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HAHA! You actually managed to finish the game, despite the jankyness!Thanks so much for playing 🙌

So the recursion was not obvious because I didn't have enough time to explain it in game, but the idea was to put a level inside a level inside a level. This sounded better in my head. In practice what this means is that in my Godot Scene, Level 2 is inside Level 3, and Level 3 is inside Level 2, like this:

  • Level 1
    • Level 2
      • Level 3
        • Platforms
        • Enemies
      • Platforms
      • Enemies
    • Platforms
    • Enemies

And Level 2 and Level 3 were additions on top of level 1. They wouldn't work stand alone.

If I had more time for level design I would have made the overlap make more sense. But in reality I just wanted you to be able to go faster thanks to new platforms in new levels (which I called recursions)

I see now, I think it makes sense. Honestly though, that didn't take away from experience at all and I suppose you could come up with many ways to explain it / hint on it better in the game. The core mechanics are really fun already :)