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Daniel Balog

102
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A member registered Jul 18, 2025 · View creator page →

Creator of

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Oh wow I spoke too soon. 

IT GETS EVEN BETTER with the recursion. I won't spoil it.

This is awesome!! 😮

Ok, the moment I saw the subtiles in the tiles, my mind was blown!!!

So right off the bat: Great presentation and nice coherent visual style. The music fits and everything feels good.

But then you discover that you can build big tiles out of little tiles, that threw me off. Great experience! Good job!

Cool atmosphere and presentation! After a while it did feel like I had seen everything and there was no reason to keep exploring. I think I would have enjoyed a bit more if it was  bit shorter, or if there was a little bit less backtracking. Though I'm not sure how you could have implemented that? Maybe a minimap with some fog of war perhaps?

But in any case, like I said: the vibe was perfect. I was expecting a jump-scare at any moment 🫣

You should enable a browser version of this game 🙂it would help more people play it

Great presentation and theming! I really liked it. But it is a bit too hard for me on the larger grids. My brain just can't process that many moving tiles at the same time 😄

What would help is having a separate button to refresh the playing field. By having to click an empty field it makes it harder for me to focus on observing the movement of the mice. 

But again, it feels like a solid, polished product. Good job

I think it is really funny to think that flappy bird can grow to such sizes it can no longer fit through the pipes of its own level 😄

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I think you're the first entry I encountered that didn't use a mouse-only control scheme, and then I realized of course I'm being an idiot. It's a game about only mice.  😄

This game looks really nice! You have a very cool coherent visual theme going on. This game reminds me of papers please. (Which now that I say it out loud of course is why the game is called cheese please). I think maybe I'm just a little slow today.

Once I realized you could go around and bonk mice on the head I was sold. 

Great little game, very nice presentation. And surprisingly well polished for such a short deadline!

I crushed this maze like nobody's business. I've been trained ever since I stared at the windows 95 3D maze screensaver. No maze can defeat me.

The music on hard slaps harder than it has any right to.

But if I was the mouse, and I was in a maze made of cheese, I would just eat the maze.

Think about it 

This game is smart, and fits really well with the theme of the jam. 

I also think that you have a very nice consistent visual style (which is rare in game jams), and you hit the interpretation in multiple ways. Also the music fits the theme perfectly, and I see you made it yourself! Very cool.

I do have to say that I have won a few times, but does continue to be a challenge. 

Good job!

Thank you! The soundtrack was just a last minute addition a few hours before the submission deadline, but I'm also very glad I found it. Fits with the vibe :-) 

The gameplay is still a bit janky but I'm learning to embrace the jank. I think that can be fun as well :D 

Oh man you are too nice!!! 😄

Genuinely reading your comment has brightened up my day. Thanks so much, really!

Thanks! I definitely would have included a time trial if I had  bit more time. The idea was to have bronze, silver and gold medals and treat it like a speedrunning course. :-) 

Maybe next time!

You know what, it's refreshing to see a game that is not made with Godot, Unity or Löve.

The mini golf game concept works fairly well with wall building. It almost feels like you are cheating to a certain extent :-) 

Good job

What can I say: Good vibes, great presentation and nice concept.

The coin duplicating and locking you in, as well as the unexpected doors were hilarious. Had a good laugh. Probably my favorite part of the game.

The last level is just cruel honestly. One misstep and you are out. 💀

But despite those odds I still made it


I'm usually a sucker for any cookie-clicker type game with some good pick-3 rogue like elements, so this game is right up my alley :-) Decent presentation too. Simple but well designed

I got a decent final score  I think :-) 

These are some quality hand-crafted visuals. I love the design. the game feels very smooth to run, and satisfying to play.

Messing around with physics is never easy, but I think you guys pulled it off nicely!

I like the idea! It's a good implementation of recursion.

The only real downside to the design is that you can't know in advance what will come in the future, so initially you just have to go through the full 3-mouse cycle to then start figuring out the puzzle. It would be better if you saw the spawn positions of the mice, and their initial walking direction right from the start, as well as the cheese positions. This would let you plan in advance.

Other minor things are: Sometimes the mouse is a bit too sensitive and a small misplacement of a block can result in mice getting stuck. An improvement here would be to snap the blocks to a grid when you let go of the mouse or something.

But all in all, it is really cool to see you replaying previous levels solutions as part of the solution for future levels. I think you really have a good idea going there that just needs a bit more fleshing out!

Good job!

I think I got a pretty good score.

Cool, goofy game. It felt a bit chaotic at first, but once you memorize the patterns it's not too hard.

The puzzle design and pacing is crazy good. It keeps slowly introducing new concepts and because of that it stays fresh. When I got to level 11 and saw that I could now control 2 sequences, my mind was blown.

Such a simple concept yet so well designed. 

And also: Perhaps the best implementation of the recursion theme I have seen so far. This is true recursion.

Great job!!!

Thank you! I was afraid people would not figure out the controls, which is why I also included a video playthrough 😅

I didn't have time to finish the lore. You are actually a capsule with legs. The shadows are lore-accurate.

