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bbottu

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A member registered Nov 07, 2025 · View creator page →

Creator of

Recent community posts

That's awesome! Way faster than I ever did! :D Didn't even know you could skip the final asteroids like that!

Not easy to play, but rewarding when you practice! Great game!

Nice play-through! :D

I like the art and the game mechanic! The sound and graphic effects are also pretty cool! Took me a while to realize that you need to carefully aim for the feet. Nice game overall!

Thank you!

Tough to recover from! :D

Oh no!! Maybe the game should subtly deplete your oxygen more slowly when you're almost going to make it. ;)

Nice concept and execution! It's indeed pretty tough to play, cause you need many correct jumps to get there. Having many villagers is also fun, but confusing at the same time!

Nice graphics, music and player controls! It's a bit unsatisfying that the chest always seems to stay the same distance from the submarine. I feel like there should be some indication that I'm getting closer. :) But I had fun navigating the level nonetheless!

Lovely game and art! Well done!

You just made me realize I'm lucky that there's basically a timer on the game, cause there's a permanent memory leak (i.e. nearby "rock spawners" keep spawning rocks without limitation)! :D

Neat game! Looks very good and nice concept! As others pointed out, the controls were a bit hard to get used to (high sensitivity of the mouse).

Funny theme and concept and great game mechanics!

Fun and easy to play! I really wish I could go full speed starting from the bottom to the surface of the ocean, but then (ofc) Bobba inevitably dies before reaching the surface! Poor Bobba!

Nice and cozy vibe! Relaxing to see the numbers go up and up and up! Also great background music choice!

High enjoyment for me! Simple and highly polished game.

Best looking game I've seen so far! Not easy to advance though!

Nice game! Original mechanics and looks good! The controls were pretty hard, until I realized I could use the arrow keys as well.

Yes, I drew it all myself! The goal was indeed to add sound, but we ran out of time!

Fun little game and the graphics fit the game well! Was a bit hard to figure the controls out at first (I was using keyboard iso mouse).

Great game and mechanics! Movement-wise it would've been nice to be able to hold an arrow key and your character keeps moving that way.

So satisfying to upgrade the ship stats! (Until you die because you did too much of that :D) The visuals are a bit rough (fast moving flashy colors). Fun to play and make strategic choices!

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A lot of content for one weekend! I enjoyed the vibe of the game!

Unique mechanic and well executed! Awesome game!

I was thinking of things to improve, but I can only think of MORE: longer level, mini-map, forces (wind?) pushing you in the wrong direction, ways to upgrade your push power, moving obstacles, etc. Since I can only think of new things, that means the core of the game is perfect as it is!

Thanks you!!

Thanks!

Thanks! Hand-made art! :D

Thanks a lot!

Thanks for the feedback! 

Regarding the character controls: Fair enough. I think the controls in normal gravity worked well, but we ran out of time to fine-tune the zero-gravity movement.

Regarding the theme: The idea is that you escape from a deep cave, but the idea was lost a bit since the level became more horizontal than vertical. While working on the game (and already having the idea of an astronaut in a cave), I thought that "deep space" would fit as well, but that was not original intent. :)

Must have been an epic run! :D

Thanks for playing the game! Do you mean the circle wouldn't appear when clicking on the coffee mug? It's good to know that we calculate the rotation circle even before the mouse enter the coffee mug's "rotation zone". This does not change when clicking and holding, so the following scenario is possible:

  • A mouse is moving in the direction of a coffee mug
  • You click and hold that coffee mug
  • A rotation circle is calculated
  • The mouse hits an object (like the little colored candies) while you're still holding the coffee mug
  • The mouse gets close to the coffee mug, but will never hit your rotation circle since that circle is only calculated once

Could that be the scenario that you ended up in? As a player you can release the coffee mug and click & hold it again to fix that issue. Although, it would be a nice improvement for the game as well to recalculate the potential rotation circle (i.e. that calculated rotation circle before the mouse hits it) frequently.

Thanks for playing the game! :D

Thanks for the compliments!

Aw thanks! Good job on getting the last level that we couldn't even finish ourselves (in the beginning)! :D

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Thanks for playing the game!

Indeed, currently the progression through levels is pretty simplistic. If you lose, the current level restarts. If you win a level, you advance to the next level. If you win the last level, you restart with the first level (the tutorial). Could it be that you already cycled through all levels? There's 4 in total, including the tutorial.

Adding chill background music and being able to change the coffee's rotation size are great ideas!

Cute and fun little game! At the start I did have some trouble figuring out how to move items to other bags, but after that it was fun! Great music  and visuals. Really polished game.

Great concept! I wish there was an option to view previous instructions again. For example, there was an instruction on how to create an factory with 3-4 sentences. I read the first 2 sentences which explains how to create a factory, which I then did to see what a factory looks like, but then the instruction disappeared, so I could no longer read the full description. I restarted the game to read it. :)

Once I knew what to do, it was relaxing experience thanks to the nice visuals and great background music!

Pretty complete game and simple but fun game mechanics!

Great idea and visuals! I do miss some more strategy/puzzle aspects, but it was fun anyway!

Such a great take on the recursion theme! I enjoyed the game, although I'm not sure if I'd enjoy a longer version of this concept.