I haven't even had time to think of something to do yet because I'm moving house, but I'll be there all night tonight with no internet so I might try to think of something house related for a game and make something whiles I'm in the middle of nowhere offline for a night lol
Kouda Ha
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Exactly as Vimzim says here, and I also love "improve/finish your game" game jams too, working on a submission after the ratings close to make it more robust with more mechanics and fleshing it out can be fun. Game jams are super interesting things to take part in and for exploring new ideas. To then find out your submission idea was a something super fun to work on, and wanting to expand on it afterwards is great!
As a general rule, no Gen AI should be used in the game submission's development. It's ok if there's a few bugs in the game that weren't fixed in time, searching online for help, or even asking for help here and seeing if someone else can assist with your code issues. We mainly want to encourage the use of open source in games development and have no Gen AI/submissions be made by humans (∗≧ꇴ≦)人(≧ꈊ≦∗) working through issues and figuring things out can be very rewarding, as can adapting a game submission to work around a problem too! You can always expand on a game after a jam has finished too and add extras you wanted to at the start if it was too difficult to do in the time frame.
Hi everyone, hope the games are coming along nicely!
We're guessing this kind of thing just happens with submissions in all game jams, but as it's our first time hosting one we don't know what to expect. Just in case here's a small post you're free to ignore if it doesn't concern you ٩(`・ω・´)و
One of the only rules we have is no use of Gen AI in the game. Using art as an example, it's perfectly fine if all of your characters are hand drawn stick figures, just cubes and cylinders made in the game engine itself (like placeholders), even (non-AI) free to use models you found online, we just want the games to be made by humans, and showcasing the use of (at least some) open source in games development (the games themselves also being open source would be cool as hell too, but not a solid requirement).
We've been getting submissions like links to Steam pages for games that aren't going to be available to play for several more months lol, but mainly submissions openly mentioning their use of Gen AI for art, code, even the entire game!, and so on...
The entries do not have to be masterpieces, just human-made ( ・∀・)っ凵凵c(・∀・ ) thanks for reading, and have fun!
Hi! We're open to everyone, you're very welcome to be here ( ・∀・)っ凵凵c(・∀・ )
Having every game submission also be open source would be amazing but it's ok to keep it "closed", as we mainly want to promote the use of any open source in games development.
The fact you use several open source programs in general is amazing and promotes the use of open source software in a wide variety of ways!
The voting works the same as other ranked game jams, you'll be able to vote on a few different things like how enjoyable you found a game submission, and after the voting period ends it'll display how every game ranked depending on how people voted on each category 乁( ˙ω˙ 乁) it's solely for a bit of fun and shouldn't be taken too seriously.
Welcome to our first game jam! Thanks for joining!
Make sure to remind yourselves of the rules (we're rather laid-back, it's mainly to be SFW, use at least one thing open-source, and use no Gen AI). The theme will be revealed just before the game jam starts!
We're here to encourage the use of open-source in games development. For the use of open-source in this game jam, it would be absolutely amazing to have submissions made with solely open-source applications and also made open-source themselves (sharing your source code, and/or repos so that others can explore how games are made, or even so they can add onto other's submissions just for fun after the jam) but if you're unable to do this it's ok as we only require that at least ONE thing in your game dev cycle includes something that is open-source.
This is mainly to make it more accessible to newbie game devs who (for example) might not have experience with open-source game engines yet but have experience elsewhere or want to try something new. If you (for example) are just starting out and only know the basics of using the 'Unity game engine', you can look for other game dev tools that are open-source such as 'Blender' to make your 3D models/game assets with, or maybe art applications like 'Krita' for general artwork (assets, your game characters, background images, etc) and include those in your submission and game.
A few examples of Open-source you can use (nonexhaustive list, please comment more below or what you like to use! Bonus points for user-friendly and things quick to pick up for newbies):
Game Engines: Godot (2D and 3D games), Ren'py (Visual Novels), Twine (Visual Novel/choose your own adventure story-like games), GDevelop (no code/drag-and-drop type interface)
Artwork/asset making: Blender (mainly 3D modelling), Krita (artwork/drawing, 2D assets and game characters)
Music: LMMS (music making), Audacity (audio editing and recording)
To avoid burn out we take a one month break inbetween gam jams, you could use this for a much needed break, to join other game jams for fun, or to explore open-source applications and have a play around with new game engines, asset making, and (if applicable) maybe learning version control. If you join us on future game jams we'd love to see you showcase your new (open-source) skills ( ・∀・)っ凵凵c(・∀・ )
Hi! This is a really good question. To make it more accessible we won't make it a requirement for everyone to post their repo and make it open source itself as newbies might not have experience with using version control or things like Git and Codeberg.
We're mainly trying to promote open-source in the first place for all things games development, it's slightly more laid back though as newer game devs might not have experience with open-source game engines yet, so if they at least use SOMETHING that's open-source (like trying Krita or Blender for their artwork or asset models) at least we're slowly introducing more people to experiment with things over time ʕ·ᴥ·ʔ
Massive bonus if people include their source code / repos and make their game itself open source though, as it's fun to see how people developed a game and it can be useful teaching people how to code certain mechanics and exploring other's source code too. I'll add a rule saying it's not a requirement but it is highly encouraged!
I know your pain tyring to figure out browser mode for games (つД`) I only just figured out for Ren'py I had to zip the zipped file and not zipped file together for it to work and it's like... why wouldn't the engine just do that when I make it then?!?? lmao
Moving along! I liked this, tank controls in games always mess with my head lol, I thought I had to avoid water at first and was trying to shoot it, then to notice the tiny birds kill me (☉_☉) after that I was doing pretty well! Good job!
The spheres being shiny made it mildly cursed looking when drawing _(: 3 」∠)_ lol
This is the only art game I've seen though, and it's an interesting premise! It oddly decided if I drew on top or under the current stuff on the screen, it'd be cool if there was a way to control that (๑˃ᴗ˂)━☆゚.* but I had fun, good job!
How do you do the password reset? _(: 3 」∠)_ I even looked up words online with a scrabble thing and nothing seemed to be correct or working, didn't know if it'd auto tell me I'm right or I had to hit Enter after typing a word/etc... I only noticed this being a secret word with the other comment mentioning wordle too lol
It has nice aesthetics and the other mini games worked well, I just softlock myself on the wordle one as I couldn't seem to guess correctly? Or it just wasn't responsive to typing...





















