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A member registered Jun 13, 2020 · View creator page →

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Thank you! I'm glad you liked it :)

It's open source so you're more than welcome to port it yourself ;)

I liked it! I had trouble catching up once I was behind, but very well could be a skill issue haha

Took me a minute to get it running properly, didn't realize I had to limit the fps at first, and everything was flying across the screen at mach 10 haha. But once I figured that out, I managed to get through a few waves of obstacles. Kinda fun to strategize when to tap the element to avoid, vs when to tap just so the next jump is more favorable. Good concept!

I like the mechanics, the movement specifically feels very smooth and responsive, and I love the graphics and art style!

Cool game with some fun puzzles! I like how the most intuitive solution wasn't always the correct one, which led to some pretty satisfying moments once I did solve it. Good game!

Certain combos are a little bit broken I think haha

Fun little snake game! I liked the energy mechanic as another factor to balance, rather than just the tail length, really made me think about being efficient with my movement

Really good game! I really enjoyed the balance between skill based gameplay and puzzle solving, and the afterimages concept was a lot of fun to play with

The mouse genuinely scared me when it first popped up haha. Great job with the vibes, I'd love to play a more built out version of the game in the future. I thought the control scheme was clever too given the limitation

Thank you so much! I'm very happy you liked it :)

Sorry you didn't get to finish :(

No worries about the rating though, I'm just glad you enjoyed it!

Oh no! Are you able to let me know which browser you're on? I've only tested it in chrome and firefox, so there may be issues in other browsers

I liked the balloon popping animation haha

No worries, my game turns out is full of bugs too haha

There seem to be some bugs with the buttons when I play on my machine, but cool game regardless!

Great atmosphere and sick sound design. I lost the ability to move which I assume was a bug, so unfortunately I wasn't able to finish the game, but I thought the mechanics were actually quite fun

43 orbits was the best I could manage. At that point even spamming the ascend button doesn't maintain altitude, so I suspect that's pretty close to the highest possible score. Cool idea, I bet with more time it could become a really good game

I love the concept, I did find the screen scroll delay to be a little annoying, especially when I died and had to wait for it to slide back to me. But fun game!

Very cool and fun game!

Not sure if I'm missing something, but I wasn't able to kill any enemies and I was falling way too fast way too soon. Is there a way to slow my fall?

Cool! I guess I should have expected I wouldn't be the only one to think of an umbrella, haha. Love the music, Wish I could hear more of it but I keep getting eaten by the birds 😭

Also it took me a minute to realize I could control the screen position with my mouse. It didn't seem like a mouse sort of game so it was a little unintuitive. But honestly I had more fun than I expected!

Thanks! I'm glad you liked it :)

Definitely if I make a version 2 it will be easier starting out, but thanks for giving it a try!

(2 edits)

Yes, it seems the game was too hard for a lot of people, whoops. I didn't have any playtesters so I think I'd just played the game so much I didn't have a sense for how hard it was until after it released. Thanks for playing though, and I appreciate the feedback!

Unfortunately there is not. That was on the roadmap but I wasn't able to get to it before the end of the game jam

Thanks for playing! I was thinking it might be nice to have the ship start a little stronger (like 2 or 3 weapons and more energy for the sequencer) and then maybe the number of enemies at the start might be OK. But if I do that I would want to increase the upgrade potential and make the end a little harder I'm thinking

Thank you! I do plan to continue to add at least a few more things

Thank you! I wish I had more time to do a tutorial or something, but I ended up pushing things a little closer than I had liked. This was my first ever jam so I was having trouble getting a sense for how to pace myself properly haha