An absolutely amazing puzzler, in both execution and concept. The character not being affected by gravity adds so much in combination with how many mechanics there are.
Plague of Minds
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I really like the art! I like the level design a lot too. The platforming was all very fair and fun, and the falling platforms spice up the game so much. It's also really satisfying to break the walls with your shell. I would recommend creating a playable browser version of your game to make it more accessible for game jams. Since your using Unity, all you would need to do is go to file-> Build Settings, and then change the platform to Web GL. Anyways, great game!
I like the level design, and the music is great. The mechanics are solid, and the art is simple but good. I do wish there was more, as I liked the level design, it was very creative. The animation at the end is also great. That being said, the usage of the them ended up feeling more like it made the game harder to control than anything else (although I assume that was the point, you really feel like your tethered). Since your using Unity, I would recommend making your game playable in browser. It's simple to do, just go into File-> Build Settings, and then change your platform to WebGL. There are several YouTube tutorials about it. Anyway, good entry! The lots of little details, like the two hands and the chain tethering the characters together, the police swinging their baton, the main menu-- they are all really good for the game.
I had a hard time with this one. Maybe I'm just bad, but I always ended up messing up and it was frustrating to have to restart from the very beginning every time. The music was great, and the mechanics were solid. My mind was blown by how much you were able to do with such a simple idea, as similar games for this jam didn't have nearly as much variety in levels. Whoever did the level design is quite talented. I would probably recommend having a way to play your jam games in browser, as that helps the amount of ratings you will get. Since your using Unity, all you need to do is go into the build settings, and change the platform to WebGL. There are several tutorials on YouTube. Overall, this is a good entry.
I like the balance of the game a lot, especially later on when it becomes a full on bullet hell because the top box closes (and it takes a while to open up again). I found the mechanics somewhat confusing at first, but was able to figure it out. I like this game, it's quite fun, however I would recommend including something to indicate where the enemy boxes will spawn, because they can spawn so close to you that you can't avoid them with how cramped the game area will become. Fun mechanics overall. If possible, you might want to look into creating your game in a format that can be played in browser, as people are more likely to play your game that way and rate it. It took me 2 minutes to download and extract, and most people aren't willing to wait that long. Overall this was a fun entry, and the usage of the theme adds a nice twist onto a bullet hell game.
I like the art and music, the mechanics are unique, but I hate that you always get sent back to the beginning. There were also two paths to go down, which was confusing because I swear one of them ended in an invisible wall but I couldn't tell. I like the take on the theme, of joining the coins to get heavier.
The music was great, and I liked the simple art. I tried to survive to some sort of ending, but couldn't get there is there was one. There was a glitch I kept encountering that made it unfair sometimes, where a character would get stuck on the ground. I think I know the problem, if you were using Unity's tile system. When using hitboxes on the tiles sometimes characters can get stuck on what is supposed to be flat ground, so its better to avoid use the hitboxes on Unity's tileing system, if that is what you used. I liked the game.
The art, music, and sound effects were amazing! The polish and mechanics were really well done, and the character meditate animation is like the best thing ever. My only issue with the gameplay is that it encourages you to just run around shooting for a bit, then getting back on, over and over and over again. I think it would be neat if there was something to encourage the mount to have do something without the player so that there would be an incentive to split up sometimes. Otherwise it just feel like a normal shooter where you can only move or shoot, not both. I liked the wave system a lot, and this is a really good game overall!
I like the music and graphics. The clear sound effect was a bit too loud for me and high pitched, but I'm probably just picky. I liked some of the puzzles, the only problem with some of them being that they were just the same solution of sticking one guys head up a wall over and over again. Overall I like your game though!
Hey! The concept is very cool and the art is impressive. You should be proud of what you made, even if you didn't get to finish it. The first game jam our team made was an absolute mess, and what you have here is much more polished(and probably better). The theming is also unique and it would be interesting to see what kind of story you could develop around it.
This is a super cool take on a turn based game! I really liked how you made use of multiple mechanics other than damage, like self harm and healing. It really made each wheel feel very unique. One thing to change, maybe have a speed up button because some fights get very long with healing. Overall, this is an amazing entry!
Cool game! I liked all the different mechanics, and the restart button was much appreciated (its too bad it doesn't work in the final level). The idea of minigames for combat was a cool idea, and I like how the controls felt. They felt pretty slick, and I almost didn't mind having to play through the game again to get back to the final level (I softlocked myself). I don't really know how this relates to the theme though. I think that you could make a really neat RPG with this premise.