HAHA! You actually managed to finish the game, despite the jankyness!Thanks so much for playing 🙌
So the recursion was not obvious because I didn't have enough time to explain it in game, but the idea was to put a level inside a level inside a level. This sounded better in my head. In practice what this means is that in my Godot Scene, Level 2 is inside Level 3, and Level 3 is inside Level 2, like this:
- Level 1
- Level 2
- Level 3
- Platforms
- Enemies
- Platforms
- Enemies
- Level 3
- Platforms
- Enemies
- Level 2
And Level 2 and Level 3 were additions on top of level 1. They wouldn't work stand alone.
If I had more time for level design I would have made the overlap make more sense. But in reality I just wanted you to be able to go faster thanks to new platforms in new levels (which I called recursions)