Couldn’t help but to have a big smile while reading your text. I hope your dog got what they wanted and then treated you well in return!
Thanks for the nice comment :)
You’re right by build I meant buying all upgrades. Not all upgrades are mandatory but if you got them all then it’s definitely possible to fill the overfeed bar fully. And the strategy you describe is pretty good, when you have the damage aura you can go against the crowd and snatch a lot of cells. By this time, you gain 1s of time every cell you absorb so it’s really about “can I absorb a new cell every 1 second”
Very polished, beautiful art and FX. A bit difficult to grasp the mechanics and to figure out a good island setup. I was throwing islands a little bit randomly without really understanding how to control the flow of money and score. Also it’s a bit frustrating to have some island produce gold but no score and vice-versa. Why not simplify and make every island produce some gold and score but with varying amounts?
Overall very nice game, well done.
Hey! I just tried out Mecha Hero Time Warp and left a rating, well done!
Here’s mine: Cellcursion
Would love some to know what you think as well :)
Pretty polished with a full menu, achievement systems, funny sound effects. It was a bit difficult to understand the icons of the counters you can do related to the enemy’s attacks. I think there is actually no logic right? You just have to remember which one counter which once. Anyway, lots of polish in this one, well done.

Hello friends,
I’m working on a precision-platformer where light is your enemy, with you having to stick to the shadows and avoid it at all cost.

I’ve released a 20 minutes long demo for free through the Itch store page and now I’m looking for more players to give me feedback so I’d love for you to try out the game and tell me what you thought!
Can you find all 16 hidden prisms?
-Simon