I appreciate your comments about the sound. I spent late night banging various surfaces with my hands and shoes to get the right vibe. 

Yo no cap this game be straight fire fr fr. Actually bussin. Full-send.

I think the design and presentation are great. It's a bit of a shame that (I think) you can't get past the second puzzle. 

The time-based puzzle reminds me of the Talos Principle 1, there was a similar mechanic with a ghost version of yourself you could replay. 

Puzzle game design is hard because coming up with good puzzles is not easy. I think it's cool that you tried!

So after you changed your description and made it more clear what to do: I actually managed to make 14 dolls.

This could be a great little rhythm game, but it would need a bit more polish. I do like the choice of music and the dolls fit well with the recursion theme. 

But it would be great if I had a bit more feedback when I pressed the right or wrong button at the right time. For rhythm games it can really help me as a player to understand if my timing was bad, good or perfect so I can improve. It was currently not clear to me if I was doing it right or not, and as a result I would suddenly lose the game.

But still, you managed to submit a game, and you should feel proud for that. It's not easy to work together with a small team in such a short timeframe 😊

Thanks for updating your description! I managed to get 14 dolls with the new instructions 😄

I beat it! Can confirm it can be finished.

It took me a while to understand what was going on. Once you realize that the yellow and purple gems toggle wall states, you just have to count whether you are an even or odd number of steps away from a colored wall. And for the red gems, you essentially want to minimize it's usage because it costs like 20% per step to use.

That's actually the thing I didn't realize in the beginning and wished that I did: Using a gem fills up an energy bar, which when it reaches full, you have no other option other than moving back and forth until you replenish your usage of the gems. I think this aspect needs to be finetuned a bit because it doesn't feel right. Maybe a button to convert "steps" into setting your percentage to 0?

I do like the presentation. Reminds me of late 80's early 90's dungeon RPG's, which would often have a similar control scheme. 

Managed to beat it 😎

I managed to get a score of high score of 5. I kept clicking hoping that something would happen other than me just flipping a coin, but it seems (as far as I could tell) that that's it.

It did remind me of "Unfair Flips". But in that game there's an aspect of upgrades. Maybe something for next time 🙂

I love this. Managed to finish it in about 5 minutes. Level 11 is much harder than some of the levels that follow it. But I had great fun. The right balance of frustration and satisfaction of finally pulling off a hard level.

Also: Your design, presentation, and use of the mouse limitation is perfect. And you just jump straight into it: No nonsense, pure gameplay. 

Even the frantic music. It's perfect. Keeps you going.

What a submission.

OOOOOH YEAAAAH 😎

A cookie clicker with multiple levels of recursion and even time dilation 😄I like it!

I appreciated the info box on the bottom right, but I still wasn't 100% sure how to get my thingies from the bottom level to the top level. It wasn't super clear to me how the various depths related to eachother (apart from how I liked depth 4 the most because numbers go up the fastest there.)

I also really liked the tongue in cheek currency naming conventions. 😉

Actually, you know what would have been good? Absolute instead of relative mouse controls. I know it would be an unfair advantage against the CPU's but it would make the game a bit more skill based. Maybe :-) 

Simple but very pleasing. Reminds me of good old agario.

I just wish the CPU's played less optimally. Some reaction time would be good.

But the color shifts between the recursion depths are a nice aesthetic.

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Stop apologizing for submitting a game to a game jam. You submitted a game, on time. You should be proud. 👍

I really like your aesthetics and the mechanics remind me a bit of The Talos Principle 1, there was also a rewinding mechanic. 

Puzzle design is super hard 🙂 Especially if you start adding time travel to the mix.

I got to the second room but I think there's no way to actually get through it right?

I like the aesthetic and presentation. The narration is funny too (though I did have to crank up my volume to hear him). There is a bit of a "Severance" vibe mixed with "Portal".

The game feels a lot like cookie clicker. Unfortunately I couldn't progress due to the game stopped letting me generate DP at some point. But with some work this could be promising!

It took me a while to figure this out so for future people testing this game:

* Use the arrows on the left or right of the screen to look left or right in 3D

* On the side-screens, hold down the mouse button to keep generating DP

* There is a bug that if you add a vertex, you will stop generating SM. So wait for your SM to fill up before unlocking your second monitor first.

Having said that, I tried to see how far I could get but after a while I stopped being able to produce DP even though having tons of upgrades


I'm really trying to figure out what exactly to do but I think I'm missing something. So at the start you see what the instructions are like "pile up", but when I press the pile button a few times I end up getting fired 😅

Could you give me some hints on what I'm supposed to be doing?

Well I managed to finish new game plus with 26 boxes 😎

It took me a while to figure out that the items on the right were items that you can buy. And also, to use an item (from the left) you first have to click on it with left mouse and then use it with right mouse button while you have it on your cursor.

Cool idea though! Hits that gambling roguelike addiction ;-) 

This asset makes me feel nostalgia. It’s perfect. Great job. 

First victory on hard!! 😎😎😎😎

Cool stuff. Drum and bass beats got me vibing