This is a pretty good use of the theme, and the platforming was surprisingly good. Good job!
Plague of Minds
Recent community posts
This game was great! The polish was very on point, and the leniency with the hitboxes made playing the game feel easy and intuitive. I love how you turned the theme into a direct gameplay mechanic in such a simple yet clean way. Great job, I think that this would make a good mobile game.
Cool game! I liked all the different mechanics, and the restart button was much appreciated (its too bad it doesn't work in the final level). The idea of minigames for combat was a cool idea, and I like how the controls felt. They felt pretty slick, and I almost didn't mind having to play through the game again to get back to the final level (I softlocked myself). I don't really know how this relates to the theme though. I think that you could make a really neat RPG with this premise.
So I can't actually play the game.... Just wanted give some advice about .rar files- not everyone has the application to open them. I would recommend making a Webgl version of the game if possible.
Thank you for the feedback! We were originally going to have a whole map to explore, a more in depth combat system, and more complicated AI's, but we cut it down to what it is now in order to be able to finish. We might expand this in the future, thank you for the feedback.
This is a really great game. Again just those minor things, although enough people talked about those. I really love the visuals though, they stand out and are so unique that I have to mention them.
Its hard to understand when players get hit, and the camouflage mechanic seems a bit useless since it doesn't hide the weapon. Red seems to have a massive disadvantage being that they start to the left and can't turn their weapon around to face blue. That being said, this is a really cool idea for local multiplayer game and me and my friend had a good time trying to murder each other.
Although I liked the concept, it was very unbalanced in my opinion. The superior strategy from what me and my brother found was to just spawn the blue box on top of the ship to kill it with ease. Although you can try dodging it, its hitbox is big and you can't outrun the mouse. Overall its a cool idea that just needs some tweaks. I couldn't really figure out how the theme applies.
I really liked the visuals and the music. The gameplay is simple and fun. The only thing I would suggest is a change of controls and a zoomed out camera. Controlling the direction the ship moves with the mouse makes it hard to turn and collect pieces that break off. Great job overall!
This was an unexpected entry, but extremely well done. There is a lot of talent here, and I would want to play a full story game like this. The art is gorgeous, the story is well done, and the music accompanies this perfectly. Great job!
This was a really creative idea. The mechanics worked very well, and the sound effects were killer. The art was very cozy, although there appeared to be some overlap issues. I like how it played out as a puzzler without ever having the player get stuck (thanks to the 15 sec rule). Overall this was a very good entry.
Funnily enough, we also did fish out of water. I liked your unique take on this type of game. The different paths in the level design were interesting and seemed to reward the player for taking them. I was not able to complete the game however, as I could not get past the two snakes in prickly peak. Overall, your game is very solid and fun, just with a couple of little things, but for a game jam this is awesome.
This is a very cool jam entry. Despite the gameplay being very simple, it was very enjoyable. The dialogue in the beginning is pretty funny, and I like how you literally just carry the nurse to the children. Great job!
This is a really good idea, and the game play is very crunchy. My only complaint is that the difficulty curve is a little too steep, at least for me anyway. Overall this is a really solid entry.
This is very well done, and the polish is through the roof for a jam game. I didn't find the controls very difficult though, and the hardest part for me was trying to see all of the threats at once since they come from every direction. Overall though, this is a really good jam game. Great job!
This is really well polished! The animations are pretty good, and the mechanic of swapping between using your character and the bullet keeps things fresh. It is too difficult for me though, and it took me two hours just to beat the ten levels (nothing better to do). Perhaps some more easier stages to help players get more acquainted with the controls and mechanics might have been nice. Overall, it is a really great entry!