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A member registered Aug 27, 2016 · View creator page →

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Thanks for the comment! I designed it so placing enemies in the same spot over time would become a drawback by creating a permanent debuff in that area and adding a spawner unit that keeps spawning enemies, but I couldn’t finish it in time.

The aesthetic is very nostalgic, and I like it. Above all else, the gameplay is fantastic! Cool concept and nice integration with the jam theme. Even though the control flow and interface are a bit difficult, it’s still fun, and I managed to finish the game even though I’m not really a puzzle game person. Nice level design as well.

Glad you had some time to enjoy it. Thanks for playing anyway!

Thanks for playing! I really appreciate your comment.

Simple but a bit challenging, and the part where the character dies and explodes across the scene really scared me the first time. XD

This game reminds me of the Flash games era.

I have to admit the weakest part of this game is the progression and difficulty. We couldn’t really do much about that because our game data designer’s computer broke during the jam (he already got a new PC in this jam XD). As for the enemy spawn locations, I designed some mechanics to prevent the player from spawning enemies in the same place, but I couldn’t implement it in time.

By the way, thanks for playing and for your kind words! I enjoyed your game too.

“รับนะ” Simulator

It’s a nice idea to mix music and tower defense and it works very well. It is very polished, and the visuals are excellent. I really loved this game!

Interesting gameplay. The game looked unappealing at first because of that character, but once I played, I found it much more fun than I expected. Please keep updating the game and polishing it, if you want to.

I loved the mechanic, and I’d like to play more levels.

Thanks for trying my game! I really appreciate your comment. You can come back to play anytime; I keep updating the game and adding new content!

I can’t play the game. When I run the .exe, it asks for some file.

This game looks promising! It’s just slightly lacking in game feel, things like sound effects would really help.

You should definitely keep developing it!

It’s my fault for adding too many mechanics and not being able to finish the game in time. T^T

About the bug, I just found the cause. It came from a mechanic we haven’t implemented yet, and we forgot to disable the debug input. Thanks for playing, by the way!

I appreciate your comment! Regarding the bug, it’s actually a feature we haven’t implemented yet, we just forgot to disable its debug input while working on the decoding mechanic. Thanks for playing!

It is possible. 🙃 . . (I took almost an hour to get this score. 💀)

Thanks for listening to my feedback. About the starting point, if you don’t want to let players start from either end, at least add a mark on both points. It’s been confusing me many times.

I really liked this game, overall is great! But right now, it’s still too difficult. Here’s my feedback

  • The timer is too short, you could give extra time when player clears a page.
  • Lower the required accuracy.
  • Allow the player to draw from either the starting or ending point.

Fun game, nice concept and interesting mechanics.

It happens sometimes. You should try again, there is a mysterious monster waiting for you that I don’t want to spoil. :)

Sorry, we couldn’t fix it in time. ;(

Number go up!

I just want to say I really liked this game! The gameplay is totally my thing, even if I can’t actually win it XD

Beautiful visuals and interesting gameplay! Too bad I’m not a native speaker, so I can’t fully enjoy the game.

11/10 Graphics.

Thanks for the kind words! I’ll definitely add more levels and mechanics post jam. Honestly, I only had about a day to work on it since I was busy over the weekend haha.

Thanks for playing! I might add an extra mode like that later.

Love the atmosphere! I was wondering, did you mean for the cloak mechanic to freeze in the air? It makes the game a bit easier.

Amazing game! Very polished, great art direction, and awesome music. Maybe you could improve the game’s cover art to make it more appealing.

I really like the aesthetic! Just curious, is there anything special after buying everything?

Cool art direction, I love how chaotic the game is.

Thanks for the comment! About your question, that happened when I tried adding the variable assignment mechanic. There are quite a few small bugs like that, and I decided not to fix them yet since they actually fit the jam theme pretty well, haha.

Love the gameplay! Just wish there were more levels.

Thank you! Glad you enjoyed it!

Appreciate your comment! Level design was definitely the toughest part of this project since it’s that kind of game. I just wish I had more time to create more levels and improve them further.

Thanks! I never expected anyone to notice the music. It’s actually an old track I made a while back. The game looks more complicated than it really is. Maybe that’s just because I’m also terrible at block-pushing puzzles XD

Challenge accepted!

There’s not much to comment on since I already shared my thoughts while live playing with you.

  • The game mechanics aren’t entirely new, but they’re well compensated with great -polishing. (As for the ending gameplay, it would be perfect if you could implement this for every mini-boss.)
  • Excellent aesthetics.
  • Nice interpretation of Kraseu (กระสือ).

But bro… Why the f–– is my name in here? LMAO

There is no more chance. ;(

OMG! I absolutely love the background scene—it’s so artistic! The crouching mechanic to find the ghost is interesting and fits the jam theme very well.