Thank you so much 😁
PrettyFrenchMan
Creator of
Recent community posts
Yep, it’s actually more complicated than that:
- each wheel gives you 1 coin per spin, no matter what
- each wheel gives you a base score of +1 per spin, no matter what
- otherwise, money and score are actually unrelated: money doesn’t give you points, and points don’t give you money either
But you’re right, it should be more clear in-game, just didn’t have time to do it within the game jam.
First of all, very impressive the work you’ve done in such a small amount of time. I made platformers before and they are in no way easy to make. And making that many abilities in one week is just madness. Well done.
A few quick shot comments:
- 0 to exit the wheel menu is very weird, I always tried to exit the menu with escape, which gets me out of fullscreen, quite annoying
- on death we should restart on the same screen we died on, getting respawned at the start is very frustrating when you’re just exploring and trying out things (like the first time you jump in water, you have no way to know it’ll kill you)
- spin animation is too long
Anyway, great entry. As I said, impressive you’ve made this in only one week. Well done!
Art looks great however wasd or arrow keys doesn’t seem to work for me. Running on Firefox. The game responds to some inputs, for instance Z/shift to start on the main screen worked no problem. Just ingame wasd/arrows don’t do anything. E (swap abilities) seems to work ingame.
If it gets fixed I’ll give it another go :)
Edit: thanks for the fix, I edited my ratings!
Art looks great however wasd or arrow keys doesn’t seem to work for me. Running on Firefox. The game responds to some inputs, for instance Z/shift to start on the main screen worked no problem. Just ingame wasd/arrows don’t do anything. E (swap abilities) seems to work ingame.
If it gets fixed I’ll give it another go :)
You’re right by build I meant buying all upgrades. Not all upgrades are mandatory but if you got them all then it’s definitely possible to fill the overfeed bar fully. And the strategy you describe is pretty good, when you have the damage aura you can go against the crowd and snatch a lot of cells. By this time, you gain 1s of time every cell you absorb so it’s really about “can I absorb a new cell every 1 second”



