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Verianno

118
Posts
3
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4
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A member registered Feb 02, 2022 · View creator page →

Creator of

Recent community posts

Thank you!

Thank you for playing! I hope your partner will enjoy the game as well!

Thank you for playing!

Yeah, I understand your note on steps restriction. But as the level completion is heavily dependent on positions of different obstacles, many dangers can be easily avoided by exploiting back-and-forth movement. I understand that this solution can irritate some players but at the same time it protects the main challenge of the game from obvious exploit that breaks all the fun imo.

The main problem of the restriction is that there is kinda no reward for your efforts to make your way out "in time". Yes, you've completed the game but that's it. I wish I had time to implement some narrative or aesthetics to make the puzzle truly rewarding (some kind of story reveal or beautiful outdoors location after exit). I think that could motivate at least some players to try again in case of lost.

Thank you for feedback and your time! I'll to iterate on the mechanic after the rating period.

Thank you!

The game concept is amazing! 

Imo, it would be nice if the game were more focused on flying and avoiding obstacles rather than shooting targets. It was really hard to hit enemies but I was so satisfied when I flew through a tunnel in a space station!

The game idea is interesting! I wish the controls were a bit more responsive: most of the time I lose control of a moving platform because my mouse is getting outside of the platform area.

The game nails both the theme and the limitation! Pleasent experience for sure.

Nice game!

Hmm, why can I hide in a locker?.. *10 seconds later* WHERE IS THE LOCKER?!

SFXs are really funny! The gameplay is nice too!

Addictive as hell!

I really enjoyed the experience! This is certainly a concept that deserves more resources and time beyound the jam.

Wow, thank you for playing!

Yeah, I agree that it's not natural to move back and forth to progress further in any way. I tried to avoid the behavior as much as possible (that's how the idea of steps came in my mind). At the same time, I tried to "punish" player for not toggling off emerald abilities, so the corruption bar was born. In the end, the back-and-forth behavior slipped into the game.

I like the idea of steps conversion. I'll try to implement it after the rating period to see if it's a solution.

Thank you for the feedback!

Thank you for playing!

I like the game atmosphere created by art and music!

Interesting plot, polished state, and presentation definitely stand out in the game!

Great art style!

You definitely made the best tutorial section on the jam, but it could be a bit shorter.

Thank you for playing!

Thank you for your feedback! Really appreciate the idea of changing car lights mechanic!

Thank you for your feedback!

As you asked, I've played your game and given it a rating :D

I like the concept and the music!

I agree with others - it is one of the best art styles of the jam! Such an amount of enemies create tense feelings and memorable player experiences!

Could you, please, play and rate my game too? Thank you in advance!

The art style of the game is amazing! Also, I like the narrative of your project.

In my opinion, the robot's activation animation should be a bit shorter - it is definitely good-looking but may feel a bit frustrating after several restarts.

Thank you for playing and leaving your feedback!

Sure, will play and rate your game with pleasure!

Thank you for playing!

I thought no one find the bug you did :D

Thank you for playing!

Yeah, I was mainly focused on the desktop build of the game, so the WebGL version could be better.

Fun game! I like your work on the onboarding section: you didn't present all mechanics at one time but dedicated a level per mechanic!

Could you, please, play and rate my game too? Thank you in advance!

The is a bit frustrating because of the difficulty but still nice. Great job!

Could you, please, play and rate my game too? Thank you in advance!

Unfortunately, didn't figure out how to play the game. But I'm sure the idea was interesting!  Maybe, you could try polishing the player experience after the submission period?

Could you, please, play and rate my game too? Thank you in advance!

To be honest, pretty addictive! Could be a bit shorter though :D

The game could feel less repetitive if you introduced new mechanics through the game flow (for example, falling spheres could be a major pain in the... bottom plane of the player's cube).

Could you, please, play and rate my game too? Thank you in advance!

Thank you for playing!

Thank you for playing! 

Also, thank you for noticing that it would be nice to have some game feedback on turning citizens - will consider it!

Liked the combination of mechanics from Crossy Road and classic Snake!

Could you, please, play and rate my game too? Thank you in advance!

Great use of the limitation - pretty original mechanic with a wow effect when dying for the first time.

Would be nice to have an in-game note that the player can dash on both axes, not only left and right. Almost stuck on the 3rd level because of it.

Could you, please, play and rate my game too? Thank you in advance!

Liked the game but getting spawn killed by a guardian feels a bit frustrating.

Could you, please, play and rate my game too? Thank you in advance!

The shooting mechanic is pleasant! Also liked VFX!

Could you, please, play and rate my game too? Thank you in advance!

Like the art style and music!

Solid game with lots of interesting mechanics!

Thank you for playing!