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A jam submission

AllocateView game page

Divert limited Power to defend your Stronghold against enemy tanks to save as many refugees as possible
Submitted by BluishGreenPro (@BluishGreenPro) — 16 minutes, 17 seconds before the deadline
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Allocate's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3823.6923.692
Overall#8363.5213.521
Originality#10763.5383.538
Presentation#14053.3333.333

Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
All structures operate on a shared power grid, you can only allocate power to a few at a time.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+1)

Wow an actual RTS in this jam! Well done! I like how simple it is yet has great depth.

Submitted(+1)

Super fun and amazingly chaotic.

Submitted(+1)

I really enjoyed the mix between planning ahead and having to take quick decisions in the heat of the moment. Great soundtrack as well, really embraced that retro feeling of C&C back in the day. Very nicely done!!

Developer(+1)

I’m glad you thought I did the C&C inspiration justice. I spent about an hour on that grass texture alone.

Submitted(+1)

Nice! Well done on the effects, the feel was solid. Overall great job!

Two minor bits of feedback:

I played the game twice, once without reading the instructions and once with - I felt it actually didn't need as much explanation as was offered. The only thing I missed was the drag-to-aim.

Since the goal was to save as many evacuees as possible, it didn't seem that interesting of a decision to power down the rocket. Maybe it'd be cool to have to decide between turrets and shields instead?

Developer (1 edit)

Thanks for the extended feedback! I’m glad the game was mostly intuitive, I just went for broke on the tutorial so all the info would be there, knowing full well that it was a huge info dump and would probably only make sense the second time through.

Times you need to power off the Rocket are few and far in between, but it is absolutely vital when you get swarmed by large numbers of tanks (once you’ve been playing for 10+ minutes in a single run)

That said, I agree that the spawning needs to be rebalanced so this happens sooner.

Submitted(+1)

Nice Idea, I wish to see more level with this idea.

Developer

Thank you! I could probably make a short Campaign for the game if there were interest.

Submitted(+1)

The controls were easy, the music was well suited and I liked the graphics. It was really fun playing this game. Good job!

Submitted(+1)

C&C inspired simple and effective controls, I'll probably make smaller the base and bigger the towers to give them more importance, I'll probably make all the arts from the same perspective probably top-down, overall fun to play and it's all that matters! :D 
well done!

Developer(+1)

I would love to make all the art with perspective, but for the tanks and third I had to rotate I couldn’t create all the key frames necessary in the time of the jam, maybe I will have time to do this afterwards, probably through prerendered 3D if I can figure that out

Submitted(+1)

Great game! I love these heavy graphics and sounds! I like that you need to think, your can power all towers but get no money, get money but power less towers.  I saved 30 refugees. Also, thank you for playing my game on twitch:)

Developer(+1)

I’m glad you liked it and thanks again for submitting your game!

Submitted(+1)

The hookability is high, I had fun playing this. I’m a big fan of the old C&C games, so the art style is cool – although it could probably use a bit of polish.

The primary thing that bothers me is how close to the edge of the screen the buildings are and it makes things a bit unpredictable/unfair in the sense that it partially takes away the player’s ability to respond to threats appropriately and it’s partly up to chance – although there are strategies to mitigate this too. Personally I’d prefer a slightly more zoomed-out view.

Once I get more time I’ll try to see if I can get above 500 points, the best I could do in a reasonable amount of time was 480 so far. For now there are tons more games to review =D

Developer(+1)

480 is a really good score, I definitely plan to zoom out of you a bit in a post to jam version to make it more fair

Submitted(+1)

Nice concept ! It was a bit difficult to understand at first (the big texts as tutorial were a bit hard to grasp, but in only 48h, it's totally better than nothing !) but then, it was an enjoyable little tower defence ! Good job =) !

Developer

Thank you, I know I need to improve the tutorial

Submitted(+1)

Very nice idea. I managed to get to 200+. 

It was pretty fun to play. :)

Developer

That's a great score, thanks for playing!

Submitted(+1)

Pretty cool way to make tower defense games feel more interactive, my only suggestion would be to make the tutorial a bit more interactive just because I struggled to understand the game from just a wall of text which made the learning curve a bit harder. But once I got into I figured everything out, and its a jam so all is good. Overall really nice job :)

Developer

Thank you very much, I absolutely intend to make a better tutorial for this game if I have time!

