Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

That was a lot of fun once you get the hang of it! Having there be three different types of traps with three different main strengths for heroes is a really good solution to stop players from just spamming one type of trap. I only really have two issues with the game, which is that the heroes move maybe too slowly, and the traps don't seem entirely balanced to their gold costs. I found all of the place-ables with hit-points to be obsolete compared to traps, since they would be rather expensive and once they were gone you had lost a bunch of gold, as opposed to other cheaper defenses that last forever. The dungeon maps could maybe be made smaller to incentivize usage of more expensive traps, but they would still need to be buffed. Overall though, I really enjoyed this entry!