Play game
Recursive Roundhouse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1 | 4.459 | 4.459 |
| Use of the Limitation | #3 | 4.486 | 4.486 |
| Overall | #4 | 4.155 | 4.155 |
| Concept | #4 | 4.243 | 4.243 |
| Presentation | #30 | 3.432 | 3.432 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Daniel Balog
Software used
Godot, VSCode, Blender, Procreate, Audacity
Use of the limitation
You control the entire game with mouse movement and all the mouse buttons. No keys or other methods are used.
Cookies eaten
I stopped counting. A few bags of chips and M&Ms, kinder bueno...
Leave a comment
Log in with itch.io to leave a comment.







Comments
it's like if Anger Foot and Bloodthief had a baby.
I want more
Titanfall 3, is that you? Absolutely loved the movement mechanics in this, they felt so snappy and fun to use, chaining kicks and building up momentum felt so satisfying. It feels like it could be a really fun speedrun type game, all it needs is a final time at the end. Also the sandbox mode was a fun bonus.
Haha :D I don't mind being compared to Titanfall.
You are right though, a total timer would make sense. I was even thinking of having targets for bronze, silver and gold timing. But of course time was my enemy on this one.
Thanks for the kind words! 🥰 Much appreciated you taking the time to test my game
Cool gameplay, reminds me how much I love parkour games. The kick which is actually a graple is genious but I needed to read the instructions on the game’s page to understand it after playing a second time. Would be great if it was more clear ingame. Anyway, great entry, well done!
I noticed that my tutorial wasn't super clear as soon as someone sent in a video of them playing it.
I don't like long texts in games so I was hoping that the "single word" tutorial would help clear things up, but ... I was wrong 😅
I'm super happy you gave my game a second chance and still enjoyed it. I think you found the vibe I was going for: Just straight up parkour.
Thanks for the kind words!
Interesting gameplay. The game looked unappealing at first because of that character, but once I played, I found it much more fun than I expected. Please keep updating the game and polishing it, if you want to.
Thanks man! I completely understand your sentiment that the character is unappealing. It was a bit of an in-joke :-)
Very happy you still gave it a chance and enjoyed it! I think for next game jam I will also focus a bit more on making the start of the game appealing for better first impressions :-)
A really funny game, I really liked the mechanic to kick people face just to jump over them!
It's smooth, I had a good moment at resolving the challenges
I think the mech could have been more exploited but it's a game design challenge at this point.
The recursion didn't had a lot of purpose, you should maybe have made some chaotic rules for each recursion to spice it up or something like that.
You still had made a super great game! Congratz!
Yeah and you are right, the recursion angle was a bit weak. I also thought about just floating around random 3D buildings and pieces of rock at random angles as part of the background to symbolize that you were somehow in a different dimension. And then make those more chaotic to have more emphasis that you are now exploring a new level. But I didn't have enough time for that :D
Thanks for the nice words! Much appreciated
I kept kicking myself out of the map _(: 3 」∠)_ but I do like that I'm seemingly a cylindar with a very powerful leg lol
I think I didn't explain this part well, but: You should probably only kick if you have a red highlight on an enemy. This works up to 67 meters distance, so its pretty far. The core game loop is just you snapping between various enemies and using them as trampolines :-)
If you do this, you shouldn't fly off the map. Just avoid kicking in the void, because that will slow you down and is only intended for micro-corrections to movement.
Sorry that was a long explanation :D It's better shown in my playthrough video
Thanks for the explanation, it helped a lot and I could finish not just the first recursion but all three levels... I have triggered the stop condition, the recursion is over~! ᕙ(⍢)ᕗ
You are the hero we all deserve. \( ゚ヮ゚)/
Congrats
That was fun ! I really like those sound effects and parkour sections !
Thank you! The sound effects were actually fun to make by just bashing stuff with my hand or shoe. Good times 😎
If anyone is up for a challenge, here are my times for each recursion:


Such an awesome game! Probably because I’m really into Ghostrunner.
Ghostrunner is indeed an awesome game! I agree :-) Very honored to be compared to it
Really fun game! You should continue making it and sell it on Steam
Thanks!
Nice to see someone really enjoys kicking faces 😉But if you really wanna speedrun this game you gotta get to the exit in as few kicks as possible.
I really enjoyed the experience! This is certainly a concept that deserves more resources and time beyound the jam.
Thank you!