Submitted(+1)

There's an insane amount of depth here, mostly stemming from what I thought was a bit of an oversight at first; that the top and bottom turrets are extremely vulnerable due to them being so near the edge of the screen.  However as I played, I found that most of the game's strategy actually revolves around keeping them on as much as possible so that they can auto detect and shoot enemies off screen.  This saves loads of money in the long run and allowed me to get up to 440!

Developer

The funny thing is, it technically is an oversight. However, I came to the similar realization that you did, but I never thought to exploit their auto detection by leaving them on, are usually played by keeping everything off until it was absolutely necessary to turn them on. Now I need to try this!

Submitted(+1)

I love the C&C aesthetic! Nostalgic for me! Interesting twist on it by turning it into a tower defense game!

Developer(+1)

Glad to hear you liked it!

Submitted(+1)

This was pretty cool, the sound design was perfect and punchy, made me feel awesome. The gameplay and risk/reward concept works really well !

Developer

Thank you! I'm glad it worked, most of the SFX were scavenged from my older TD game; Orbit: Satellite Defense

Submitted (1 edit) (+1)

Very solid game, I love the concept of a dynamic tower defense game, I think this is one of my favourite interpretations of the theme and also one of my favourite TD games (even outside of the jam). Please continue working on this in the future, give it more polish, more visuals, more effects, more enemy types/buildings this can just be great - BUT that doesn't mean that it isn't great right now! For 48 hours I won't call it perfect, but it is absolutely up there with the best for my personal preference. I just wish it would be a little more varied. The viusals somehow reminded me of Comand and Conquer which is also a positive memory :)
Keep it up, the idea is great, just expand and polish it! Or in other words you could.....  .... Allocate more resources into the game in future :D

Developer

The visuals and music were VERY much C&C inspired ;)
I'm glad to hear you enjoyed it! I actually borrowed the manual targeting mechanic from an old TD game I made; Orbit: Satellite Defense
I'll absolutely release a post-jam version with some updates, especially if I get enough interest in it.

Submitted

Oh that's cool, I'll probably wishlist it for the future, although I didn't have time to play any games in  recent months, so we'll see if I will be able to play it. And not gonna lie, C&C style graphics suits me more than space, but I think it will be still worth checking out.

Submitted(+1)

Lovely idea and execution. The only problem for me is that I confused what machines were powered with the ones that are not because the powered ones would show the red lighting strike icon.

Developer

I see, my intention was to use a red lightning bolt to indicate that clicking would turn the structure off, and the yellow lightning bolt to give it power, but you aren’t the only one to have been confused by this, so I should find a better way of doing it

Submitted(+1)

It was not a big deal, either way, you eventually figure it out when seeing the machines working or not. 

Submitted(+1)

Took me a bit to figure out how the game actually played, despite the really long intro slideshow. I wish there was a way to repair turrets like there is the shields. I think the game also could have benefitted from being a little more zoomed out so you can see incoming threats. Currently, it feels a little more twitchy than I like, especially since tanks can come in at the top or bottom of screen and be within turret range while still off screen. 

The music and art are all pretty cool and retro. Once I figured out a strat to manage power, it was a lot more enjoyable. Just took a few tries. Still, my best score was still only 40. Unsure if that's good or not lol. 

Well done and cranking this bad boy out in 48 hours! Good job!

Developer(+1)

I thinks for the feedback, and I completely agree. I had meant to include zooming and the ability to pan the view, but couldn’t due to time constraints.

Submitted(+1)

nice game dude

Submitted(+1)

I really like how I didn't have to wait for energy to regenerate. Thanks for making that instant!

It took me a bit to figure out how to actually make money, but once I did I ended up saving fewer refugees. Just goes to show you that capitalism doesn't always win lol!

But I really did have a good time so thanks for making your cool game :)

Developer(+1)

That’s a fun insight, although long-term if you run the mine, you can earn enough to build more Turrets, and then save more refugees!

Viewing comments 27 to 8 of 27 · Next page · Last page