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Slime War's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6341 | 1.746 | 2.667 |
Overall | #6867 | 1.637 | 2.500 |
Style | #6881 | 1.528 | 2.333 |
Creativity | #6906 | 1.637 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The slimes grows bigger and stronger as the game progress. There's no limit how big they can get.
Development Time
48 hours
(Optional) Please credit all assets you've used
See description for full credits.
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Comments
From one slime game to another - nice work! :D
Thank you! you can never go wrong with slime! ;D
slime genocide. a far too common a topic in games. but otherwise a fun little game!
Ye, I didn't want to make a slime game at first because I assumed it was gonna be a lot of them, but didn't have much time for this jam and wanted to focus more on practicing programing and some art, so picked something simple :3 Thank you for playing and for your comment! :)
Haha, fun concept. Though, it gets boring once you get to big. It’s fun to squach huge groups of enemies at once, but only for a bit.
If you decide to work this into a larger game, I think it would be cool if you can use your mass as currency for upgrades.
I also like that killing the enemy doesn’t make you big instantly, but you have to pick up the remains or otherwise the enemy seems to pick it up and grow instead. Atleast, I think that’s what’s happening.
Thank you for your feedback! I agree that it would need something more interesting (and better balnace) like upgrades. It gets kinda one sided pretty quickly. I'm glad you liked the mechanic with picking up the "blobs" from the eneimes, even though it can be a bit messy to notice. Was one of the things I spent some more time on trying to get it to work like I wanted (or at least sort of). Thanks again for your feedback and for playing my game ^^
Most of the time I had an error where it immediately went to wave 2 and the hitboxes stop working, but I had fun when it was working. Would be easier to restart until it worked if there was a menu with a restart option.
Was that after you restarted? I realised bit late that the game bugs out after restarting and didn't have time to fix unfortunately. I was thinking about a menu but prioritized other things. It would be very easy and quick however to do a simple menu for a game like this with restart and quit function so will think about that to next time. Thank you for your feedback!
needs a quit button
Ye good point. that would have been very quick and easy to add acctaully. Will make sure to remember that for next game ^^