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bbottu

20
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2
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A member registered 67 days ago

Creator of

Recent community posts

Thanks for playing the game! Do you mean the circle wouldn't appear when clicking on the coffee mug? It's good to know that we calculate the rotation circle even before the mouse enter the coffee mug's "rotation zone". This does not change when clicking and holding, so the following scenario is possible:

  • A mouse is moving in the direction of a coffee mug
  • You click and hold that coffee mug
  • A rotation circle is calculated
  • The mouse hits an object (like the little colored candies) while you're still holding the coffee mug
  • The mouse gets close to the coffee mug, but will never hit your rotation circle since that circle is only calculated once

Could that be the scenario that you ended up in? As a player you can release the coffee mug and click & hold it again to fix that issue. Although, it would be a nice improvement for the game as well to recalculate the potential rotation circle (i.e. that calculated rotation circle before the mouse hits it) frequently.

Thanks for playing the game! :D

Thanks for the compliments!

Aw thanks! Good job on getting the last level that we couldn't even finish ourselves (in the beginning)! :D

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Thanks for playing the game!

Indeed, currently the progression through levels is pretty simplistic. If you lose, the current level restarts. If you win a level, you advance to the next level. If you win the last level, you restart with the first level (the tutorial). Could it be that you already cycled through all levels? There's 4 in total, including the tutorial.

Adding chill background music and being able to change the coffee's rotation size are great ideas!

Cute and fun little game! At the start I did have some trouble figuring out how to move items to other bags, but after that it was fun! Great music  and visuals. Really polished game.

Great concept! I wish there was an option to view previous instructions again. For example, there was an instruction on how to create an factory with 3-4 sentences. I read the first 2 sentences which explains how to create a factory, which I then did to see what a factory looks like, but then the instruction disappeared, so I could no longer read the full description. I restarted the game to read it. :)

Once I knew what to do, it was relaxing experience thanks to the nice visuals and great background music!

Pretty complete game and simple but fun game mechanics!

Great idea and visuals! I do miss some more strategy/puzzle aspects, but it was fun anyway!

Such a great take on the recursion theme! I enjoyed the game, although I'm not sure if I'd enjoy a longer version of this concept.

I enjoyed the game! The mouse mechanic was indeed unique, although I have to admit that sometimes I would've preferred being able to drag the boxes instead of the physics-based mouse. Maybe I just needed more levels to get used to it. :D The levels were enough to demonstrate the concept, but I would've liked to see a few more challenging puzzles!

Fun little game. I wasn't always sure what do with the items in my inventory, but it was fun nonetheless.

Moody game and graphics! I like it! But after while, I do wondered if there was something more to it. An extra ability, a puzzle to solve, a way to die... I had fun exploring the beautiful environment though!

Fun little game! Perhaps eating some (healthy) food should also add some health again?

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The game looks amazing and the controls are very smooth! I would have liked some more variation (some extra abilities, eating through cheese like Daniel mentioned...), but other than that great game!

Great concept and use of recursion! Also nicely designed levels! Level 14 was a bit easier than the levels before, so I think it should be an earlier level.

Fun game!

Great idea and execution! I loved the "aah" and "ooh" sounds when kicking those guys! For some reason they were so good, it didn't become repetitive. 

This game is a good dose of power fantasy!

Fun game mechanic and nice level-design!

Nitpick: It wasn't quite clear to me that can only create walls by starting from other walls, so maybe that could also be visually indicated somehow.

Thanks for letting me finally play that mobile-ad game that I always wanted to play! Great concept and visuals!

Great game mechanic, funny sounds and nice progression of levels!

Nitpick: The spawning coins are a bit punishing, especially when getting locked in. Maybe the rope should be able to (slowly) pull you out? That way you can still recover, although you have lost some time.

Nonetheless great game!