity
Use of the limitation
The character make afterimages of himself, incarning the recursion theme
Cookies eaten
We didn't eat anything, we just raw dogged this jam
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Comments
very fun game and cool character!
I love this game - great art and theme, great levels, very nice intro, great polish, good fun.
It took me a little while to get used to the movement to make the paths more precise to allow others through. But it all makes sense and I like that it allows you to go back and redo, very well done!
Cool concept! After a while you just start recognizing patterns and you get a feel for what the level is telling you to do.
This is probably my only real piece of feedback to this game: It is essentially a puzzle game where you try to untangle paths between similar colored points. But the way it controls is also dependent a bit on your reaction and aiming skills. I think I might have preferred a control scheme where you took a more "turn based" approach to pathing, instead of a real time one.
But maybe that's just me :-) I do think that you have a cool system going. Maybe you could somehow use the rewind mechanic as part of solutions to the puzzles?
Good job in any case. It kept me entertained for a good solid 5 minutes :-)
Thanks for the feedback, we aimed for a game that mix action and puzzle, I wanted a game that had a little bit of Super Meat Boy's flavor if you see what i mean
I really like how you used the limitation with this puzzle!
Nicely executed game. I encountered a bug here and there.
Really good game! I really enjoyed the balance between skill based gameplay and puzzle solving, and the afterimages concept was a lot of fun to play with
Very interesting gameplay, but not without bugs, one of the best games
Tell us the bugs please, would be great to have a feedback