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Verianno

102
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3
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3
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A member registered Feb 02, 2022 · View creator page →

Creator of

Recent community posts

Great art style!

You definitely made the best tutorial section on the jam, but it could be a bit shorter.

Thank you for playing!

Thank you for your feedback! Really appreciate the idea of changing car lights mechanic!

Thank you for your feedback!

As you asked, I've played your game and given it a rating :D

I like the concept and the music!

I agree with others - it is one of the best art styles of the jam! Such an amount of enemies create tense feelings and memorable player experiences!

Could you, please, play and rate my game too? Thank you in advance!

The art style of the game is amazing! Also, I like the narrative of your project.

In my opinion, the robot's activation animation should be a bit shorter - it is definitely good-looking but may feel a bit frustrating after several restarts.

Thank you for playing and leaving your feedback!

Sure, will play and rate your game with pleasure!

Thank you for playing!

I thought no one find the bug you did :D

Thank you for playing!

Yeah, I was mainly focused on the desktop build of the game, so the WebGL version could be better.

Fun game! I like your work on the onboarding section: you didn't present all mechanics at one time but dedicated a level per mechanic!

Could you, please, play and rate my game too? Thank you in advance!

The is a bit frustrating because of the difficulty but still nice. Great job!

Could you, please, play and rate my game too? Thank you in advance!

Unfortunately, didn't figure out how to play the game. But I'm sure the idea was interesting!  Maybe, you could try polishing the player experience after the submission period?

Could you, please, play and rate my game too? Thank you in advance!

To be honest, pretty addictive! Could be a bit shorter though :D

The game could feel less repetitive if you introduced new mechanics through the game flow (for example, falling spheres could be a major pain in the... bottom plane of the player's cube).

Could you, please, play and rate my game too? Thank you in advance!

Thank you for playing!

Thank you for playing! 

Also, thank you for noticing that it would be nice to have some game feedback on turning citizens - will consider it!

Liked the combination of mechanics from Crossy Road and classic Snake!

Could you, please, play and rate my game too? Thank you in advance!

Great use of the limitation - pretty original mechanic with a wow effect when dying for the first time.

Would be nice to have an in-game note that the player can dash on both axes, not only left and right. Almost stuck on the 3rd level because of it.

Could you, please, play and rate my game too? Thank you in advance!

Liked the game but getting spawn killed by a guardian feels a bit frustrating.

Could you, please, play and rate my game too? Thank you in advance!

The shooting mechanic is pleasant! Also liked VFX!

Could you, please, play and rate my game too? Thank you in advance!

Like the art style and music!

Solid game with lots of interesting mechanics!

Thank you for playing!

Thank your for your feedback! Yeah, navigation is the weakest part of my project - will fix it after the submission period! :D

Also, thank you for noticing the lack of communication about citizens' death!

Thank you for playing and leaving the feedback! :D

The aesthetic of your game is masterpiece! Art & music are well-combined!

The concept is really great! You should consider developing the game further! But the VFX of the guard's sight is a bit overwhelming, especially at the final level.

Could you, please, play and rate my game too? Thank you in advance!

Only one enemy left to kill after sudden death D:

Nice game, with pleasant sound and visual effects!

Could you, please, play and rate my game too? Thank you in advance!

Thank you for playing!

Yeah, I planned to add hospital signs on the roads but, unfortunately, had no time :)

Cool interpretation of the jam's theme! Didn't get it from the start, but made it to the good ending after 2 tries!

In my opinion, the player character moves too fast. Also, I'd ask myself a question: "Would my player relaunch the game if it closes by pressing the Quit button on the end screen?". Consider adding the Restart button to improve player retention :D

Also, you could make a WebGL build of your game: it's not complicated in your case, but definitely profitable!

Could you, please, play and rate my game too? Thank you in advance!

I like that the game is narrative-oriented! The story is simple but interesting to learn.

I'd invested more time in the actual gameplay, but you've managed to create a full gaming experience for your project!

Could you, please, play and rate my game too? Thank you in advance!

Nice platformer! Unfortunately, jump pads do not always work correctly (sometimes you definitely jump higher, and sometimes - you don't).

Could you, please, play and rate my game too? Thank you in advance!

Hey, sorry for the late response!

Thank you for playing our game! Unfortunately, as the game jam was internal, I have no idea if other games from the jam have been published anywhere :(

Also, the jam was over on April 10th, but your rating and feedback still will be valuable for us, as we made the game for the players!)

If you're interested, we took 4th place on the jam among 19 submissions. That was a great result for our small team, considering our skills and previous experience!

Good job!

Thank you for playing! :)

Victory Access is a 2D metroidvania where your goal is to hack the game that you've actually lost. Find the way to hack all 8 terminals to access the main computer and get your "well-deserved" victory.


Our team would like to hear your feedback on the game. Please, consider that the game was made during a 7-day-long game jam!

Nice game! It would be better to center the character in the camera or even place it to the left part of the screen to give the player more time to react to an obstacle.

Thank you for playing! Yeah, I wanted to implement the ability to destroy previous rocks with a better pickaxe but it would require too much time with the code I created.

I played 5 of all levels! Overall, it is a nice game with great pixel art.

Two points that need improvements:

  1. Level Design: some things are not visually obvious (one jumping spring can be stronger than another without a visual difference), some game mechanics can be used to break most of the levels played by me (like jumping on the walls), some level patterns are not engaging;
  2. SFX: the game lucks audio. You only have audio for level completion.

It is a game with potential - you definitely have a strong, engaging idea and mechanics. But you need to check what you can do from the content perspective of your game. Good luck!)