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ITER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #9 | 3.847 | 4.182 |
| Concept | #12 | 3.847 | 4.182 |
| Overall | #14 | 3.826 | 4.159 |
| Use of the Limitation | #18 | 3.930 | 4.273 |
| Presentation | #22 | 3.679 | 4.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Isaac Brewster
Software used
Unity
Use of the limitation
The entire game is controlled with your mouse
Cookies eaten
I had a bag of doritoes and some chocolate buttons, amount unsure
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Comments
Really enjoyed this one. Made me want to play it a few times, and feels very complete. Well done!
Fantastic game! Enjoyed it quite a bit, the looks go really well with the music fitting together quite nicely and the loop mechanic was quite fun to play around with
I'm happy to hear you enjoyed my game!
Really cool game! i found myself wanting to figure out how best to use the loops, if theres one thing i'd consider changing is making the front of the player indicated somehow, even making it a triangle that can point.
either way really really cool little rogue like thats insanely fun and addicting!
Thanks for the comment! That's a great suggestion as well, definitely something to add once the jam is over.
I love this, really cool loop.
I did wonder whether there is any real usecase why you'd choose the sideways moves, or whether they are only there to have bad things you sometimes have to choose 😅
I'll definitely come back to this game to see if I can beat the boss!
I originally planned to have enemies that shot at the player, so I included them as a type of 'dodge' move but then I never ended up adding those enemies. I suppose they could help as a last ditch effort if you're low on mobility, but yeah, for the most part they're just gonna screw you up haha
This looks very cool! thanks for enabling the browser version.
The graphics are nice, simple and clear. Very effective. The incorporation of the loops as part of your loadout is very interesting. It took me a few tries until I realized that it's probably best to put your starting weapons on the second and third rows so you can keep your movement up.
It's a very relaxing game, which is not what I'm used to from pick-3 roguelikes, which usually amp up the difficulty quite a bit :-) This one is a pretty chill experience to play. Even the sound is very relaxing.
I managed to get to the first big boss, but he was a bit too tough for me.
Good job!
Better luck next time! Thank you for the supportive comment (and helping me out with the web stuff :p)
Very nice and well rounded / fleshed out game for a 72 hour jam! (´・∀・ノノ゙☆
The browser version was a weird aspect ratio, but the downloadable was perfect! I had fun and contrary to the "I can do it!" I can't do it lmao but I had fun trying _(: 3 」∠)_
I'm glad you enjoyed my game! Sorry about the browser issue, has been fixed now!
I see you made this in Unity. You should consider uploading a web version of your game 🙂 It would increase your audience
Done! Thanks for the advice
I think you misconfigured your resolution. (Sorry for being annoying on this, you are sooo close to having this work in browser)
The game is rendered at a higher resolution than you configured in your game settings in itch.io. I'm assuming it should be rendered at 1080p. I'm just guessing.
No no, your help is very much appreciated, I completely missed that setting, thanks for letting me know!
Yes much better! I'm gonna go check it out now. thanks!