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theBigIsaac

14
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A member registered May 10, 2020 · View creator page →

Creator of

Recent community posts

Titanfall 3, is that you? Absolutely loved the movement mechanics in this, they felt so snappy and fun to use, chaining kicks and building up momentum felt so satisfying. It feels like it could be a really fun speedrun type game, all it needs is a final time at the end. Also the sandbox mode was a fun bonus.

I really enjoyed this, the cloning mechanic just felt absolutely chaotic in all the right ways, having 30 different versions of me all madly rushing the boss at the end was just incredible. The dev sandbox area was also a fun addition.

Having useful and detremental power-ups is a fun addition to the flappy bird formula, that still fits the tone of the original game.

I really liked how the controls felt, using the placement of your mouse in relation to your character to control their speed felt really intuititve, and gives you the option of speeding through the maze, with the risk of hitting more obstacles if you're not precise enough. Combat also felt very satisfying, with the element of timing and some nice sound effects. I also really appreciated the bloody footsteps giving you a breadcrumb trail to where you've already been. Great work!

Thanks for the comment! That's a great suggestion as well, definitely something to add once the jam is over.

I originally planned to have enemies that shot at the player, so I included them as a type of 'dodge' move but then I never ended up adding those enemies. I suppose they could help as a last ditch effort if you're low on mobility, but yeah, for the most part they're just gonna screw you up haha

Better luck next time! Thank you for the supportive comment (and helping me out with the web stuff :p)

I actually liked that the ball lagged behind, made it feel more like a timing challenge, rather than one of precision

Love the spinning item visuals in the inventory, and that ending.... D:

I'm glad you enjoyed my game! Sorry about the browser issue, has been fixed now!

No no, your help is very much appreciated, I completely missed that setting, thanks for letting me know!

Done! Thanks for the advice

I absolutely love this aesthetic, and how you've incorporated the limitation. Level 5 was definitely the hightlight.

Fun game, I thought the progression and the discovery of items as you travelled through the hole was really well paced, which works to prevent the looped trips from feeling stale. I also appreciate that the horror elements were more psychological horror than just jumpscares, but I would've liked to see more horror elements. Overall, a great experience, I can't wait to see what you do in the future.