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(+1)

Damn.. now this is game development haha, I can still hear those guys' screams

Great game idea and really well executed! I am kind of thankful you made the max distance for the kick very large - there were quite a few moments where I almost died but managed to execute a last-second long range kick to the face lol

Also, took almost no time to learn, very intuitive controls and great use of the limitation. It has this kind of push and pull feel to it which allows for a state of flow.

I didn't quite get the "recursive" nature of the levels.. I saw some platforms were repeating but in the end decided to turn in a different direction and suddenly I met the stop condition, wasn't sure why. But it doesn't matter as much here really.

HAHA! You actually managed to finish the game, despite the jankyness!Thanks so much for playing 🙌

So the recursion was not obvious because I didn't have enough time to explain it in game, but the idea was to put a level inside a level inside a level. This sounded better in my head. In practice what this means is that in my Godot Scene, Level 2 is inside Level 3, and Level 3 is inside Level 2, like this:

  • Level 1
    • Level 2
      • Level 3
        • Platforms
        • Enemies
      • Platforms
      • Enemies
    • Platforms
    • Enemies

And Level 2 and Level 3 were additions on top of level 1. They wouldn't work stand alone.

If I had more time for level design I would have made the overlap make more sense. But in reality I just wanted you to be able to go faster thanks to new platforms in new levels (which I called recursions)