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A member registered Aug 27, 2016 · View creator page →

Creator of

Recent community posts

It’s a nice idea to mix music and tower defense and it works very well. It is very polished, and the visuals are excellent. I really loved this game!

Interesting gameplay. The game looked unappealing at first because of that character, but once I played, I found it much more fun than I expected. Please keep updating the game and polishing it, if you want to.

I loved the mechanic, and I’d like to play more levels.

Thanks for trying my game! I really appreciate your comment. You can come back to play anytime; I keep updating the game and adding new content!

I can’t play the game. When I run the .exe, it asks for some file.

This game looks promising! It’s just slightly lacking in game feel, things like sound effects would really help.

You should definitely keep developing it!

It’s my fault for adding too many mechanics and not being able to finish the game in time. T^T

About the bug, I just found the cause. It came from a mechanic we haven’t implemented yet, and we forgot to disable the debug input. Thanks for playing, by the way!

I appreciate your comment! Regarding the bug, it’s actually a feature we haven’t implemented yet, we just forgot to disable its debug input while working on the decoding mechanic. Thanks for playing!

It is possible. 🙃 . . (I took almost an hour to get this score. 💀)

Thanks for listening to my feedback. About the starting point, if you don’t want to let players start from either end, at least add a mark on both points. It’s been confusing me many times.

I really liked this game, overall is great! But right now, it’s still too difficult. Here’s my feedback

  • The timer is too short, you could give extra time when player clears a page.
  • Lower the required accuracy.
  • Allow the player to draw from either the starting or ending point.

Fun game, nice concept and interesting mechanics.

It happens sometimes. You should try again, there is a mysterious monster waiting for you that I don’t want to spoil. :)

Sorry, we couldn’t fix it in time. ;(

Number go up!

I just want to say I really liked this game! The gameplay is totally my thing, even if I can’t actually win it XD

Beautiful visuals and interesting gameplay! Too bad I’m not a native speaker, so I can’t fully enjoy the game.

11/10 Graphics.

Thanks for the kind words! I’ll definitely add more levels and mechanics post jam. Honestly, I only had about a day to work on it since I was busy over the weekend haha.

Thanks for playing! I might add an extra mode like that later.

Love the atmosphere! I was wondering, did you mean for the cloak mechanic to freeze in the air? It makes the game a bit easier.

Amazing game! Very polished, great art direction, and awesome music. Maybe you could improve the game’s cover art to make it more appealing.

I really like the aesthetic! Just curious, is there anything special after buying everything?

Cool art direction, I love how chaotic the game is.

Thanks for the comment! About your question, that happened when I tried adding the variable assignment mechanic. There are quite a few small bugs like that, and I decided not to fix them yet since they actually fit the jam theme pretty well, haha.

Love the gameplay! Just wish there were more levels.

Thank you! Glad you enjoyed it!

Appreciate your comment! Level design was definitely the toughest part of this project since it’s that kind of game. I just wish I had more time to create more levels and improve them further.

Thanks! I never expected anyone to notice the music. It’s actually an old track I made a while back. The game looks more complicated than it really is. Maybe that’s just because I’m also terrible at block-pushing puzzles XD

Challenge accepted!

There’s not much to comment on since I already shared my thoughts while live playing with you.

  • The game mechanics aren’t entirely new, but they’re well compensated with great -polishing. (As for the ending gameplay, it would be perfect if you could implement this for every mini-boss.)
  • Excellent aesthetics.
  • Nice interpretation of Kraseu (กระสือ).

But bro… Why the f–– is my name in here? LMAO

There is no more chance. ;(

OMG! I absolutely love the background scene—it’s so artistic! The crouching mechanic to find the ghost is interesting and fits the jam theme very well.

I love the aesthetics and the low frame rate animation—they give off a great PS1 vibe. However, the meme sound effects are a bit too much for me.

I’m not sure if the game has an ending, but if it doesn’t, you should consider adding a time limit system.

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Glad to see a game with such a different tone from the others. The gameplay is simple but hard to master, and the soundtracks are beautiful.

My suggestion is to add feedback when the player presses a button, so they know whether their action was correct or not.

P.S. The ending has a great plot twist! LOL

Very cool aesthetics and cutscene! I love the humor and the overall vibe of the game. My suggestion is to add a navigator to guide players on what to do and where to go.

Excellent gameplay design! Even more impressive is how well you managed the project—playable, clear instructions, completed elements, and polished with few or no bugs. This is exactly how game jam management should be.

One suggestion: for the food serving mechanic, instead of serving instantly, it would be better if players had to release the mouse for more precise control.

Here is my score.

Simple but fun and challenging! I think adding more features, like building fences or roguelike elements, would make this game even crazier. But it’s totally understandable since you’re a solo dev, and honestly, you did an amazing job! (btw, gooood pixel art)

P.S. Man, I hate the yellow fox. ;(

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Love the visuals! It feels like everything is twisting when you look around, and I really like how you censored the organs.

I just have one question— is the fat man’s face texture based on someone from your team? LOL