This is a pretty good use of the theme, and the platforming was surprisingly good. Good job!
Plague of Minds
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Cool game! I liked all the different mechanics, and the restart button was much appreciated (its too bad it doesn't work in the final level). The idea of minigames for combat was a cool idea, and I like how the controls felt. They felt pretty slick, and I almost didn't mind having to play through the game again to get back to the final level (I softlocked myself). I don't really know how this relates to the theme though. I think that you could make a really neat RPG with this premise.
Its hard to understand when players get hit, and the camouflage mechanic seems a bit useless since it doesn't hide the weapon. Red seems to have a massive disadvantage being that they start to the left and can't turn their weapon around to face blue. That being said, this is a really cool idea for local multiplayer game and me and my friend had a good time trying to murder each other.
Although I liked the concept, it was very unbalanced in my opinion. The superior strategy from what me and my brother found was to just spawn the blue box on top of the ship to kill it with ease. Although you can try dodging it, its hitbox is big and you can't outrun the mouse. Overall its a cool idea that just needs some tweaks. I couldn't really figure out how the theme applies.
This was a really creative idea. The mechanics worked very well, and the sound effects were killer. The art was very cozy, although there appeared to be some overlap issues. I like how it played out as a puzzler without ever having the player get stuck (thanks to the 15 sec rule). Overall this was a very good entry.
Funnily enough, we also did fish out of water. I liked your unique take on this type of game. The different paths in the level design were interesting and seemed to reward the player for taking them. I was not able to complete the game however, as I could not get past the two snakes in prickly peak. Overall, your game is very solid and fun, just with a couple of little things, but for a game jam this is awesome.
This is really well polished! The animations are pretty good, and the mechanic of swapping between using your character and the bullet keeps things fresh. It is too difficult for me though, and it took me two hours just to beat the ten levels (nothing better to do). Perhaps some more easier stages to help players get more acquainted with the controls and mechanics might have been nice. Overall, it is a really great entry!