I played your game and this was my first impression. Caught me off guard :D Really cool stuff
Daniel Balog
Creator of
Recent community posts
Yeah actually I should have definitely added a shader to show the player behind walls! You are right. So obvious now that you say it :-) I think Godot 4.6 even has built in capabilities for this so it wouldn't even have been any work :D
I wasn't sure about moving the camera. Now the level is directed towards the top of your screen because that gives you the most speed in that direction (with the power up teleport).
Good feedback thanks for playing!
I couldn't agree more with you. :-) Enemies are not well designed. It's meant to be a bit silly. They are dumb and can fall off of ledges. But I do think (I said this in previous post) that there should have been more points where you are forced to fight them. It's now too easy to ignore.
Of course in a bigger game I would have more enemy variations so that you would have to try harder. But the intention was always to have a brainless hack and slash with some basic looting
Thanks for playing and feedback! I totally appreciate it :-)
Yeah haha :D I wanted to add a "pacifist run" mention at the end game (if your slime kill is 0).
You are right that I should have had more situation where you are forced to fight, like thing bridges and pathways. I don't like forcing a minimum kill count per area because I want the player to just go around the map and have fun. It's not too serious.
But I do agree it shouldn't have been so simple to just ignore the enemies.
Thanks for playing!! Appreciate the feedback :D
Oh yeah I highly recommend Godot. I migrated from Unity to Godot when Unity got a bit controversial with their pricing plans. That's when I decided to go fully open source :-)
The nice thing is that Godot is much lightweighter. With Unity I was annoyed you have to always look at a loading screen, while Godot is very fast. And once you understand that all scenes are also prefabs, you should be good to go. Then it's just about learning all of the basic nodes.
There's some stuff I do miss from Unity: Like having multiple scripts per object, but you do get used to it. GDScript is also quite easy to learn.
I would say: Give it a try. Especially for 2D or 2.5D games :-)
Everything about this just super nice :-) The sounds, especially the hilarious death sounds, but also all the little sounds and music are so satisfying.
Also the discovery is great: How you learn to zoom out and see how big the world is: Fantastic
I think the biggest thing I was missing was buying auto miners. But you can take this very very far.
Please finish this game and put it on Steam. I'll be your first customer ;-)
Thanks so much for your kind words! <3
I always try to make stupid simple fast paced games with little to no text. My philosophy is that in a game jam you only get like 30 seconds to convince someone that your game is worth playing so I always try to jump right into the action. Happy to see all the positive reactions to this 🙂
Thanks so much! <3
The looting was rushed out on Sunday. The only reason I was able to pull if off is because I've been making this style of game multiple times before in the past. I've been using Godot for over 2 years now. The 2.5D is the only real new thing I wanted to experiment with and I'm super happy about the result.
And: I didn't even realize the head banging haha :D I had like 5 free enemy asset packs downloaded but this mini slime was my favorite. I might actually end up donating to the original creator. Slime is carrying my game.
Haha :D No problem. I think you made a gem with this one.
If I'm being honest with you, I think the thing you need to improve is the pacing. I need to discover new things at a faster rate. Probably making your game shorter for a game jam helps. I think you should aim for a 5 minute experience. If I give every game 5 minutes I will have spent 10 hours just playing games (excluding overhead of switching and reviewing)
But of course this was created in 72 hours so that's all normal. :-) Glad you enjoyed the video!


