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A jam submission

Dodge againView game page

Finish, dodge, repeat.
Submitted by Kashtan14 — 15 hours, 5 minutes before the deadline
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Dodge again's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#94.1634.333
Enjoyment#233.2833.417
Concept#333.2833.417
Overall#343.2833.417
Presentation#592.4022.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
There was only me on the team,Kashtan14.

Software used
I used a game engine Clickteam Fusion 2.5 and Ibis Paint for sprites.

Use of the limitation
The player follows the mouse and uses it to dodge obstacles.

Cookies eaten
A couple of waffles

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Comments

Submitted

The line from wave 10 got me, super fun concept!

I'd love a version where you can start over from the current level, or with more sound effects, which usually adds a ton of juice to your game

Submitted

Interesting and difficult, I couldn't get past wave 5 lol I agree with Daniel Balog's comment that a fullscreen button would be great for this!

(・ω・´;三;`・ω・)

Submitted

I enjoyed this! I just wish there was a full screen button 😄

I got up to wave 9 and then it got a bit too crazy for me, with the big vertical red line that forces you to maintain speed.

But I had fun. Also I think you made nice use of the mouse limitation but having your menu also be part of the game. I'll give you extra credit for that

Submitted

A bullet hell that becomes progressively harder. I had fun!

Submitted
  • Sound effects were too harsh. If there is audio it’s important to be able to change the volume.

  • The ball lagging behind the mouse makes it a bit difficult to control when we need to avoid tight obstacle, why not make it exactly on the mouse cursor at all times?

Otherwise solid entry, well done.

Developer (1 edit)

Thanks for the feedback.

I agree about the ability to adjust the volume, and regarding the controls, they were exactly like that at first. But there were a few issues:

1) The player needed to appear in the right position at the start of the game, but I couldn't figure out how to position the mouse there.

2) Some mechanics, like the wall, I couldn't implement.

These two points are due to the engine; I don't know how to do it, or if it's even possible.

3) The player was too fast, and at the beginning, while the obstacles were far away, it was possible to quickly go quite far.

Submitted

I actually liked that the ball lagged behind, made it feel more like a timing challenge, rather than one of precision