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Daniel Balog

222
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12
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A member registered Jul 18, 2025 · View creator page →

Creator of

Recent community posts

I played your game and this was my first impression. Caught me off guard :D Really cool stuff

Since I'm making a lot of videos I thought I would make one about my own game. Just some dev ramblings after a long week :-) To anyone who is interested in the game, here you go:

I am the best gamer in the world and I got the high score in bobba. No one can defeat me. Watch me unfurl my journey

Thanks! I definitely recommend a mouse :D You need it for aiming and stuff.

But glad you like the music and graphics. :-)  

I played your game and recorded my first impressions! Had fun. Cute little title

I played your game and recorded my first impressions. I had fun! Actually cool mechanic. Good job!

I had a lot of fun with this game. I recorded my first impressions of it. It was hilarious :D 

I tried your game! I couldn't figure it out. If you are interested, I recorded my journey, maybe this helps :-) 

I played your game. It was super cool. Here is my first impressions I recorded a video :-) 

I played your game! Cool stuff. I made a first impressions video :-) 

Never apologize! :D I think it was funny. All good ;-) 

Yeah actually I should have definitely added a shader to show the player behind walls! You are right. So obvious now that you say it :-) I think Godot 4.6 even has built in capabilities for this so it wouldn't even have been any work :D

I wasn't sure about moving the camera. Now the level is directed towards the top of your screen because that gives you the most speed in that direction (with the power up teleport).

Good feedback thanks for playing!

Played the game and recorded my first impressions! Cool hand drawn art! :-) Maybe I'll try again to get sub 60s :D

Played your game! Made a first impressions video :-) Cool solid little game. Maybe a bit too RNG for my taste but it does have a unique vibe to it :-) 

Played your game and gave my first impressions! Very nice style :-) 


No problem :-) Glad you enjoyed!

I couldn't agree more with you. :-)  Enemies are not well designed. It's meant to be a bit silly. They are dumb and can fall off of ledges. But I do think (I said this in previous post) that there should have been more points where you are forced to fight them. It's now too easy to ignore. 

Of course in a bigger game I would have more enemy variations so that you would have to try harder. But the intention was always to have a brainless hack and slash with some basic looting

Thanks for playing and feedback! I totally appreciate it :-) 

Yeah haha :D I wanted to add a "pacifist run" mention at the end game (if your slime kill is 0).

You are right that I should have had more situation where you are forced to fight, like thing bridges and pathways. I don't like forcing a minimum kill count per area because I want the player to just go around the map and have fun. It's not too serious.

But I do agree it shouldn't have been so simple to just ignore the enemies.

Thanks for playing!! Appreciate the feedback :D 

Alright you got it :-) if you update this let me know :) 

You're the first to mention this and I couldn't agree more. I didn't intend this to happen. I don't have path finding its just a generic "move to player" velocity vector, and this was an unintended consequence. I kept it in because its too funny :-) 

Thanks for playing!

Oh yeah I highly recommend Godot. I migrated from Unity to Godot when Unity got a bit controversial with their pricing plans. That's when I decided to go fully open source :-) 

The nice thing is that Godot is much lightweighter. With Unity I was annoyed you have to always look at a loading screen, while Godot is very fast. And once you understand that all scenes are also prefabs, you should be good to go. Then it's just about learning all of the basic nodes. 

There's some stuff I do miss from Unity: Like having multiple scripts per object, but you do get used to it. GDScript is also quite easy to learn. 

I would say: Give it a try. Especially for 2D or 2.5D games :-) 

No problem! I enjoyed this one.

AND I will say officially: You have the best thumbnail. I have decided :-) There are some really good ones but your deadpan zoomed in dogface just gets me every time I scroll past it :D 

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Everything about this just super nice :-) The sounds, especially the hilarious death sounds, but also all the little sounds and music are so satisfying. 

Also the discovery is great: How you learn to zoom out and see how big the world is: Fantastic

I think the biggest thing I was missing was buying auto miners. But you can take this very very far.

Please finish this game and put it on Steam. I'll be your first customer ;-) 

This is one of my favorite entries of this game jam because of just how super funny it is. 

It also has one of the best interpretations of the limitation. Like having more than 1 life kills you is brilliant.

I kept laughing at the sounds and ridiculousness. Great job!

Thanks so much for your kind words! <3 

I always try to make stupid simple fast paced games with little to no text. My philosophy is that in a game jam you only get like 30 seconds to convince someone that your game is worth playing so I always try to jump right into the action. Happy to see all the positive reactions to this 🙂

Thanks so much! <3

The looting was rushed out on Sunday. The only reason I was able to pull if off is because I've been making this style of game multiple times before in the past. I've been using Godot for over 2 years now. The 2.5D is the only real new thing I wanted to experiment with and I'm super happy about the result.

And: I didn't even realize the head banging haha :D I had like 5 free enemy asset packs downloaded but this mini slime was my favorite. I might actually end up donating to the original creator. Slime is carrying my game. 

Thanks!

My game philosophy is always short and stupid brainless fun :-) this game continues that trend

Yeah screw greg! ;-) 

Thanks for playing! I wanted to add one slime that looked different (with like a label above its head that said "Greg" that then at the end of the game would say whether or not you killed Greg or not) but I ran out of time. It's hard not to scope creep during a game jam

Haha :D No problem. I think you made a gem with this one.

If I'm being honest with you, I think the thing you need to improve is the pacing. I need to discover new things at a faster rate. Probably making your game shorter for a game jam helps. I think you should aim for a 5 minute experience. If I give every game 5 minutes I will have spent 10 hours just playing games (excluding overhead of switching and reviewing)

But of course this was created in 72 hours so that's all normal. :-) Glad you enjoyed the video!

<3 You are doing great Heathcliff

I made a video about me playing it for the first time. I think it was really nice! I REALLY loved the context aware help. that was a good call for a game like this. But since I have to play all the games I couldn't dive deep enough. But great art style and great concept! You should be proud!


Lol I'm reading the comments now it seems I have the highest score in this game 😎

I made a first impressions video of your game. Great game, made it to 600m deep :-) 

I made a video with first impressions. Spoiler alert: The first impressions were good. :-)  Also I beat foenixix's score so that's always great.

I played your game and made a first impressions video :-) I couldn't figure out the game but this is what happened during my first playthrough. Hopefully this gives you some feedback :-) 

I made a fist impressions video on your game. It is pretty cool! I like the mechanic but it was a bit too hard :D

I did a video of first impressions of your game. I liked it!

I did a first impressions video of your game. Had fun! Played through it. Very cute graphics!

I did a first impressions video. I thought your game looked very nicely stylized. Had fun :-) 

I did an first impressions of your game. Good times! I like this game. A bit too hard for me haha :D