Great idea and execution! I loved the "aah" and "ooh" sounds when kicking those guys! For some reason they were so good, it didn't become repetitive.
This game is a good dose of power fantasy!
Thank you! If you can believe it, most of those "aah" and "ooh" were just me screaming in to a microphone around midnight, 5 hours before the submission deadline. If anyone had heard me they might have assumed I was crazy.
But it was worth it!
Damn.. now this is game development haha, I can still hear those guys' screams
Great game idea and really well executed! I am kind of thankful you made the max distance for the kick very large - there were quite a few moments where I almost died but managed to execute a last-second long range kick to the face lol
Also, took almost no time to learn, very intuitive controls and great use of the limitation. It has this kind of push and pull feel to it which allows for a state of flow.
I didn't quite get the "recursive" nature of the levels.. I saw some platforms were repeating but in the end decided to turn in a different direction and suddenly I met the stop condition, wasn't sure why. But it doesn't matter as much here really.
HAHA! You actually managed to finish the game, despite the jankyness!Thanks so much for playing 🙌
So the recursion was not obvious because I didn't have enough time to explain it in game, but the idea was to put a level inside a level inside a level. This sounded better in my head. In practice what this means is that in my Godot Scene, Level 2 is inside Level 3, and Level 3 is inside Level 2, like this:
And Level 2 and Level 3 were additions on top of level 1. They wouldn't work stand alone.
If I had more time for level design I would have made the overlap make more sense. But in reality I just wanted you to be able to go faster thanks to new platforms in new levels (which I called recursions)
I see now, I think it makes sense. Honestly though, that didn't take away from experience at all and I suppose you could come up with many ways to explain it / hint on it better in the game. The core mechanics are really fun already :)
totaly the most fun game on jam! hope it will become a full AAA game for 6000$ on steam
I might just be able to put Ubisoft out of business. I'm in!
Also thanks for playing! 😉
oh wow, it's so original mate I was not ready for that haha
good job ! I would love to follow the progress if you decide to continue this concept !
THANKS! 😍
I just might continue this, but first I need to get some sleep I think. My brain stopped working a few hours before the deadline. And I kept adding worse and worse code to make the deadline. So if I pick this up again, I'll have to clean up first for sure.
Fantastic original concept - super well done! It took me like 6mins to realize you don't have to be right in front of the targets to kick them, you aim and can charge them from very far away, the red dot showing what you are targeting. Then it all clicked and it is a very fun time.
The vibe is great, the potential for speed and skill expression is awesome. I appreciate the mechanics like kicking in mid air to change/stop momentum allowing you to recover, in combination with wall running & jumping, gaining height (sometimes too much height!). I like the checkpoints and how different targets affect your jump differently, even like using the big burly men to sometimes stop me in my tracks, haha!
Loved it, its a banger!
So you are not the only one that didn't get this immediately. I had someone submit a playthrough of the game (It's submitted in the itch.io page) and while looking at it, I kept wishing I could reach out and say that you have to hit people from far away to get a bounce 😄
This is the reason why I included a playthrough of the game myself.
But I'm super happy you figured it out! Thank you so much for playing
When people say don't judge a book by it's cover, this is the game. Didn't know what to expect, but I ABSOLUTELY LOVED IT. You really need to expand this game ideas with the same controls, it is so much fun. A level where u purposely kick a guy over and over to gain height, oh man. Great game, controls well done, concept hilarious!
Oh man you are too nice!!! 😄
Genuinely reading your comment has brightened up my day. Thanks so much, really!
Super fun to play! Really nice concept ! Love the soundtrack and the feel of the gameplay !
Thank you! The soundtrack was just a last minute addition a few hours before the submission deadline, but I'm also very glad I found it. Fits with the vibe :-)
The gameplay is still a bit janky but I'm learning to embrace the jank. I think that can be fun as well :D
Very fun to play! The gameplay was smooth, the use of all buttons of the mouse was really good. It is fun to play not only to keep doing recursion but also to try to top your last recursion time (like a time trial!).
I am impressed you made a 3d game alone in such a short time and as well polished as it is!
Very nice!
Thanks! I definitely would have included a time trial if I had bit more time. The idea was to have bronze, silver and gold medals and treat it like a speedrunning course. :-)
Maybe next time!
Very fun gameplay and impressive movement so enjoyable!
Thank you! I was afraid people would not figure out the controls, which is why I also included a video playthrough 😅