Took me a minute to get it running properly, didn't realize I had to limit the fps at first, and everything was flying across the screen at mach 10 haha. But once I figured that out, I managed to get through a few waves of obstacles. Kinda fun to strategize when to tap the element to avoid, vs when to tap just so the next jump is more favorable. Good concept!
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Team members
only me
Software used
java tm sdk 3.0 (j2me)
Use of the limitation
the position you go is random
Cookies eaten
i hope someday ill eat one :3



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