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theBigIsaac

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A member registered May 10, 2020 · View creator page →

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I loved the visual style of this game, the slightly janky 3d models mixed with the cutesy hand drawn textures fit the tone perfectly, plus some funky music to top it all off. The introduction was a nice touch as well, that helped to make the world feel a little more lived in. Gameplay wise, it was simple but fun, a bit hard for me, but I enjoyed my single day running around like a headless chicken,

The presentation was really cute, I loved the cosy Christmas vibes and the calming music. The amount of different mechanics you managed to introduce was also really impressive, it kept the game feeling engaging throughout my playthrough. Wasn't a big fan of the snowmen, I found the game was challenging enough without the timing element, but all the other mechanics were really fun, great work!

Really fun take on the wave survival concept, I love how frantic it quickly gets, as I desperately rush around trying to find the right element for the current wave. I will mention that I don't think the tower should block player projectiles, I think it messes with the flow too much, and the location of the mark pickup means that enemies can often block it which pretty much guarentees a loss. Still, I really enjoyed this game, and I'd love to see the concept expanded further.

The concept of a platformer puzzler where you have to set up the level for player 2 is really neat, and a nice variety of mechanics were demonstrated throughout the short runtime. The ghosts controlled very nicely as well, I had no issues trying to navigate the levels. Also love the absolute overuse of the circle zoom transition.

I liked the simple but addictive gameplay loop, and there was some fun variations in the different casings that I could collect, making for some rewarding little synergies. Would've been nice to have some sort of visual progression, I'm guessing its endless, but some sort of counter for how many enemies I'd defeated or a score at the end would be a good addition. Good job!

It was neat using the gadgets to find hidden footprints, blood and messages. Unfortunately quite buggy, my first playthrough I got stuck after accidentally opening two drawers in quick succession, then my next one I got stuck after entering the bathroom. Would've liked to solve the mystery but atleast I enjoyed what I could play.

I really enjoyed the gameplay loop here, trying to build the perfect card combo then watching my hard work pay off as my opponent gets completely destroyed. I haven't really played many 'deck builder' games, but I'm a big fan of this one.

Thank you, I thought it would be a nice and quick way to teach the player how to use the tablet. As for the difficulty, it's tough to balance with so many different types of players, I try to keep it on the easier side to not frustrate people, but as you'll see in the comments, plenty of people still found it too hard, but I'd rather you beat it and find it too easy, then quit and never get to experience the full game! And thank you again, I was really happy how that last game turned out!

Thank you for the lovely comment, never recieved feedback on my screenshots before but it's greatly appreciated! Sorry about the death screen- it was one of the last things I added haha. And yes, all art and music was made by me within the five day time period, I never know whether the software section means just the engine or not.

Normal enemies are one shot, unfortunately they seem to have some hitbox issues, something I would like to fix in future updates. Don't worry, your aim is perfectly fine! Still, I'm glad you had fun, and found some novelty in the different ways you could alter your experience.

Thank you! I didn't intend to make it so similar to Ultrakill, but once I'd finished, I also noticed the similarities lol

The victory screen, although now I'm gonna have to replay it to purposefully lose and see the defeat screen haha

Fun little platform puzzler, with a impressive amount of levels given the short span of time you had to make it. Definitely in need of some sort of indication for the spear throws, maybe a faint line or dot that follows where your character is looking. Random extra thing, but I really like the spear sprite in the logo, it just looks very nice.

Loved the crazy visual style, from the giant bullets, to the goofy character, and I'm a big fan of the wacky music too.

Loved the panicked vibe that the constant ticking down health creates, as I rush from room to room like a headless chicken. Some nice depth with the various upgrades, and the automatic combat works really well for this type of game. Also, what is that end screen lol

Really unique concept, kinda feels like if you mixed pong with a twin-stick shooter, with a really satisfying feel to everything, I especially liked how the camera movement felt.

Fun twist on the wave survival concept, forcing you to play aggressively in order to collect your bullet. Hitboxes felt a little big, and I think it would've flowed better if your bullet would one shot enemies, but for a first game, it's a really good job!

Simple but really addictive, I loved trying to create hazard areas using my bullets, and training the angels through them, only to eventually mess up due to how chaotic eveything quickly becomes.

Cute little art style and an interesting concept once I understood how it all worked.

Really effective use of the LIDAR concept, and I loved how oppressive the atmosphere was, I really felt like I was deep in an unimaginable ocean. The upgrading feature was a really nice touch as well, that added a fun rougelike aspect.

Cool little game, I really liked the sounds and visuals, made me want to know more about where it is

This was absolutely disturbing, loved the aesthetic

Extremely stressful, I loved it

I really enjoyed the combar system, and how you introduced so much variety in such a short span of time. I also really enjoyed just how limited the resources were, it made me really plan every move.

Such a unique take on the 'you can draw your platforms' concept, paired with an incredible art style as well, this has to be one of the most polished games I've played in this jam.

Such a unique take on the 'you can draw your platforms' concept, paired with an incredible art style as well, this has to be one of the most polished games I've played in this jam.

Such a unique take on the 'you can draw your platforms' concept, paired with an incredible art style as well, this has to be one of the most polished games I've played in this jam.

I really loved how the cute music and artstyle contrasted with the unbearable stress of minesweeper, which also translates really well into 3D, nice job.

Very fun puzzle game, it was quite relaxing just listening to the music and watching the background move while I tried to figure out the solution.

Such an incredible use of the limitation, and I loved the visual aspect as well, watching the chain grow overtime, with some really nice physics.

Thanks for the kind comment!

I'm glad you enjoyed it, even if the boss might've been a bit tough haha

Thank you!

More than five rocks?? Let's go!!

Thank you so much!

That's a very fun game so I appreciate the comparison!

Thank you! I really enjoyed designing the atmosphere so I'm happy you liked it!

I know the one you mean. I think both games are based on the same dice game, albelt with slightly different rulesets.

What if it is a player.... 0.o

Thank you for the generous response! I'm very happy to hear you enjoyed the devil AI, it was by far the most time consuming aspect of this project.