I loved the visual style of this game, the slightly janky 3d models mixed with the cutesy hand drawn textures fit the tone perfectly, plus some funky music to top it all off. The introduction was a nice touch as well, that helped to make the world feel a little more lived in. Gameplay wise, it was simple but fun, a bit hard for me, but I enjoyed my single day running around like a headless chicken,
theBigIsaac
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The presentation was really cute, I loved the cosy Christmas vibes and the calming music. The amount of different mechanics you managed to introduce was also really impressive, it kept the game feeling engaging throughout my playthrough. Wasn't a big fan of the snowmen, I found the game was challenging enough without the timing element, but all the other mechanics were really fun, great work!
Really fun take on the wave survival concept, I love how frantic it quickly gets, as I desperately rush around trying to find the right element for the current wave. I will mention that I don't think the tower should block player projectiles, I think it messes with the flow too much, and the location of the mark pickup means that enemies can often block it which pretty much guarentees a loss. Still, I really enjoyed this game, and I'd love to see the concept expanded further.
The concept of a platformer puzzler where you have to set up the level for player 2 is really neat, and a nice variety of mechanics were demonstrated throughout the short runtime. The ghosts controlled very nicely as well, I had no issues trying to navigate the levels. Also love the absolute overuse of the circle zoom transition.
I liked the simple but addictive gameplay loop, and there was some fun variations in the different casings that I could collect, making for some rewarding little synergies. Would've been nice to have some sort of visual progression, I'm guessing its endless, but some sort of counter for how many enemies I'd defeated or a score at the end would be a good addition. Good job!
It was neat using the gadgets to find hidden footprints, blood and messages. Unfortunately quite buggy, my first playthrough I got stuck after accidentally opening two drawers in quick succession, then my next one I got stuck after entering the bathroom. Would've liked to solve the mystery but atleast I enjoyed what I could play.
Thank you, I thought it would be a nice and quick way to teach the player how to use the tablet. As for the difficulty, it's tough to balance with so many different types of players, I try to keep it on the easier side to not frustrate people, but as you'll see in the comments, plenty of people still found it too hard, but I'd rather you beat it and find it too easy, then quit and never get to experience the full game! And thank you again, I was really happy how that last game turned out!
Thank you for the lovely comment, never recieved feedback on my screenshots before but it's greatly appreciated! Sorry about the death screen- it was one of the last things I added haha. And yes, all art and music was made by me within the five day time period, I never know whether the software section means just the engine or not.
Fun little platform puzzler, with a impressive amount of levels given the short span of time you had to make it. Definitely in need of some sort of indication for the spear throws, maybe a faint line or dot that follows where your character is looking. Random extra thing, but I really like the spear sprite in the logo, it just looks very nice.











