That's awesome! Way faster than I ever did! :D Didn't even know you could skip the final asteroids like that!
bbottu
Creator of
Recent community posts
Unique mechanic and well executed! Awesome game!
I was thinking of things to improve, but I can only think of MORE: longer level, mini-map, forces (wind?) pushing you in the wrong direction, ways to upgrade your push power, moving obstacles, etc. Since I can only think of new things, that means the core of the game is perfect as it is!
Thanks for the feedback!
Regarding the character controls: Fair enough. I think the controls in normal gravity worked well, but we ran out of time to fine-tune the zero-gravity movement.
Regarding the theme: The idea is that you escape from a deep cave, but the idea was lost a bit since the level became more horizontal than vertical. While working on the game (and already having the idea of an astronaut in a cave), I thought that "deep space" would fit as well, but that was not original intent. :)
Thanks for playing the game! Do you mean the circle wouldn't appear when clicking on the coffee mug? It's good to know that we calculate the rotation circle even before the mouse enter the coffee mug's "rotation zone". This does not change when clicking and holding, so the following scenario is possible:
- A mouse is moving in the direction of a coffee mug
- You click and hold that coffee mug
- A rotation circle is calculated
- The mouse hits an object (like the little colored candies) while you're still holding the coffee mug
- The mouse gets close to the coffee mug, but will never hit your rotation circle since that circle is only calculated once
Could that be the scenario that you ended up in? As a player you can release the coffee mug and click & hold it again to fix that issue. Although, it would be a nice improvement for the game as well to recalculate the potential rotation circle (i.e. that calculated rotation circle before the mouse hits it) frequently.
Thanks for playing the game!
Indeed, currently the progression through levels is pretty simplistic. If you lose, the current level restarts. If you win a level, you advance to the next level. If you win the last level, you restart with the first level (the tutorial). Could it be that you already cycled through all levels? There's 4 in total, including the tutorial.
Adding chill background music and being able to change the coffee's rotation size are great ideas!
Great concept! I wish there was an option to view previous instructions again. For example, there was an instruction on how to create an factory with 3-4 sentences. I read the first 2 sentences which explains how to create a factory, which I then did to see what a factory looks like, but then the instruction disappeared, so I could no longer read the full description. I restarted the game to read it. :)
Once I knew what to do, it was relaxing experience thanks to the nice visuals and great background music!

