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Daniel Balog

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A member registered Jul 18, 2025 · View creator page →

Creator of

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I noticed that my tutorial wasn't super clear as soon as someone sent in a video of them playing it.

I don't like long texts in games so I was hoping that the "single word" tutorial would help clear things  up, but ... I was wrong 😅

I'm super happy you gave my game a second chance and still enjoyed it. I think you found the vibe I was going for: Just straight up parkour.

Thanks for the kind words!

Haha :D I don't mind being compared to Titanfall.

You are right though, a total timer would make sense. I was even thinking of having targets for bronze, silver and gold timing. But of course time was my enemy on this one.

Thanks for the kind words! 🥰 Much appreciated you taking the time to test my game

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I'm not just gonna stand here and be challenged so... Your move Foenixix...

EDIT: Did I set out to beat your time and accidentally get a good run on the first try? Maybe 😅


Thanks man! I completely understand your sentiment that the character is unappealing. It was a bit of an in-joke :-) 

Very happy you still gave it a chance and enjoyed it! I think for next game jam I will also focus a bit more on making the start of the game appealing for better first impressions :-) 

Yeah and you are right, the recursion angle was a bit weak. I also thought about just floating around random 3D buildings and pieces of rock at random angles as part of the background to symbolize that you were somehow in a different dimension. And then make those more chaotic to have more emphasis that you are now exploring a new level. But I didn't have enough time for that :D 

Thanks for the nice words! Much appreciated

Haha that's awesome and adorable :-) Thanks for sharing

Hope you get a chance to upgrade to a bigger apartment at some point before you fully run out of space😅

This looks very cool! thanks for enabling the browser version. 

The graphics are nice, simple and clear. Very effective. The incorporation of the loops as part of your loadout is very interesting. It took me a few tries until I realized that it's probably best to put your starting weapons on the second and third rows so you can keep your movement up.

It's a very relaxing game, which is not what I'm used to from pick-3 roguelikes, which usually amp up the difficulty quite a bit :-) This one is a pretty chill experience to play. Even the sound is very relaxing.

I managed to get to the first big boss, but he was a bit too tough for me.

Good job!

Yes much better! I'm gonna go check it out now. thanks!

As an avid duckduckgo user, I definitely appreciated the waterfowl waterfowl stay reference :-) 

This game is just too cute. I love the art-style. I assume you made the photos of the characters yourself? (At least that's what I understood from the references.py file on github)

There were some solid jokes in there, and the cute story does make you feel somewhat warm inside. I enjoyed this :-) 

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Oh my you are a saint! I'm gonna try it out right now and give you feedback + a rating. Thanks for this. Much appreciated!

I have the same comment as Foenixix. I try to stick to browser only as I want to avoid any security risks. Sorry about that  ε(´סּ︵סּ`)з

You are the hero we all deserve. \( ゚ヮ゚)/

Congrats

I think I didn't explain this part well, but: You should probably only kick if you have a red highlight on an enemy. This works up to 67 meters distance, so its pretty far. The core game loop is just you snapping between various enemies and using them as trampolines :-) 

If you do this, you shouldn't fly off the map. Just avoid kicking in the void, because that will slow you down and is only intended for micro-corrections to movement.

Sorry that was a long explanation :D  It's better shown in my playthrough video 

Thank you! The sound effects were actually fun to make by just bashing stuff with my hand or shoe. Good times 😎

If anyone is up for a challenge, here are my times for each recursion:

Thanks!

Nice to see someone really enjoys kicking faces 😉But if you really wanna speedrun this game you gotta get to the exit in as few kicks as possible. 

I think you misconfigured your resolution. (Sorry for being annoying on this, you are sooo close to having this work in browser)

The game is rendered at a higher resolution than you configured in your game settings in itch.io. I'm assuming it should be rendered at 1080p. I'm just guessing.

Ghostrunner is indeed an awesome game! I agree :-)  Very honored to be compared to it

I managed to beat it! Reminded me of 3 other games in this game jam (Recursoban, doActiondoActiondoAction and re:cursor). You 4 are the ones who took on the challenge to recursively program a character in a tile-based game and find your way to the exit.

I think your aesthetics were nice. But it wasn't clear to me initially what the exit was. I then just tried to get to the right, which seemed to be the solution.

I also would have liked if there was a bit more feedback before placing your cheese, because I didn't expect it to be placed at a specific location. I first assumed the commands would be executed in order. 

I wish you had more challenges however. I'm fairly sure I got to the end. I'm wondering however if its possible to reach the end with 3/3 lives 🤔

Good job!


Cool game but a bit too difficult for me 😅

Got stuck in the second level. I got as far as to get one of the mice to the top, and even pressed the blue button so that the top mouse could jump over to the green button, but I fell in the process. And it took me so much work just to get 1 mouse up to the top that I couldn't do it again. 

Loving the concept however! But you need to tweak the difficulty a bit so its not as punishing.

Thanks to one your earlier tips in the comments I was able to beat the game. I got one of the endings

Nice visuals! 

But I had a difficult time figure out whats going on. The only thing I think I understood is that if you use the knife on yourself you essentially cut a piece of yourself out? Maybe?  I dunno :-) I did get some very meaty substance out of it.

I think this was cool, even though you couldn't finish it the way you wanted it (scope creep is always your worst enemy in a gamejam haha)

The game runs smooth and has a nice coherent aesthetic and visual design.

I REALLY like the targetting system, once I figured it out. It was nice to be able to very easily switch between targeting the thing close to my mouse or the thing closest to my ship (in 3D space) which made a lot of sense to me to map to scroll mouse.

I think from a restrictions perspective you made excellent decisions for the controls.

If this really is your first game jam -> WOW well done!

