This asset makes me feel nostalgia. It’s perfect. Great job.
Daniel Balog
Creator of
Recent community posts
Thanks so much for this fantastic feedback! 🙏
You are not the first person to tell me that the red circles under the other cars are confusing. 😁 The truth is that they do a small amount of damage over time, so for the most part you can just ignore them initially. But the damage stacks, and certain vehicles do a lot more damage over time later on. But I realize I don't properly convey this in the game so it confuses most people who play it.
Yes the RNG can kill your run. I've been thinking how I can fix this without changing the underlying RNG patterns. I think the trade-off of a refill vs an actual upgrade is a nice one. It forces you to try to be optimal. I'll have to give this one another thought 😊
But thanks again for the kind words and great constructive feedback!
OMG its the powerski dev! <3
Your comments are 100% on point.
The oil refill I noticed too late. There's a flat addition instead of a full refill I just didn't notice the problem while testing.
The truck getting stuck is this weird thing with CharacterBody2D / Godot issue (or the way I'm using it)
The music loops in the non-built version, I swear :D Something in the build broke the looping.
Thanks for trying this out. Appreciate it!
Cool game! thanks for making it co-op, played it with my young son. We had some fun :-) Controls were easy. Concept is interesting.
My biggest wishlist items would be something that more visually shows you where the dimmed buildings are, like indicators on your main map. The minimap is a bit too difficult to parse while you are driving.
And secondly the collision physics, I wish it would reflect you off surfaces instead of stopping your momentum entirely.
But other than that, very good job!! :-)
So I played this with my son, and I have to say I really like a game where I can crank a shaft to wind up a game, so that my son can control the car. Accidentally great game to play with a kid :-) We were both laughing very hard at trying to crank it as hard as I could.
Controls are a bit tricky though. I think I would prefer a third person camera
Managed to beat the game just now. It's a cool little mini RPG adventure game. Good concept. I also like how when you find the queen you are overrun with enemies.
In terms of controls, what I would improve is additional diagonal movement, as well as the ability to more clearly visualize the hitbox of your attack. It took me a while to learn that the attack hitbox is actually very big. You can just spam space and your enemies will be stunned even if my sword didn't touch them.
But of course you only had 48h :-) Keep working at this, I think this could be a cool mini-game.