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ilgalov

41
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5
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A member registered Oct 11, 2025 · View creator page →

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At first I didn't understand what kind of onion you were talking about, but then I realized that the berry looks like an onion.

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Honestly, at first I thought it was the AI slop, but the more I played, the more I realized it was human work. I especially liked the AI because it was a truly worthy opponent, not a dummie. Seriously, this is the best browser game I've ever played

Hey, the game's concept is good, but it's missing a small tutorial that at least explains how to control the bunny. I liked the visuals; the art is nice. But honestly, I missed some background music, more abilities, and a variety of enemies. There are very few abilities, and they're repetitive. You could add an ability where bouncing off a wall gives a 3-second bonus to some stat, or an ability that modifies dash. There's a lot you could come up with here. Now, the enemies—they're pretty repetitive. You could counter the bunnies with predators or just different animals. For example, a mole that will burrow underground and move toward the player, or a lynx that runs straight across the map but gets stunned when it hits a wall. I think you get the idea. Good luck in your next games.

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I didn't understand how to play. The worst idea is to give the player a ton of text right away, because usually no one reads it. This doesn't mean you can't use text at all, you just need to know your limits. I'm no guru, and you might not listen to me, but I wanted to not only criticize but also suggest how to fix it. Remove the initial text for later or significantly shorten it. When the gnomes appear, you can add text hints at the bottom that won't disappear until the player does what they're supposed to. I won't rate this game simply because I couldn't play it. Good luck in your future games

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No need, I figured out why the screen was black myself. It's just that when the little gnomes appeared, my camera started moving really fast, and I couldn't figure out why. Just make it so the player can move around the map by holding down the left mouse button

Web version

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What should I do? I have a black screen.

It's a very addictive game, but I'd like to be able to control where the goblins start their raid. And honestly, the last level is really easy, but I have an idea for how to fix that. Just level up the characters to max level and keep adding enemies until the level becomes challenging but manageable

The million dollar question is, who stole the game from whom?

The game is very fun, but there is not enough time between waves to level up.

I hate you. I thought it was a clicker, but it's horror😭😭

I think four-day voting is pointless because everyone who wanted to has already voted. If possible, I'd like to see the voting period shortened by at least three days

Advice for the future: never use a lot of text in games because NO ONE will read it. It's better to teach as you play and add short hints that are quickly read and understood. Honestly, throwing eggs is awkward; they always go in the wrong direction. This could be solved by adding a crosshair and an arc showing where you're shooting. There are very few enemies, which makes the game boring. The simplest solution is to add an enemy who can shoot, or a support character, etc. If these issues are fixed, this would be a good shooter.

I don't know what happened to others, but I didn't have any lag.

Honestly, I thought my game would be completed in two minutes. I'm very glad that's not the case, and this is the first time I've made a small game that doesn't take a few minutes to complete. As for the game, yes, I probably don't have enough experience yet to create perfect controls, but the controls I created were satisfactory

Wow, this game is convincing me that the game maker has a bad engine. Of course, this game annoyed me, but I finished it. When I get a chance to rate it, I'll give it a full 5 stars for both the theme and the gameplay, because it deserves it. You could say it's a Hotline Miami and platformer. There are plenty of levels, the controls are responsive, the enemies are varied, and the abilities are interesting.

I really liked this game because you put so much detail into it. All the sounds, the recoil, and I like the weapons. The only problem is, when you press escape, the menu is skewed and the game doesn't pause. More upgrades were also possible. For example, each weapon has its own upgrade, reload speed, damage, and rate of fire.

It's funny that there's a similar game called "One Shot" at this jam. I'm not accusing you of plagiarism; it's understandable that people can come up with the same ideas. Now about the game. First, there's no sound. It's not hard to add, but it makes your game much better. Second, there's an unclear upgrade called "Size." I understand that you get bigger, but it's unclear what it does. There's still a lot to complain about, but I want to encourage you to keep going. My first game wasn't great either, so just don't give up and keep making games, gaining more and more experience

It's an interesting concept, but honestly, it's not clear how to play. I beat it, of course, but I didn't understand how those gray balls work. I think it needs more rigorous logic, a tutorial, and more levels.

If so, then I don’t want to, I don’t know Unity

Hi, I'm a Godot developer and I'd like to join

Hi, you can join us. Here's my DS - yask555

Onde deveria estar o tópico, fala-se de uma transmissão que já ocorreu.

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I'm a Godot developer and I'm looking for a team of people, regardless of specialization, especially programmers, to share knowledge and learn how to collaborate on a single project. My discord - yask5555

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No one has written yet, so you might want to join my team. I'm a Godot developer and I'm looking for a team of people, regardless of specialization, especially programmers, to share knowledge and learn how to collaborate on a single project. My dc - yask5555. 

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Знаю что может быть поздно, но если кто-то не нашёл команду, то я готов с вами работать. Я разрабатываю игры на годот, подробнее в моём профиле. Тг - @Jalpio

my bad( the game needed to be made more understandable, it's a pity that I only realized this at the end of the game jam)

At first I didn't understand the controls, but as I understood it, it was interesting to dodge the bots, but I couldn't get to the end

To be honest, I don't like these kinds of games, but you still did a great job and finished the game

It's a cool game, I got a little hooked, but the controls were annoying.

The idea is really interesting, but it’s super hard to get through — level 2 is still kind of okay, but after level 3 it’s just imossible for me :(

Game over? I lost, but the game didn’t end. Honestly, I didn’t like the game, BUT I get that everyone put their heart into it, so NO game is bad

Nice game, I actually chilled out playing it

Great concept, but the game is way too short

Such an awesome game! Probably because I’m really into Ghostrunner.

Hi, I figured it out and converted the game to HTML5.

My bad I set it up and it worked. I couldn’t beat your game though, my wheel wasn’t working right. I didn’t even know about the double jump at first, so I was stuck. The graphics were great!

Hey, can you make a build for PC? I'm from Russia and my VPN is bad, so it takes incredibly long to load.

Понимаю что тема может быть непонятна, но задумывалось, что игрок не может вернуться назад, то есть точка невозврата

Поздравляю, ты победил, ты король, а ещё ты сделал самое худшее управление во все игры, которые я играл. Если ты хотел сделать самую сложную, то у тебя получилось. Чтобы это  исправить, просто надо уменьшить скольжение и твоя игра станет в 1000 раз лучше. Еще я не понял, как пройти последний уровень