I really got into this game! Cool puzzles. Didn't manage to beat it however. I need some hints 😅

I got to the red door. Also found the secret door with the floorplan but I'm stuck. Not sure how I can continue.

But great puzzle design and I did enjoy some of the earlier puzzles in the game. Good job!

Managed to beat all 5 levels! :-) Also only noticed at the end the detail of your mouse cursor saying the word "boo" on loop. Funny little detail.

Here's some constructive criticism from my side: On the 3rd level you have to keep the ball up in the air while not touching the ground for a long section. The problem is that the camera starts scrolling by itself, and its difficult to predict when it will start scrolling. 

Also, it took me a while to realize you can just keep the mouse button pressed to constantly scare the ball.

But all in all it was a nice little challenge that kept me playing for 5 minutes. Good job!

Cool game! This game is very similar to two other submissions (I found this one last), namely https://someitoj.itch.io/doactiondoactiondoaction and https://kennyodb.itch.io/recursoban 😄

What I think is cool about your submission, which makes it unique is that you can spawn off multiple versions of yourself which can cause some amazing chaos.

The only thing for me is that inputting the actions in reverse order kind of makes it more difficult for me (though not a big problem of course)

But I love getting the game to a point where it almost crashes my browser like this haha 😍

Cool idea! It is generally quite spooky.

I guess it is a bit easy because the "anomalies" are drawn in a much sharper resolution than the background. So you are just looking for objects that are sharper than the rest of the game. Or maybe it's because I'm on a 1440p monitor? Not sure.

I was honestly expecting a jumpscare at any moment, and I'm kind of glad it didn't happen.

Except of course this wonderful chad at the end. I like him

The recursive theme was nicely incorporated! This game is quite original. 

I only got to level 4 and then it got too tricky for me. I'm also not sure what strategy works best but I just try to keep my guys together and attack smaller groups of enemies where possible. 

But I do enjoy the challenge of herding a big flock of characters through a swarm of enemies as efficiently as possible :-) 

Ok so -> super super super cool idea. Having 30 ghost running around and each causing 1 HP of damage to relevant enemies or solving puzzles is very cool.

I did struggle a bit with the controls. I think the enemies were very quick to respond and I didn't really have time to get there in time. So out of 5 loops I would only get 1 hit in.

But then the payoff is that you build up this little army that does a bunch of work for you. It looks cool and chaotic :-) 

This game is very similar to one other entry called Recursoban (https://itch.io/jam/mini-jam-197-recursion/rate/4026549), which is in some way easier to understand because you actually can see the call stack be executed in real time as you are going back through the stack.

It is thanks to me having played recursoban that I actually have a better understanding and feeling for how to solve your puzzles.

But you also have some additional complexity and challenges because you have diagonal angles, barricades and shields. 

The puzzles themselves are well thought out, but also very hard. I think you need a few easier levels to get people started early on and gradually ramp up the difficulty :-) 

But don't let that discourage you! I think that making puzzle games is not easy and coming up with logical puzzles in only 3 days is absolutely amazing. Good job!

Nice shader work! I got through the first recursion and I assumed it was a loop, so I didn't go again. Let me know if I missed anything.

Overall I wish there was a bit of a challenge somehow. Now it is just finding all the things in the dark.

The atmosphere is good and so there's the start of something potentially very cool here. It just needs some form of a lose condition somehow.

Good job on the game though!

It's a simple concept, easy gameplay and strangely addictive to slowly take over the entire map. 

No notes apart from I wish there was more content :-) But your core game loop works very well. This could be a bigger game with some more concepts in it!


Fun game and fun concept! Took me a while to get a hang of it! Eventually I got stuck at the level with the many green slimes. Those guys were just too fast for me 😅

I really like the throwing controls. It is unique in this game jam, but it makes perfect sense with the limitation.

Also nice touch on the "too far" message popup. It helped me figure out the game faster at the start.

Good job!

I got up to level 16 and then then I moved on.

I think the art style and presentation is fantastic! Very joyful game. It's kind of satisfying to figure out the puzzles in the later levels. Overal it wasn't very hard but that is definitely ok.

I found a small bug in the animation. If you click too fast the objects get stuck in their animation state.

But really: Well done! This one is really well worked out.

Perfection 😍

Yeah this game hits the spot. Very cool visuals, sound design. Feels solid, fluid and just generally very slick. This is an amazing game and you should feel proud. 

The experience starts off with a "oooh this looks pretty and feels very nice to play"

Then you get to "Huh? What does this mean? Why am I chaining islands together? How will I ever get to my 1M score?"

And then finally the realization:

I enjoyed this! I just wish there was a full screen button 😄

I got up to wave 9 and then it got a bit too crazy for me, with the big vertical red line that forces you to maintain speed.

But I had fun. Also I think you made nice use of the mouse limitation but having your menu also be part of the game. I'll give you extra credit for that

Oh wow😮 Thanks so much for posting a play session of my game jam game on youtube. This is an amazing! It actually gives me great feedback as I don't get to watch most people playing this.

I now have a few ideas on how I can make the game more obvious to figure out. There's clearly some UX issues that would need ironing out

Thanks again! This made my day 😊

THANKS! 😍

I just might continue this, but first I need to get some sleep I think. My brain stopped working a few hours before the deadline. And I kept adding worse and worse code to make the deadline. So if I pick this up again, I'll have to clean up first for sure.

So you are not the only one that didn't get this immediately. I had someone submit a playthrough of the game (It's submitted in the itch.io page) and while looking at it, I kept wishing I could reach out and say that you have to hit people from far away to get a bounce 😄

This is the reason why I included a playthrough of the game myself.

But I'm super happy you figured it out! Thank you so much for playing

I might just be able to put Ubisoft out of business. I'm in!

Also thanks for playing! 😉