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Allocate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #382 | 3.692 | 3.692 |
Overall | #836 | 3.521 | 3.521 |
Originality | #1076 | 3.538 | 3.538 |
Presentation | #1405 | 3.333 | 3.333 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All structures operate on a shared power grid, you can only allocate power to a few at a time.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
love CnC so needless to say this was a excellent entry in my eyes, great work
I hope I could do justice to your love of the series : )
Really well done and really fun! Music goes well with the art as well.
Thank you, and thanks again for sending me your game on stream!
Oh, I miss C&C Red alert! thank you for creating this style of art :)) Nice work 👍🏼
Thank you, I'm glad you liked it!
Wow, I was just gonna go rush through my submission queue but ended up playing this for almost two hours. And I'm normally not interested in these kinds of resource management games at all!
There is just the right amount of strategy and action here, at least to get me hooked. The fact that everything runs on the same energy resource is great, because it doesn't just tie into the game jam theme, but it also makes for a lot of split-second decision making that I really appreciate. "Do I turn off the mine to regenerate my shields faster? Sure, but this turret is about to break and I don't have enough money for a new one yet!"
Being able to operate turrets manually to increase their distance is also really enjoying as it keeps you scanning the perimeter of the area and constantly switching turrets on and off, and being really fast when it comes to clicking and dragging even gives you a slight advantage. "I better keep this turret right here switched on because it'll probably detect enemies faster than I can, but I also need enough power to be able to position this turret at any time because it has the best range! Of course, I don't NEED it to cover that area over there because I can keep this third turret on as well, but then I'm at full capacity. Oh crap, I'm taking damage, do I need that turret more than I need to recharge my shields right now?" Even on a single screen with a single resource (arguably two if you include money), all these systems work together incredibly well and fries my brain like an egg. Which is a compliment.
I could go on, but I'll end it by also praising the fantastic music, as well as the charming art style, both of which create a very appealing presentation that reminds me of a time when the coolest way to market a game was with hard rock music, gritty metal textures and lots of explosions.
TLDR: Despite having next to no experience with this genre, I can 100% confirm that this game rocks.
I can't thank you enough! It's incredibly gratifying to hear that all the design possibilities I planned for really clicked for you. And I must ask, what was your high-score for refugees saved?
I forgot to write it down unfortunately, but I think it was between 250-350!
Wow, I was just gonna go rush through my submission queue but ended up playing this for almost two hours. And I'm normally not interested in these kinds of resource management games at all!
There is just the right amount of strategy and action here, at least to get me hooked. The fact that everything runs on the same energy resource is great, because it doesn't just tie into the game jam theme, but it also makes for a lot of split-second decision making that I really appreciate. "Do I turn off the mine to regenerate my shields faster? Sure, but this turret is about to break and I don't have enough money for a new one yet!"
Being able to operate turrets manually to increase their distance is also really enjoying as it keeps you scanning the perimeter of the area and constantly switching turrets on and off, and being really fast when it comes to clicking and dragging even gives you a slight advantage. "I better keep this turret right here switched on because it'll probably detect enemies faster than I can, but I also need enough power to be able to position this turret at any time because it has the best range! Of course, I don't NEED it to cover that area over there because I can keep this third turret on as well, but then I'm at full capacity. Oh crap, I'm taking damage, do I need that turret more than I need to recharge my shields right now?" Even on a single screen with a single resource (arguably two if you include money), all these systems work together incredibly well and fries my brain like an egg. Which is a compliment.
I could go on, but I'll end it by also praising the fantastic music, as well as the charming art style, both of which create a very appealing presentation that reminds me of a time when the coolest way to market a game was with hard rock music, gritty metal textures and lots of explosions.
TLDR: Despite having next to no experience with this genre, I can 100% confirm that this game rocks.
Great job. Music is great! fits really well. I can see this being very addicting very fast.
Thank you! The music, as always, is made by Mark Sparling, and his stuff is the best. Looking forward to trying your game on stream!
Pretty fun game! I helped design the controls but I won't take credit for it lol.
I got 100 as my best score.
Genuinely, thank you for suggesting that I change the controls back to Left-press to toggle, and the suggestion of keeping click+drag for Manual Targeting worked great!