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The First Mouse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #2 | 4.644 | 4.833 |
| Overall | #18 | 3.643 | 3.792 |
| Concept | #21 | 3.683 | 3.833 |
| Enjoyment | #29 | 3.122 | 3.250 |
| Presentation | #41 | 3.122 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
akita_engineer - code and design
Software used
Love2D, Tiled
Use of the limitation
The mouse is your main character in this game. Not only you can do everything only with the mouse, the mouse itself in the world possesses more physical qualities.
Cookies eaten
10
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Comments
Great concept, but the game is way too short
Thanks - and yeah, I overestimated my ability for this jam for sure haha!
Small but really fun game, I've never seen a game that could convince me that my mouse had weight!
I just want more levels!
Thanks for playing and yeah that was the intended experience! Glad you liked it and I'll try to add a bit more stuff here
I enjoyed the game! The mouse mechanic was indeed unique, although I have to admit that sometimes I would've preferred being able to drag the boxes instead of the physics-based mouse. Maybe I just needed more levels to get used to it. :D The levels were enough to demonstrate the concept, but I would've liked to see a few more challenging puzzles!
Glad you enjoyed the game and thanks for playing! Yeah there are a few other features which could potentially make the experience a bit more cohesive here but since they're missing I understand how it might feel a bit off. Still, I find there is something special about not having full control over a mouse like you're used to and perhaps a different mechanic could bring that out better!
Ok genuinely: This caught me off guard and I thought it was a pretty cool concept. There's something weird about seeing your cursor be able to push around boxes. It almost feels like there's more weight to it than normal, I can't quite explain it :-)
Very cool. Building a box bridge made me feel smart. I like feeling smart.
But it was too short! I want more! :D
Haha, thanks, I'm glad you enjoyed it! Yes, the "weight" and physics of it was the feeling I was going for, even though I didn't have time to put in more. It's kind of an odd feeling like the mouse can't go across anything anywhere anymore like it's contained in some way.
I used Firefox to play it, and the mouse cursor drags itself to the bottom right at all times so I had to fight the mouse cursor a bit. I'm not sure if it's a feature or a bug lol but as you noted to use Chrome as other browsers are untested, I thought as I don't have Chrome I'll test it on Firefox (ノ´∀`)ノ lol
Very cool though, I like puzzle games, the third level was interesting and having the features you mentioned added to it in the future will make a nice fleshed out game experience
Haha thanks for testing anyways! What you're describing seems like a bug unfortunately and I think this is primarily due to Love.js, I don't know how battle-tested it is when it comes to mouse-lock on the window. Chrome works fine, but Safari has mouse being veery slow for example.
Thanks, I'm glad you enjoyed it! I never made puzzle games before but I have some ideas for this project and I plan to flesh it out a bit more so it's not just a minute of gameplay XD
Well done. It’s a bit awkward at first when your mouse doesn’t fully follow you as it normally does (cause i can get stuck on things) but once you get used to this it’s a fun little experience.
Thanks! Yes, making the mouse more "physical" was the intention here but unfortunately I ran out of time to really play around with the implications. Glad you enjoyed it!