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A jam submission

Recursive RoundhouseView game page

The never-ending face-kick
Submitted by Daniel Balog — 1 hour, 44 minutes before the deadline
Rated by 28 people so far
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Recursive Roundhouse's itch.io page

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Team members
Daniel Balog

Software used
Godot, VSCode, Blender, Procreate, Audacity

Use of the limitation
You control the entire game with mouse movement and all the mouse buttons. No keys or other methods are used.

Cookies eaten
I stopped counting. A few bags of chips and M&Ms, kinder bueno...

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Comments

Submitted(+1)

I kept kicking myself out of the map _(: 3 」∠)_ but I do like that I'm seemingly a cylindar with a very powerful leg lol

Developer(+1)

I think I didn't explain this part well, but: You should probably only kick if you have a red highlight on an enemy. This works up to 67 meters distance, so its pretty far. The core game loop is just you snapping between various enemies and using them as trampolines :-) 

If you do this, you shouldn't fly off the map. Just avoid kicking in the void, because that will slow you down and is only intended for micro-corrections to movement.

Sorry that was a long explanation :D  It's better shown in my playthrough video 

Submitted

Thanks for the explanation, it helped a lot and I could finish not just the first recursion but all three levels... I have triggered the stop condition, the recursion is over~! ᕙ(⍢)ᕗ


Submitted(+1)

That was fun ! I really like those sound effects and parkour sections !

Developer

Thank you! The sound effects were actually fun to make by just bashing stuff with my hand or shoe. Good times 😎

Developer

If anyone is up for a challenge, here are my times for each recursion:

Submitted(+1)

Such an awesome game! Probably because I’m really into Ghostrunner.

Developer(+1)

Ghostrunner is indeed an awesome game! I agree :-)  Very honored to be compared to it

Submitted(+1)

Really fun game! You should continue making it and sell it on Steam 

Developer

Thanks!

Nice to see someone really enjoys kicking faces 😉But if you really wanna speedrun this game you gotta get to the exit in as few kicks as possible. 

Submitted(+1)

I really enjoyed the experience! This is certainly a concept that deserves more resources and time beyound the jam.

Developer

Thank you!

Submitted(+1)

Great idea and execution! I loved the "aah" and "ooh" sounds when kicking those guys! For some reason they were so good, it didn't become repetitive. 

This game is a good dose of power fantasy!

Developer

Thank you! If you can believe it, most of those "aah" and "ooh" were just me screaming in to a microphone around midnight, 5 hours before the submission deadline. If anyone had heard me they might have assumed I was crazy.

But it was worth it!

Submitted(+1)

Damn.. now this is game development haha, I can still hear those guys' screams

Great game idea and really well executed! I am kind of thankful you made the max distance for the kick very large - there were quite a few moments where I almost died but managed to execute a last-second long range kick to the face lol

Also, took almost no time to learn, very intuitive controls and great use of the limitation. It has this kind of push and pull feel to it which allows for a state of flow.

I didn't quite get the "recursive" nature of the levels.. I saw some platforms were repeating but in the end decided to turn in a different direction and suddenly I met the stop condition, wasn't sure why. But it doesn't matter as much here really.

Developer

HAHA! You actually managed to finish the game, despite the jankyness!Thanks so much for playing 🙌

So the recursion was not obvious because I didn't have enough time to explain it in game, but the idea was to put a level inside a level inside a level. This sounded better in my head. In practice what this means is that in my Godot Scene, Level 2 is inside Level 3, and Level 3 is inside Level 2, like this:

  • Level 1
    • Level 2
      • Level 3
        • Platforms
        • Enemies
      • Platforms
      • Enemies
    • Platforms
    • Enemies

And Level 2 and Level 3 were additions on top of level 1. They wouldn't work stand alone.

If I had more time for level design I would have made the overlap make more sense. But in reality I just wanted you to be able to go faster thanks to new platforms in new levels (which I called recursions)

Submitted(+1)

totaly the most fun game on jam! hope it will become a full AAA game for 6000$ on steam

Developer

I might just be able to put Ubisoft out of business. I'm in!

Also thanks for playing! 😉

Submitted(+1)

oh wow, it's so original mate I was not ready for that haha

good job ! I would love to follow the progress if you decide to continue this concept !

Developer

THANKS! 😍

I just might continue this, but first I need to get some sleep I think. My brain stopped working a few hours before the deadline. And I kept adding worse and worse code to make the deadline. So if I pick this up again, I'll have to clean up first for sure.

Submitted(+1)

Fantastic original concept - super well done! It took me like 6mins to realize you don't have to be right in front of the targets to kick them, you aim and can charge them from very far away, the red dot showing what you are targeting. Then it all clicked and it is a very fun time. 

The vibe is great, the potential for speed and skill expression is awesome. I appreciate the mechanics like kicking in mid air to change/stop momentum allowing you to recover, in combination with wall running & jumping, gaining height (sometimes too much height!). I like the checkpoints and how different targets affect your jump differently, even like using the big burly men to sometimes stop me in my tracks, haha!

Loved it, its a banger!

Developer

So you are not the only one that didn't get this immediately. I had someone submit a playthrough of the game (It's submitted in the itch.io page) and while looking at it, I kept wishing I could reach out and say that you have to hit people from far away to get a bounce 😄

This is the reason why I included a playthrough of the game myself.

But I'm super happy you figured it out! Thank you so much for playing

Submitted(+2)

When people say don't judge a book by it's cover, this is the game. Didn't know what to expect, but I ABSOLUTELY LOVED IT. You really need to expand this game ideas with the same controls, it is so much fun. A level  where u purposely kick a guy over and over to gain height, oh man. Great game, controls well done, concept hilarious! 

Developer(+1)

Oh man you are too nice!!! 😄

Genuinely reading your comment has brightened up my day. Thanks so much, really!

Submitted(+2)

Super fun to play! Really nice concept ! Love the soundtrack and the feel of the gameplay !

Developer(+1)

Thank you! The soundtrack was just a last minute addition a few hours before the submission deadline, but I'm also very glad I found it. Fits with the vibe :-) 

The gameplay is still a bit janky but I'm learning to embrace the jank. I think that can be fun as well :D 

Submitted(+1)

Very fun to play! The gameplay was smooth, the use of all buttons of the mouse was really good. It is fun to play not only to keep doing recursion but also to try to top your last recursion time (like a time trial!).

I am impressed you made a 3d game alone in such a short time and as well polished as it is!

Very nice!

Developer

Thanks! I definitely would have included a time trial if I had  bit more time. The idea was to have bronze, silver and gold medals and treat it like a speedrunning course. :-) 

Maybe next time!

Submitted(+2)

Very fun gameplay and impressive movement so enjoyable! 

Developer

Thank you! I was afraid people would not figure out the controls, which is why I also included a video playthrough 😅

Submitted(+1)

Really fun game, had a blast!
Maybe one thing I'd change is to render the character differently, or maybe not at all, because the capsule-shaped shadow is a bit weird.
The sound effects are banger tho!

Developer(+3)

I didn't have time to finish the lore. You are actually a capsule with legs. The shadows are lore-accurate.

I appreciate your comments about the sound. I spent late night banging various surfaces with my hands and shoes to get the right vibe.