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PrettyFrenchMan

34
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1
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19
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A member registered Sep 09, 2020 · View creator page →

Creator of

Recent community posts

Cool gameplay, reminds me how much I love parkour games. The kick which is actually a graple is genious but I needed to read the instructions on the game’s page to understand it after playing a second time. Would be great if it was more clear ingame. Anyway, great entry, well done!

Thank you for playing! Yes the CPU’s reaction time is too good as of right now, maybe in an update :)

agar.io, it was the main inspiration indeed. Thank you!

Thank you for the feedback! Maybe in an update :)

Thank you, glad you liked it. I don’t know about Liquid War, the main inspiration was agar.io

Not a skill issue, a comeback mechanic is definitely needed. Didn’t have time to make balance adjustments yet :)

Thanks for playing, glad you liked it!

Thank you for the feedback! Yes I know music and sfx would probably be the next logical thing to add. I just didn’t have time :)

Love the use of the recursion. A couple of bugs with the automation of synthesis not working at all times or also some of the items being crafted but not really (like the thingy number didn’t increase at time).

Overall great idea, good job!

Lot’s of polish, well done. The zombies are really slow though, I wish there was a x2 button. I stopped after round 2 because of this unfortunately. Really great presentation and fun concept, again, well done!

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Good clicker game, I wish there was more options and bonus to get!

The trees needs to be in a grid, the scrolling UI is a bit clunky.

Well done!

Do it!

No differences, I was planning more to the game but ended up short on time and I decided to wrap it up by cutting lot of things. The depths being all the same is one of them. Thank you for the feedback! :)

I almost finished level 5 without knowing about the duplication mechanic but last second it started happening and everything went wrong from that point on (in a good way :D)

Great game, probably the one that gave me the most fun so far. Well done!

Very good idea of the double use of the limitation in the controls and the character :D Difficult to control without being able to change the mouse sensibility. Well done !

  • Sound effects were too harsh. If there is audio it’s important to be able to change the volume.

  • The ball lagging behind the mouse makes it a bit difficult to control when we need to avoid tight obstacle, why not make it exactly on the mouse cursor at all times?

Otherwise solid entry, well done.

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Very polished, beautiful art and FX. A bit difficult to grasp the mechanics and to figure out a good island setup. I was throwing islands a little bit randomly without really understanding how to control the flow of money and score. Also it’s a bit frustrating to have some island produce gold but no score and vice-versa. Why not simplify and make every island produce some gold and score but with varying amounts?

Overall very nice game, well done.

Really clever use of the theme. Very difficult to wrap your head around the order of instructions, I’m sure there is a reason why you give instructions in reverse order but I’m not awake enough to figure it out haha. Well done.

Level 7 is really difficult and made me stop. Otherwise fun concept and pretty visuals! Well done.

Level 7 is really difficult and made me stop. Otherwise fun concept and pretty visuals!

Thank you for the feedback, trying out your game :)

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Hey! I just tried out Mecha Hero Time Warp and left a rating, well done!

Here’s mine: Cellcursion

Would love some to know what you think as well :)

Pretty polished with a full menu, achievement systems, funny sound effects. It was a bit difficult to understand the icons of the counters you can do related to the enemy’s attacks. I think there is actually no logic right? You just have to remember which one counter which once. Anyway, lots of polish in this one, well done.

Awesome! Hope you had fun :) Thanks for playing!

Really nice game. The gameplay mechanic is pretty cool and you guys found a lot of interesting ways to use it, I’m impressed you made so many levels for a game jam. And of course I loved the little touch with the evolving soundtrack. Kudos to the team!

Awesome! I’m glad you liked it so much :) Nice video too!

Cool graphics and fun game! Well done :)

Thank you so much! Your video was hilarious :) Love your energy, keep doing them!

That’s awesome! Thank you so much for featuring Pale Night. I loved the video, I’ll share it on my social medias. Cheers! Simon

Hello friends,

I’m working on a precision-platformer where light is your enemy, with you having to stick to the shadows and avoid it at all cost.

I’ve released a 20 minutes long demo for free through the Itch store page and now I’m looking for more players to give me feedback so I’d love for you to try out the game and tell me what you thought!

Can you find all 16 hidden prisms?

-Simon

Thank you so much :) That’s way too much praise, glad you liked it!

Thank you very much :) I will! Glad you liked it

Merci de tes retours! :)

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Merci beaucoup! Si tu compte tester le jeu n’hésites pas à me faire tes retours, on cherche un maximum de feedback!

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Developer here, I would love to get some feedback on this demo. If you try it, make sure to tell me how it was and I’ll incorporate your feedback into the game. Hope you have a good time playing Pale Night!