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Someitoj

27
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12
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A member registered Jan 18, 2022 · View creator page →

Creator of

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Good work. The changing coloured walls gimmick is pretty fun to play around with.

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Level 13 took me a while to figure out tbh, I went way to hard on trying to have B call A again XD Was a lot of fun! Great work, great puzzles.

Someone recommended me to check out this game since it’s similar to mine, and I’m glad I did. I love it. (Ps. re-cursor by VanguardShark is also somewhat similar to our puzzle games, but again slightly different. You might enjoy it also!)

Ah idle games, the bane of my existence. I’ve wasted eons on games like Antimatter Dimensions, Increlution, Unnamed Space Idle, Exponential Idle, Kittens Game, Evolve, Bitburner, Lazy Galaxy, … …

I enjoyed this. Way more than I should.

$1 000 000 is a good stopping point right? image.png

I liked the maze, the soundtrack, the changing maze gimmick and the visuals, but this is one of the few times were I think it would be better without the mouse controls. It was more of a frustrating replacement to keyboard controls rather than a unique gimmick.

Still very much well done! I enjoyed it overall!

That ending… My heart… Ripped open… But in my dreams I still see it…

A waterfall of seeds! A waterfall of seeds! A waterfall of seeds! A waterfall of seeds! A waterfall of seeds! A waterfall of seeds! A waterfall of seeds! A waterfall of seeds!

Well done :D

I love it! We had similar ideas but very different end results. This feels much more satisfying to play than mine though XD Well done :D

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I had planned a hint system that removed instructions that you didn’t need to use. Honestly I should’ve removed a few “fakeout” instructions in the last 3 levels. Adding those was not the right approach to make the levels more difficult. Just clutters your ability to plan something out.

EDIT 2025-11-18: I added a toggle to the game that removes unneeded instructions

I love this! This is my type of game. The puzzles were fun, the mechanics were cool and the art was also well made!

I love it. The moment I realised you could play flag islands without connecting them to get the speed boost… well, chain goes brrrrrrrrrrrrrrrrr

A bullet hell that becomes progressively harder. I had fun!

Rock go ZOOOOOOOOOOM! Slime go SPLAT!

DAMN THAT CUBE

I love this. Perfect. My clicking finger hurts.

ah, this reminds of that one good old .io game (i forgot the name). But a more fast-paced arena version of it. The transition from one arena to the next is super smooth, I love it. Well done :D

I got to level 11. Very satisfying sound design, the pop when you die, the music when you start. Visually both frantic and readable. Well made!

Well done. It’s a bit awkward at first when your mouse doesn’t fully follow you as it normally does (cause i can get stuck on things) but once you get used to this it’s a fun little experience.

A perfect entry for this game jam. Well done!

The limitation was mouse only so you took a mouse chasing your mouse being chased by mice. I approve

Congrats, you made an actual fun version of TicTacToe. As in, I can see myself playing this against someone else. It is also super easy to understand.

I tried to run this on my phone and it works perfectly fine. With a bit of fine-tuning i would put this on my phone to play against my friend on a train trip.

With that in mind, a few bug are present:

  • Occasionally, when presented to chose which board to put your X or O on, it wrongly selects the board. I thought at first it was random.
  • Are you supposed to be able to put an X/O on an occupied space? Cause (on mobile) i fat-fingered and threw away my turn a few times because of this :p

Great work!

You did great!

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It is not mine, as mentioned in the description I used Anokolisa’s free asset pack: Pixel Crawler

Fun once you figure out how it works!

Currently no game appears on the webpage

This is pretty cool

Cool idea, it would be nice to be able to see how much repairing costs since that seems to be the main mechanic around which you balance your income. Most of my attempts i just die because i repaired and had no clue how much it would cost.

Haha, fun concept. Though, it gets boring once you get to big. It’s fun to squach huge groups of enemies at once, but only for a bit.

If you decide to work this into a larger game, I think it would be cool if you can use your mass as currency for upgrades.

I also like that killing the enemy doesn’t make you big instantly, but you have to pick up the remains or otherwise the enemy seems to pick it up and grow instead. Atleast, I think that’s what’s happening.

EPIC MUSIC

It’s super jank but I love it <3

It broke, it crashed, but i really think this was a cool experiment.