Hi, the idea is good and I like the implementation. The only thing I’m not sure about is whether it’s the right decision to let the player place enemies themselves, because then nothing stops them from just stacking turrets in one specific area and spawning demons only there. In that case, it becomes hard to motivate the player to defend the base from all sides.
Play game
Timer Defense's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #6 | 3.667 | 3.667 |
| Accessibility | #10 | 3.333 | 3.333 |
| Overall | #20 | 3.315 | 3.315 |
| Theme Integration | #22 | 3.444 | 3.444 |
| Sound Design | #23 | 3.111 | 3.111 |
| Presentation | #24 | 3.333 | 3.333 |
| Art | #36 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
How does your game bring our theme, OUT OF TIME, to life?
Player units are frozen in time until a time field is created. A timer shifts the cards in your hand each turn, forcing the player to act quickly.
What did you do to ensure accessibility of the game?
You can play directly on the itch.io webpage on both PC and mobile. The controls use only the mouse (or a touchscreen on mobile devices), with just two inputs: click and drag.
The art style is welcoming to everyone, and the gameplay is simple (but deep).
If your teammates aren't on itch, note them below.
Slost : Game Director, Programmer, Game Designer, Artist
Sinin: Composer, Sound Designer
Jond: Game Designer, Data Designer
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
Most of the code was generated with the help of AI and then adjusted by a human developer.





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