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Team members
DevLazy
Software used
Godot, Aseprite, Neovim, Reaper
Use of the limitation
In the controls of the game
Cookies eaten
Too many ...
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Comments
Nice game, never used these controls before but they did really feel intuitive!
Thanks!
Honestly, the menu was the highlight for me in how it accommodated the minimal controls for both the menu and the game, and throws in the an adjustment for maze iteration. Menuhype!
Glad you liked it ! 😄
Cool atmosphere and presentation! After a while it did feel like I had seen everything and there was no reason to keep exploring. I think I would have enjoyed a bit more if it was bit shorter, or if there was a little bit less backtracking. Though I'm not sure how you could have implemented that? Maybe a minimap with some fog of war perhaps?
But in any case, like I said: the vibe was perfect. I was expecting a jump-scare at any moment 🫣
Yeah it's a bit bear bones and the backtracking is annoying even for me. I didn't even try to finish the 10 iterations 😅.
I thing I will work on this game a little more, when I'll have some free time to make it a bit more enjoyable. Anyways thanks for playing!
Cool way to implement management