At first I didn't understand what kind of onion you were talking about, but then I realized that the berry looks like an onion.
ilgalov
Creator of
Recent community posts
Hey, the game's concept is good, but it's missing a small tutorial that at least explains how to control the bunny. I liked the visuals; the art is nice. But honestly, I missed some background music, more abilities, and a variety of enemies. There are very few abilities, and they're repetitive. You could add an ability where bouncing off a wall gives a 3-second bonus to some stat, or an ability that modifies dash. There's a lot you could come up with here. Now, the enemies—they're pretty repetitive. You could counter the bunnies with predators or just different animals. For example, a mole that will burrow underground and move toward the player, or a lynx that runs straight across the map but gets stunned when it hits a wall. I think you get the idea. Good luck in your next games.
I didn't understand how to play. The worst idea is to give the player a ton of text right away, because usually no one reads it. This doesn't mean you can't use text at all, you just need to know your limits. I'm no guru, and you might not listen to me, but I wanted to not only criticize but also suggest how to fix it. Remove the initial text for later or significantly shorten it. When the gnomes appear, you can add text hints at the bottom that won't disappear until the player does what they're supposed to. I won't rate this game simply because I couldn't play it. Good luck in your future games
It's a very addictive game, but I'd like to be able to control where the goblins start their raid. And honestly, the last level is really easy, but I have an idea for how to fix that. Just level up the characters to max level and keep adding enemies until the level becomes challenging but manageable
Advice for the future: never use a lot of text in games because NO ONE will read it. It's better to teach as you play and add short hints that are quickly read and understood. Honestly, throwing eggs is awkward; they always go in the wrong direction. This could be solved by adding a crosshair and an arc showing where you're shooting. There are very few enemies, which makes the game boring. The simplest solution is to add an enemy who can shoot, or a support character, etc. If these issues are fixed, this would be a good shooter.
Honestly, I thought my game would be completed in two minutes. I'm very glad that's not the case, and this is the first time I've made a small game that doesn't take a few minutes to complete. As for the game, yes, I probably don't have enough experience yet to create perfect controls, but the controls I created were satisfactory
Wow, this game is convincing me that the game maker has a bad engine. Of course, this game annoyed me, but I finished it. When I get a chance to rate it, I'll give it a full 5 stars for both the theme and the gameplay, because it deserves it. You could say it's a Hotline Miami and platformer. There are plenty of levels, the controls are responsive, the enemies are varied, and the abilities are interesting.
I really liked this game because you put so much detail into it. All the sounds, the recoil, and I like the weapons. The only problem is, when you press escape, the menu is skewed and the game doesn't pause. More upgrades were also possible. For example, each weapon has its own upgrade, reload speed, damage, and rate of fire.
It's funny that there's a similar game called "One Shot" at this jam. I'm not accusing you of plagiarism; it's understandable that people can come up with the same ideas. Now about the game. First, there's no sound. It's not hard to add, but it makes your game much better. Second, there's an unclear upgrade called "Size." I understand that you get bigger, but it's unclear what it does. There's still a lot to complain about, but I want to encourage you to keep going. My first game wasn't great either, so just don't give up and keep making games, gaining more and more experience







